chore: updated test terrain, player-scale test
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becef85f20
commit
91c64e365e
4 changed files with 185 additions and 112 deletions
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@ -0,0 +1,8 @@
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[gd_resource type="FastNoiseLite" format=3 uid="uid://xxd1cr8y6ooh"]
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[resource]
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frequency = 0.0074
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fractal_type = 2
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fractal_octaves = 4
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fractal_lacunarity = 2.14
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fractal_gain = 0.762
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@ -2,14 +2,16 @@
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[ext_resource type="Material" uid="uid://xkuv2ykmgtvy" path="res://assets/style/terrain_outline_material.tres" id="1_3a5j4"]
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[ext_resource type="Shader" uid="uid://c60nelvuk52q5" path="res://assets/style/terrain_shader.gdshader" id="1_8t1yb"]
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[ext_resource type="FastNoiseLite" uid="uid://xxd1cr8y6ooh" path="res://assets/environments/terrain/textures/rock_texture.tres" id="3_2vqw0"]
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[sub_resource type="Gradient" id="Gradient_3a5j4"]
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colors = PackedColorArray(0.26064, 0.36, 0.1944, 1, 0.30121058, 0.44419527, 0.22999996, 1)
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colors = PackedColorArray(0.41641998, 0.47, 0.3807, 1, 0.4736, 0.64, 0.3904, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_2vqw0"]
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frequency = 0.005
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fractal_gain = 0.818
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fractal_weighted_strength = 0.25
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frequency = 0.0001
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fractal_octaves = 10
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fractal_lacunarity = 6.732
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fractal_gain = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2skdn"]
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width = 1024
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@ -19,14 +21,13 @@ color_ramp = SubResource("Gradient_3a5j4")
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seamless = true
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[sub_resource type="Gradient" id="Gradient_2vqw0"]
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colors = PackedColorArray(0.5593756, 0.55937564, 0.5593755, 1, 0.4236506, 0.42365065, 0.42365053, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_2skdn"]
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noise_type = 0
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frequency = 0.0192
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offsets = PackedFloat32Array(0, 0.66111475, 1)
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colors = PackedColorArray(0.6158351, 0.6158347, 0.6158345, 1, 0.78691494, 0.78691506, 0.7869146, 1, 0.4259616, 0.4259616, 0.42596146, 1)
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pkl7k"]
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noise = SubResource("FastNoiseLite_2skdn")
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width = 1024
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height = 1024
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noise = ExtResource("3_2vqw0")
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color_ramp = SubResource("Gradient_2vqw0")
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seamless = true
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@ -36,7 +37,7 @@ next_pass = ExtResource("1_3a5j4")
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shader = ExtResource("1_8t1yb")
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shader_parameter/floor_1_albedo = SubResource("NoiseTexture2D_2skdn")
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shader_parameter/floor_1_roughness = 0.7
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shader_parameter/floor_1_tiling = 3.0
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shader_parameter/floor_1_tiling = 1.0
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shader_parameter/floor_1_specular = 0.5
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shader_parameter/floor_1_metallic = 0.5
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shader_parameter/floor_2_roughness = 0.7
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@ -48,10 +49,10 @@ shader_parameter/floor_3_tiling = 500.0
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shader_parameter/floor_3_specular = 0.5
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shader_parameter/floor_3_metallic = 0.5
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shader_parameter/region_blending = 1.0
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shader_parameter/slope_threshold = 0.315
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shader_parameter/slope_blend_distance = 0.05
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shader_parameter/slope_threshold = 0.355
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shader_parameter/slope_blend_distance = 0.028
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shader_parameter/slope_albedo = SubResource("NoiseTexture2D_pkl7k")
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shader_parameter/slope_tiling = 0.01
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shader_parameter/slope_tiling = 0.006
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shader_parameter/slope_roughness = 0.7
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shader_parameter/slope_specular = 0.5
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shader_parameter/slope_metallic = 0.5
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@ -3,14 +3,14 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e6s0j"]
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render_priority = 1
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transparency = 2
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alpha_scissor_threshold = 1.0
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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shading_mode = 0
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albedo_color = Color(0, 0, 0, 1)
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grow = true
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grow_amount = 0.239
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grow_amount = 0.069
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proximity_fade_enabled = true
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proximity_fade_distance = 7.82
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proximity_fade_distance = 4.1
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stencil_mode = 3
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stencil_flags = 1
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stencil_compare = 5
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@ -21,7 +21,6 @@ next_pass = SubResource("StandardMaterial3D_e6s0j")
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transparency = 2
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alpha_scissor_threshold = 1.0
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alpha_antialiasing_mode = 0
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cull_mode = 1
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shading_mode = 0
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diffuse_mode = 3
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specular_mode = 2
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@ -29,4 +28,4 @@ albedo_color = Color(1, 1, 1, 0)
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proximity_fade_distance = 0.1
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stencil_mode = 1
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stencil_flags = 2
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stencil_outline_thickness = 0.0
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stencil_outline_thickness = 0.069
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