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29 commits

Author SHA1 Message Date
78433f1514 chore: style test adjustments to various parts 2026-01-27 23:30:46 +01:00
48b8e46448 chore: adjusted vehicle physics 2026-01-26 22:18:34 +01:00
bc7fdda2bc chore: bike fits character proportions 2026-01-26 22:10:01 +01:00
cf71e336fe chore: changed main scene to style test 2026-01-26 22:09:52 +01:00
ae2f24d5ae feat: making a godot vehicle 2026-01-26 22:09:04 +01:00
a2df2e1a47 chore: improved collider of terrain mesh 2026-01-26 22:08:40 +01:00
b422998e25 feat: added "-detailoutline" model import flag 2026-01-26 22:08:18 +01:00
b89eccb62d chore: improvements of character model weights 2026-01-26 22:08:03 +01:00
c0d0451236 feat: expanded style test 2026-01-25 00:02:35 +01:00
b34aae1bda chore: adjusted style test scene and trees 2026-01-22 22:43:36 +01:00
2e271f355c feat: added bike model to style test 2026-01-22 22:43:19 +01:00
9cd0624341 feat: added reservoir to style test 2026-01-21 22:42:13 +01:00
0f8539e803 feat: further work on style test 2026-01-21 20:28:04 +01:00
0642b6b7ba feat: updated engine to 4.6 RC 2 2026-01-21 20:27:30 +01:00
33b088c315 chore: continued style test 2026-01-21 01:02:12 +01:00
cb7138353e feat: started work on style test 2026-01-18 23:27:14 +01:00
1e94542085 feat: npc follow logic 2026-01-18 23:26:41 +01:00
411f1662c1 chore(editor): configure runs project editor 2025-12-31 16:28:52 +01:00
ea3b68aef8 translated movement to state machine 2025-12-31 12:19:30 +01:00
c3ff41e1e6 feat: rethought behaviour separation and states 2025-12-26 00:35:36 +01:00
54a887dbf3 fix(editor): c-mode triggers c++-mode instead 2025-12-24 18:28:45 +01:00
88a1a524f0 chore(project): added .dir-locals.el 2025-12-24 15:24:45 +01:00
79bf5c6ac0 feat: base character class and player character 2025-12-24 15:24:21 +01:00
61c9925b40 feat: GET_SET_FNS in macros.h 2025-12-24 15:23:47 +01:00
9508f2078d chore(git): added __pycache__ to gitignore 2025-12-24 15:23:25 +01:00
3324d25e9b chore: updated engine to latest master 2025-12-21 14:51:54 +01:00
f3c2bf7515 INITIALIZED TEMPLATE 2025-12-21 14:50:06 +01:00
d87b782d6d fix: justfile updates self to rename build 2025-12-21 14:30:58 +01:00
Sara
82f2cae0f6 fix: added .cache and build artifacts to gitignore 2025-06-23 21:13:38 +02:00
89 changed files with 1936 additions and 35 deletions

6
.dir-locals.el Normal file
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@ -0,0 +1,6 @@
((c++-mode . ((mode . clang-format-on-save)))
(c-mode . ((mode . c++)))
(nil . ((projectile-project-compilation-cmd . "just build")
(projectile-project-run-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --path project")
(projectile-project-configure-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --path project -e")
(projectile-project-test-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86.llvm --path project"))))

14
.gitignore vendored
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@ -6,9 +6,17 @@
config.log config.log
.sconf_temp .sconf_temp
# build artifacts
*.o
compile_commands.json
engine/.github engine/.github
project/.godot project/.godot
build/PROJECT.pck build/authority.pck
build/PROJECT.x86_64 build/authority.x86_64
build/PROJECT.exe build/authority.exe
build.zip build.zip
# general-purpose cache folder (used by e.g clangd)
.cache
__pycache__

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2
engine

@ -1 +1 @@
Subproject commit 215acd52e82f4c575abb715e25e54558deeef998 Subproject commit 6b76a5a8dc011723033cc8ad2ba3da345daab039

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@ -1,6 +1,6 @@
set export set export
BUILD_NAME := "change_me" BUILD_NAME := "authority"
build: format build: format
# Compiling Editor # Compiling Editor
@ -37,9 +37,8 @@ release-windows: build
initialize-template projectname: initialize-template projectname:
# Initializing Template {{projectname}} # Initializing Template {{projectname}}
sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
sed "s/change_me/{{projectname}}/" ./justfile sed -i -e "s/authority/{{projectname}}/" ./justfile
mv ./modules/PROJECT ./modules/{{projectname}} mv ./modules/PROJECT ./modules/{{projectname}}
# Done Initializing, you will still have to update BUILD_NAME in your justfile
format: format:
# Formatting Custom Modules # Formatting Custom Modules

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@ -1,15 +0,0 @@
#include "register_types.h"
#include "core/object/class_db.h"
void initialize_PROJECT_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
void uninitialize_PROJECT_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}

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@ -1,9 +0,0 @@
#ifndef PROJECT_REGISTER_TYPES_H
#define PROJECT_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_PROJECT_module(ModuleInitializationLevel p_level);
void uninitialize_PROJECT_module(ModuleInitializationLevel p_level);
#endif // !PROJECT_REGISTER_TYPES_H

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@ -0,0 +1,155 @@
#include "character.h"
#include "authority/macros.h"
#include "core/config/engine.h"
void CharacterData::_bind_methods() {
BIND_PROPERTY(Variant::FLOAT, speed);
}
void Character::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, data, PROPERTY_HINT_RESOURCE_TYPE, "CharacterData");
}
void Character::physics_process(double delta) {
Vector3 const velocity{ get_velocity() };
Vector3 new_velocity{ velocity };
new_velocity.x = this->world_movement_direction.x;
new_velocity.z = this->world_movement_direction.y;
set_velocity(new_velocity);
if (!velocity.is_zero_approx()) {
move_and_slide();
}
}
void Character::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint() || !this->data.is_valid()) {
return;
}
switch (what) {
default:
return;
case NOTIFICATION_READY:
set_physics_process(true);
return;
case NOTIFICATION_PHYSICS_PROCESS:
physics_process(get_physics_process_delta_time());
return;
}
}
PackedStringArray Character::get_configuration_warnings() const {
PackedStringArray warnings{ super_type::get_configuration_warnings() };
if (this->data.is_null()) {
warnings.push_back("Character requires 'data' to be initialised. To avoid crashes consider adding a placeholder if you intend to programmatically initialise it.");
}
return warnings;
}
void Character::set_movement(Vector2 movement) {
this->world_movement_direction = movement;
}
bool Character::is_moving() const {
return !this->world_movement_direction.is_zero_approx();
}
void CharacterState::_bind_methods() {
BIND_PROPERTY(Variant::BOOL, start_active);
}
void CharacterState::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (what) {
default:
return;
case NOTIFICATION_ENTER_TREE:
this->character = cast_to<Character>(get_parent());
ERR_FAIL_COND_EDMSG(this->character == nullptr, "CharacterState requires parent to be of type Character");
return;
case NOTIFICATION_READY:
if (start_active) {
callable_mp(this, &self_type::set_state_active).call_deferred(true);
}
return;
}
}
PackedStringArray CharacterState::get_configuration_warnings() const {
PackedStringArray warnings{ super_type::get_configuration_warnings() };
if (cast_to<Character>(get_parent()) == nullptr) {
warnings.push_back("CharacterState requires direct Character parent");
}
return warnings;
}
void CharacterState::switch_to_state(String value) {
if (!this->state_active) {
print_error(vformat("Attempt to switch from inactive state %s to new state %s", get_path(), value));
return;
}
set_state_active(false);
stack_state_independent(value);
}
void CharacterState::stack_state_dependent(String value) {
if (!this->state_active) {
print_error(vformat("Attempt to stack dependent state %s from inactive state %s", value, get_path()));
return;
}
Node *node{ get_parent()->get_node(value) };
if (CharacterState * state{ cast_to<CharacterState>(node) }) {
state->depending_state = this;
this->dependent_states.insert(state);
state->set_state_active(true);
}
}
void CharacterState::notify_dependent_inactive(CharacterState *state) {
if (!this->state_active) {
print_error(vformat("Received notification that dependent state %s became inactive, while depending state %s was inactive", state->get_path(), get_path()));
return;
}
this->dependent_states.erase(state);
}
void CharacterState::stack_state_independent(String value) {
if (!this->state_active) {
print_error(vformat("Attempt to stack state %s from inactive state %s", value, get_path()));
return;
}
Node *node{ get_parent()->get_node(value) };
if (CharacterState * state{ cast_to<CharacterState>(node) }) {
state->set_state_active(true);
} else {
print_error(vformat("Attempt to stack nonexistent state %s from %s", value, get_path()));
}
}
void CharacterState::set_state_active(bool active) {
if (this->state_active != active) {
this->state_active = active;
if (active) {
state_entered();
} else {
state_exited();
if (this->depending_state && this->depending_state->state_active) {
this->depending_state->notify_dependent_inactive(this);
}
this->depending_state = nullptr;
for (CharacterState *state : this->dependent_states) {
state->set_state_active(false);
}
this->dependent_states.clear();
}
}
}
bool CharacterState::get_state_active() const {
return this->state_active;
}
Character *CharacterState::get_character() const {
return this->character;
}

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@ -0,0 +1,69 @@
#pragma once
#include "authority/macros.h"
#include "core/io/resource.h"
#include "core/templates/hash_set.h"
#include "scene/3d/physics/character_body_3d.h"
class CharacterData : public Resource {
GDCLASS(CharacterData, Resource);
static void _bind_methods();
private:
float speed{};
public:
GET_SET_FNS(float, speed);
};
class Character : public CharacterBody3D {
GDCLASS(Character, CharacterBody3D);
protected:
static void _bind_methods();
void physics_process(double delta);
void _notification(int what);
PackedStringArray get_configuration_warnings() const override;
public:
void set_movement(Vector2 movement);
bool is_moving() const;
private:
Ref<CharacterData> data{};
Vector2 world_movement_direction{};
public:
GET_SET_FNS(Ref<CharacterData>, data);
};
class CharacterState : public Node {
GDCLASS(CharacterState, Node);
static void _bind_methods();
protected:
void _notification(int what);
PackedStringArray get_configuration_warnings() const override;
void switch_to_state(String state);
void stack_state_dependent(String state);
void notify_dependent_inactive(CharacterState *dependent);
void stack_state_independent(String state);
virtual void state_entered() {}
virtual void state_exited() {}
public:
void set_state_active(bool active);
bool get_state_active() const;
Character *get_character() const;
private:
bool start_active{ false };
bool state_active{ false };
Character *character{ nullptr };
HashSet<CharacterState *> dependent_states{};
CharacterState *depending_state{ nullptr };
public:
GET_SET_FNS(bool, start_active);
};

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@ -17,4 +17,12 @@
ADD_PROPERTY(PropertyInfo(m_type, #m_property), "set_" #m_property, \ ADD_PROPERTY(PropertyInfo(m_type, #m_property), "set_" #m_property, \
"get_" #m_property) "get_" #m_property)
#define GET_SET_FNS(m_type, m_property) \
m_type get_##m_property() const { \
return this->m_property; \
} \
void set_##m_property(m_type value) { \
this->m_property = value; \
}
#endif // !GODOT_EXTRA_MACROS_H #endif // !GODOT_EXTRA_MACROS_H

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@ -0,0 +1,13 @@
#include "nav_marker.h"
void NavMarker::_bind_methods() {}
void NavMarker::_notification(int what) {
switch (what) {
default:
return;
case NOTIFICATION_ENTER_TREE:
this->set_gizmo_extents(3);
return;
}
}

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@ -0,0 +1,19 @@
#pragma once
#include "authority/macros.h"
#include "scene/3d/marker_3d.h"
class Character;
class NavMarker : public Marker3D {
GDCLASS(NavMarker, Marker3D);
static void _bind_methods();
protected:
void _notification(int what);
private:
Character *claimed{ nullptr };
public:
GET_SET_FNS(Character *, claimed);
};

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@ -0,0 +1,84 @@
#include "party_member_states.h"
#include "authority/nav_marker.h"
#include "authority/player_character.h"
#include "core/config/engine.h"
#include "core/error/error_macros.h"
#include "core/templates/vector.h"
void PartyMemberFollow::_bind_methods() {}
void PartyMemberFollow::process_position_target() {
Vector3 const marker_position{ this->claimed_marker->get_global_position() };
Vector3 const nav_target{ this->nav->get_target_position() };
Vector3 const global_position{ get_character()->get_global_position() };
if (global_position.distance_squared_to(marker_position) < 0.5) {
return;
}
if (nav_target.distance_squared_to(marker_position) > 0.25) {
this->nav->set_target_position(marker_position);
}
if (this->nav->is_navigation_finished()) {
return;
}
Vector3 velocity{ global_position.direction_to(this->nav->get_next_path_position()) };
velocity.y = 0;
if (this->nav->get_avoidance_enabled()) {
this->nav->set_velocity(velocity * get_character()->get_data()->get_speed());
} else {
push_movement_direction(velocity * get_character()->get_data()->get_speed());
}
}
void PartyMemberFollow::push_movement_direction(Vector3 velocity) {
get_character()->set_movement(Vector2{ velocity.x, velocity.z });
}
void PartyMemberFollow::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (what) {
default:
return;
case NOTIFICATION_READY:
this->nav = cast_to<NavigationAgent3D>(get_parent()->get_node(NodePath("%NavigationAgent3D")));
ERR_FAIL_COND_EDMSG(this->nav == nullptr, "PartyMemberFollow cannot initialise without a navigation agent");
return;
case NOTIFICATION_PROCESS:
process_position_target();
return;
}
}
PackedStringArray PartyMemberFollow::get_configuration_warnings() const {
PackedStringArray warnings{ super_type::get_configuration_warnings() };
if (!get_parent()->has_node(NodePath("%NavigationAgent3D")) || !cast_to<NavigationAgent3D>(get_parent()->get_node(NodePath("%NavigationAgent3D")))) {
warnings.push_back("PartyMemberFollow expects a scene sibling of type NavigationAgent3D named with unique name '%NavigationAgent3D'");
}
return warnings;
}
void PartyMemberFollow::state_entered() {
Vector<NavMarker *> const &markers{ PlayerCharacter::get_singleton()->get_party_follow_markers() };
for (NavMarker *marker : markers) {
if (marker->get_claimed() == nullptr) {
marker->set_claimed(get_character());
this->claimed_marker = marker;
if (this->nav->get_avoidance_enabled()) {
this->nav->connect("velocity_computed", callable_mp(this, &self_type::push_movement_direction));
}
set_process(true);
return;
}
}
ERR_FAIL_EDMSG("PartyMemberFollow could not find an unclaimed player follow marker");
set_state_active(false);
}
void PartyMemberFollow::state_exited() {
if (this->claimed_marker) {
this->claimed_marker->set_claimed(nullptr);
this->nav->disconnect("velocity_computed", callable_mp(this, &self_type::push_movement_direction));
set_process(false);
}
}

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@ -0,0 +1,22 @@
#pragma once
#include "authority/character.h"
#include "authority/nav_marker.h"
#include "scene/3d/navigation/navigation_agent_3d.h"
class PartyMemberFollow : public CharacterState {
GDCLASS(PartyMemberFollow, CharacterState);
static void _bind_methods();
void process_position_target();
void push_movement_direction(Vector3 velocity);
protected:
void _notification(int what);
PackedStringArray get_configuration_warnings() const override;
void state_entered() override;
void state_exited() override;
private:
NavigationAgent3D *nav{ nullptr };
NavMarker *claimed_marker{ nullptr };
};

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@ -0,0 +1,8 @@
#pragma once
#include "scene/3d/camera_3d.h"
class PlayerCamera : public Camera3D {
GDCLASS(PlayerCamera, Camera3D);
static void _bind_methods();
};

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@ -0,0 +1,36 @@
#include "player_character.h"
#include "authority/nav_marker.h"
void PlayerCharacter::_bind_methods() {}
void PlayerCharacter::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (what) {
default:
return;
case NOTIFICATION_ENTER_TREE:
instance = this;
return;
case NOTIFICATION_READY:
for (Variant var : find_children("*", "NavMarker")) {
if (NavMarker * marker{ cast_to<NavMarker>(var) }) {
this->party_follow_markers.push_back(marker);
}
}
ERR_FAIL_COND_EDMSG(this->party_follow_markers.size() < 4, "PlayerCharacter should have at least 4 follow NavMarkers for party members");
return;
case NOTIFICATION_EXIT_TREE:
if (instance == this) {
instance = nullptr;
}
return;
}
}
PlayerCharacter *PlayerCharacter::instance{ nullptr };
PlayerCharacter *PlayerCharacter::get_singleton() {
return instance;
}

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@ -0,0 +1,21 @@
#pragma once
#include "authority/character.h"
#include "authority/macros.h"
#include "authority/nav_marker.h"
class PlayerCharacter : public Character {
GDCLASS(PlayerCharacter, Character);
static void _bind_methods();
protected:
void _notification(int what);
private:
Vector<NavMarker *> party_follow_markers{};
static PlayerCharacter *instance;
public:
static PlayerCharacter *get_singleton();
GET_SET_FNS(Vector<NavMarker *> const &, party_follow_markers);
};

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@ -0,0 +1,75 @@
#include "player_states.h"
#include "core/input/input.h"
#include "core/math/basis.h"
#include "scene/3d/camera_3d.h"
#include "scene/main/viewport.h"
void PlayerInputState::_bind_methods() {}
void PlayerInputState::unhandled_input(Ref<InputEvent> const &what) {
bool const is_move_vertical{ what->is_action("move_forward") || what->is_action("move_backward") };
bool const is_move_horizontal{ what->is_action("move_right") || what->is_action("move_left") };
if (is_move_vertical || is_move_horizontal) {
stack_state_dependent("PlayerMovementState");
get_viewport()->set_input_as_handled();
}
}
void PlayerInputState::state_entered() {
set_process_unhandled_input(true);
}
void PlayerInputState::state_exited() {
set_process_unhandled_input(false);
}
void PlayerMovementState::_bind_methods() {}
void PlayerMovementState::process(double delta) {
Basis const basis{ get_viewport()->get_camera_3d()->get_global_basis() };
Vector2 backward{ basis.get_column(0).x, basis.get_column(0).z };
if (backward.is_zero_approx()) {
backward = Vector2{ basis.get_column(1).x, basis.get_column(1).z };
}
Vector2 const right{ basis.get_column(2).x, basis.get_column(2).z };
get_character()->set_movement((backward.normalized() * this->movement.x + right.normalized() * this->movement.y) * get_character()->get_data()->get_speed());
}
void PlayerMovementState::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (what) {
default:
return;
case NOTIFICATION_READY:
set_process_input(true);
return;
case NOTIFICATION_PROCESS:
process(get_process_delta_time());
return;
}
}
void PlayerMovementState::input(Ref<InputEvent> const &what) {
bool const is_move_vertical{ what->is_action("move_forward") || what->is_action("move_backward") };
bool const is_move_horizontal{ what->is_action("move_right") || what->is_action("move_left") };
if (is_move_vertical || is_move_horizontal) {
this->movement = {
Input::get_singleton()->get_axis("move_left", "move_right"),
Input::get_singleton()->get_axis("move_forward", "move_backward")
};
this->movement.normalize();
}
if (this->get_state_active() && this->movement.is_zero_approx()) {
set_state_active(false);
}
}
void PlayerMovementState::state_entered() {
set_process(true);
}
void PlayerMovementState::state_exited() {
set_process(false);
}

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@ -0,0 +1,29 @@
#pragma once
#include "authority/character.h"
class PlayerInputState : public CharacterState {
GDCLASS(PlayerInputState, CharacterState);
static void _bind_methods();
protected:
void unhandled_input(Ref<InputEvent> const &event) override;
void state_entered() override;
void state_exited() override;
};
class PlayerMovementState : public CharacterState {
GDCLASS(PlayerMovementState, CharacterState);
static void _bind_methods();
void ready();
void process(double delta);
protected:
void _notification(int what);
void input(Ref<InputEvent> const &event) override;
void state_entered() override;
void state_exited() override;
private:
Vector2 movement{};
};

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@ -0,0 +1,28 @@
#include "register_types.h"
#include "authority/character.h"
#include "authority/nav_marker.h"
#include "authority/party_member_states.h"
#include "authority/player_character.h"
#include "authority/player_states.h"
#include "core/object/class_db.h"
void initialize_authority_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
ClassDB::register_class<CharacterData>();
ClassDB::register_class<Character>();
ClassDB::register_class<CharacterState>();
ClassDB::register_class<PlayerCharacter>();
ClassDB::register_class<PlayerInputState>();
ClassDB::register_class<PlayerMovementState>();
ClassDB::register_class<NavMarker>();
ClassDB::register_class<PartyMemberFollow>();
}
void uninitialize_authority_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}

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@ -0,0 +1,9 @@
#ifndef authority_REGISTER_TYPES_H
#define authority_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_authority_module(ModuleInitializationLevel p_level);
void uninitialize_authority_module(ModuleInitializationLevel p_level);
#endif // !authority_REGISTER_TYPES_H

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@ -0,0 +1,60 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://grb3q5nd2uds"
path="res://.godot/imported/character_fem.blend-e169cb46816e89cf00aa8e7f988a0574.scn"
[deps]
source_file="res://assets/characters/player_fem/character_fem.blend"
dest_files=["res://.godot/imported/character_fem.blend-e169cb46816e89cf00aa8e7f988a0574.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path="uid://ba7qlhj5ylm3d"
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cd4vnmrmj8cj7"]
[resource]
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 1
shading_mode = 0
diffuse_mode = 3
specular_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
grow = true
grow_amount = 0.02
proximity_fade_distance = 0.1
stencil_outline_thickness = 0.029

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@ -0,0 +1,17 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://02s3lq67141v"]
[resource]
transparency = 2
alpha_scissor_threshold = 0.94
alpha_antialiasing_mode = 0
cull_mode = 1
shading_mode = 0
diffuse_mode = 3
specular_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
grow = true
grow_amount = 0.02
proximity_fade_enabled = true
proximity_fade_distance = 0.3
stencil_outline_thickness = 0.029

View file

@ -0,0 +1,36 @@
@tool
extends EditorScenePostImport
var regular_outline_material : StandardMaterial3D
var detail_outline_material : StandardMaterial3D
var thin_outline_material : StandardMaterial3D
func _post_import(root : Node):
regular_outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D
detail_outline_material = ResourceLoader.load("res://assets/style/detail_outline_material.tres") as StandardMaterial3D
thin_outline_material = ResourceLoader.load("res://assets/style/thin_outline_material.tres") as StandardMaterial3D
apply_outline_recursive(root)
return root
func get_flag(node : Node, flag : String) -> bool:
if node.name.contains(flag):
node.name = node.name.erase(node.name.find(flag), flag.length())
return true
else:
return false
func apply_outline_recursive(node : Node):
if node != null:
var outline : bool = not get_flag(node, "-nooutline")
if outline and node is MeshInstance3D:
var detail : bool = get_flag(node, "-detailoutline")
var thin : bool = get_flag(node, "-thinoutline")
var mesh : MeshInstance3D = (node as MeshInstance3D)
if detail and detail_outline_material:
mesh.material_overlay = detail_outline_material
elif thin and thin_outline_material:
mesh.material_overlay = thin_outline_material
elif regular_outline_material:
mesh.material_overlay = regular_outline_material
for child in node.get_children():
apply_outline_recursive(child)

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@ -0,0 +1 @@
uid://ba7qlhj5ylm3d

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@ -0,0 +1,22 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://vo4kk73alewq"]
[ext_resource type="Material" uid="uid://02s3lq67141v" path="res://assets/style/detail_outline_material.tres" id="1_jjhui"]
[resource]
next_pass = ExtResource("1_jjhui")
transparency = 2
alpha_scissor_threshold = 0.9
alpha_antialiasing_mode = 0
cull_mode = 1
shading_mode = 0
diffuse_mode = 3
specular_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
grow = true
grow_amount = 0.007
proximity_fade_distance = 0.1
distance_fade_mode = 1
distance_fade_min_distance = 10.0
distance_fade_max_distance = 9.0
stencil_outline_thickness = 0.029

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@ -0,0 +1,60 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dkq8b07op54lx"
path="res://.godot/imported/bike.blend-8d249f74417ff10660977200f19cdfc5.scn"
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source_file="res://assets/vehicles/bike.blend"
dest_files=["res://.godot/imported/bike.blend-8d249f74417ff10660977200f19cdfc5.scn"]
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nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path="uid://ba7qlhj5ylm3d"
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://csscfssydx1n4"
path.s3tc="res://.godot/imported/sidecar.png-10b8daaf663ef9108162d2fab75bc493.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
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[deps]
source_file="res://assets/vehicles/sidecar.png"
dest_files=["res://.godot/imported/sidecar.png-10b8daaf663ef9108162d2fab75bc493.s3tc.ctex"]
[params]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
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compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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detect_3d/compress_to=0

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@ -0,0 +1,4 @@
[gd_resource type="CharacterData" format=3 uid="uid://d28pn4xekwh6p"]
[resource]
speed = 2.0

View file

@ -0,0 +1,4 @@
[gd_resource type="CharacterData" format=3 uid="uid://bmudhddb0vedg"]
[resource]
speed = 2.0

View file

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../build/PROJECT.x86_64" export_path="../build/authority.x86_64"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
@ -51,7 +51,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../build/PROJECT.exe" export_path="../build/authority.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""

View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

View file

@ -0,0 +1,24 @@
[gd_scene format=3 uid="uid://dfbdn64i7vfuc"]
[ext_resource type="CharacterData" uid="uid://d28pn4xekwh6p" path="res://data/character_data/fallback_character_data.tres" id="1_0torn"]
[sub_resource type="CylinderMesh" id="CylinderMesh_0torn"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4iifp"]
[node name="PartyMember" type="Character" unique_id=2124931928]
data = ExtResource("1_0torn")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=2087924260]
mesh = SubResource("CylinderMesh_0torn")
skeleton = NodePath("../CollisionShape3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=705075802]
shape = SubResource("CapsuleShape3D_4iifp")
[node name="PartyMemberFollow" type="PartyMemberFollow" parent="." unique_id=1261360781]
start_active = true
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1509674092]
unique_name_in_owner = true
avoidance_enabled = true

View file

@ -0,0 +1,42 @@
[gd_scene format=3 uid="uid://dcqd0wo5y5a1g"]
[ext_resource type="CharacterData" uid="uid://bmudhddb0vedg" path="res://data/default_player_character.tres" id="1_jy05a"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_vcg8s"]
[sub_resource type="CylinderMesh" id="CylinderMesh_5kd2n"]
[node name="PlayerCharacter" type="PlayerCharacter" unique_id=159035892]
data = ExtResource("1_jy05a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=511026275]
shape = SubResource("CapsuleShape3D_vcg8s")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=957221075]
mesh = SubResource("CylinderMesh_5kd2n")
[node name="Camera3D" type="Camera3D" parent="." unique_id=932811285]
transform = Transform3D(-1, 5.660465e-08, -6.662324e-08, 0, 0.762081, 0.64748174, 8.742278e-08, 0.64748174, -0.762081, 9.536743e-07, 5.8584056, -4.4809494)
current = true
far = 1000.0
[node name="PlayerInputState" type="PlayerInputState" parent="." unique_id=1290843255]
start_active = true
[node name="PlayerMovementState" type="PlayerMovementState" parent="." unique_id=71639209]
[node name="NavMarker" type="NavMarker" parent="." unique_id=2076207950]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 2.0248106, 0, -1.4610382)
gizmo_extents = 3.0
[node name="NavMarker2" type="NavMarker" parent="." unique_id=786944405]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.54701775, 9.536743e-07, -2.7108493)
gizmo_extents = 3.0
[node name="NavMarker4" type="NavMarker" parent="." unique_id=1781147686]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.8027056, 9.536743e-07, -2.7077246)
gizmo_extents = 3.0
[node name="NavMarker3" type="NavMarker" parent="." unique_id=430426412]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -2.0046833, 9.536743e-07, -1.4623514)
gizmo_extents = 3.0

View file

@ -0,0 +1,78 @@
[gd_scene format=3 uid="uid://bedet0our63p0"]
[ext_resource type="PackedScene" uid="uid://dkq8b07op54lx" path="res://assets/vehicles/bike.blend" id="1_qt1cm"]
[ext_resource type="PackedScene" uid="uid://grb3q5nd2uds" path="res://assets/characters/player_fem/character_fem.blend" id="2_buo3h"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7eqww"]
size = Vector3(0.36328125, 0.5884735, 0.9517517)
[sub_resource type="BoxShape3D" id="BoxShape3D_we6jx"]
size = Vector3(0.21679688, 0.29020843, 0.87223816)
[sub_resource type="BoxShape3D" id="BoxShape3D_kok0e"]
size = Vector3(0.8516388, 0.81409013, 1.4329796)
[sub_resource type="BoxShape3D" id="BoxShape3D_khxbi"]
size = Vector3(0.7451172, 0.59351885, 0.5995445)
[node name="PlayerVehicle" type="VehicleBody3D" unique_id=2037675333]
mass = 400.0
[node name="bike" parent="." unique_id=1819523012 instance=ExtResource("1_qt1cm")]
transform = Transform3D(1.0000004, 0, 0, 0, 1.0000001, 0, 0, 0, 0.9999994, -0.48627073, 0, 0)
[node name="character_fem" parent="bike" unique_id=111626287 instance=ExtResource("2_buo3h")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1803684826]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48627073, 0.7048377, 0.074576735)
shape = SubResource("BoxShape3D_7eqww")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="." unique_id=781828471]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48627073, 0.8603005, 0.938115)
shape = SubResource("BoxShape3D_we6jx")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="." unique_id=1277628977]
transform = Transform3D(1, 0, 0, 0, 0.9983196, 0.057947356, 0, -0.057947356, 0.9983196, 0.2234863, 0.62375516, 0.6136677)
shape = SubResource("BoxShape3D_kok0e")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="." unique_id=2030366048]
transform = Transform3D(1, 0, 0, 0, 0.72955376, -0.6839234, 0, 0.6839234, 0.72955376, 0.2234863, 0.5898677, -0.092960924)
shape = SubResource("BoxShape3D_khxbi")
[node name="SidecarWheel" type="VehicleWheel3D" parent="." unique_id=1869360183]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.7563137, 0.37474027, 0.7443161)
wheel_roll_influence = 0.3
wheel_radius = 0.389
wheel_rest_length = 0.05
wheel_friction_slip = 1.0
suspension_travel = 0.1
suspension_stiffness = 500.0
suspension_max_force = 10500.0
damping_compression = 10.0
damping_relaxation = 11.0
[node name="BackWheel" type="VehicleWheel3D" parent="." unique_id=128773497]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.4791991, 0.37716705, 0.9504494)
use_as_traction = true
wheel_roll_influence = 0.3
wheel_radius = 0.389
wheel_rest_length = 0.05
wheel_friction_slip = 1.0
suspension_travel = 0.1
suspension_stiffness = 500.0
suspension_max_force = 10500.0
damping_compression = 10.0
damping_relaxation = 11.0
[node name="FrontWheel" type="VehicleWheel3D" parent="." unique_id=1222187628]
transform = Transform3D(-1, 6.4255117e-09, 8.7186315e-08, 4.371139e-08, 0.90043265, 0.43499538, -7.5710346e-08, 0.43499538, -0.90043265, -0.479199, 0.3713468, -0.73007745)
use_as_steering = true
wheel_roll_influence = 0.3
wheel_radius = 0.389
wheel_rest_length = 0.05
wheel_friction_slip = 1.0
suspension_travel = 0.1
suspension_stiffness = 500.0
suspension_max_force = 10500.0
damping_compression = 10.0
damping_relaxation = 11.0

View file

@ -8,8 +8,53 @@
config_version=5 config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="PROJECT" config/name="authority"
config/features=PackedStringArray("4.4", "Forward Plus") run/main_scene="uid://1qvpc2ej32pd"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
[input]
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
shading/overrides/force_vertex_shading=true
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/use_debanding=true

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@ -0,0 +1,50 @@
[gd_scene format=3 uid="uid://cv0ub3llm3jew"]
[ext_resource type="PackedScene" uid="uid://dcqd0wo5y5a1g" path="res://objects/player_character.tscn" id="1_kyfjp"]
[ext_resource type="PackedScene" uid="uid://dfbdn64i7vfuc" path="res://objects/party_member.tscn" id="2_amxg5"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_kyfjp"]
sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
[sub_resource type="Sky" id="Sky_amxg5"]
sky_material = SubResource("ProceduralSkyMaterial_kyfjp")
[sub_resource type="Environment" id="Environment_3263u"]
background_mode = 2
sky = SubResource("Sky_amxg5")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="NavigationMesh" id="NavigationMesh_amxg5"]
vertices = PackedVector3Array(-8.5, 0.5, -9, -6.5, 0.5, -9, -6.5, 0.5, -49.5, -49.5, 0.5, -7.5, -8.75, 0.5, -7.25, -49.5, 0.5, -49.5, -4.25, 0.5, -9, -4.25, 0.5, -49.5, -2, 0.5, -8.75, 49.5, 0.5, -6.5, 49.5, 0.5, -49.5, -2, 0.5, -6.5, -7.75, 2.5, -8, -7.75, 2.5, -5.25, -3, 2.5, -5.25, -3, 2.5, -8, -49.5, 0.5, -5.75, -8.75, 0.5, -6, -2, 0.5, -4.5, -3.75, 0.5, -4.25, -3.5, 0.5, 49.5, 49.5, 0.5, 49.5, -8.75, 0.5, -4.5, -7, 0.5, -4.25, -49.5, 0.5, 49.5, -7.25, 0.5, 49.5)
polygons = [PackedInt32Array(2, 1, 0), PackedInt32Array(4, 3, 0), PackedInt32Array(0, 3, 5), PackedInt32Array(0, 5, 2), PackedInt32Array(2, 7, 1), PackedInt32Array(1, 7, 6), PackedInt32Array(6, 7, 8), PackedInt32Array(8, 7, 10), PackedInt32Array(8, 10, 9), PackedInt32Array(9, 11, 8), PackedInt32Array(15, 14, 12), PackedInt32Array(12, 14, 13), PackedInt32Array(17, 16, 4), PackedInt32Array(4, 16, 3), PackedInt32Array(18, 11, 9), PackedInt32Array(18, 9, 19), PackedInt32Array(19, 9, 20), PackedInt32Array(20, 9, 21), PackedInt32Array(16, 17, 22), PackedInt32Array(22, 23, 16), PackedInt32Array(16, 23, 25), PackedInt32Array(16, 25, 24), PackedInt32Array(23, 19, 25), PackedInt32Array(25, 19, 20)]
[node name="TestWorld" type="Node3D" unique_id=262419127]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1185961481]
environment = SubResource("Environment_3263u")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1382994887]
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
shadow_enabled = true
[node name="PlayerCharacter" parent="." unique_id=1435471129 instance=ExtResource("1_kyfjp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="PartyMember" parent="." unique_id=2124931928 instance=ExtResource("2_amxg5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 5)
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=357996274]
navigation_mesh = SubResource("NavigationMesh_amxg5")
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="NavigationRegion3D" unique_id=885387983]
use_collision = true
[node name="CSGBox3D" type="CSGBox3D" parent="NavigationRegion3D/CSGCombiner3D" unique_id=1853081325]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
size = Vector3(100, 1, 100)
[node name="CSGBox3D2" type="CSGBox3D" parent="NavigationRegion3D/CSGCombiner3D" unique_id=40055740]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.293318, 1.1054688, -6.6544046)
size = Vector3(5.5302734, 2.2109375, 3.6298828)