chore: massively sped up mesh gen performance
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8ff1b1404d
commit
811970a306
7 changed files with 201 additions and 79 deletions
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@ -5,6 +5,11 @@
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void TerrainChunkMesh::_bind_methods() {}
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void TerrainChunkMesh::apply_new_mesh() {
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set_mesh(this->new_mesh);
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this->terrain->mesh_task_complete();
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}
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void TerrainChunkMesh::generate_vertices() {
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ERR_FAIL_COND_EDMSG(this->terrain == nullptr, "TerrainChunkMesh::generate_vertices: no terrain assigned");
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ERR_FAIL_COND_EDMSG(this->size <= 0.f, "TerrainChunkMesh::generate_vertices: size <= 0");
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@ -56,9 +61,7 @@ void TerrainChunkMesh::_notification(int what) {
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default:
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return;
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case NOTIFICATION_READY:
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if (!get_mesh().is_valid()) {
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set_mesh(memnew(ArrayMesh));
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}
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set_process_thread_group(ProcessThreadGroup::PROCESS_THREAD_GROUP_SUB_THREAD);
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this->safe_position = get_global_position();
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return;
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}
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@ -67,14 +70,17 @@ void TerrainChunkMesh::_notification(int what) {
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void TerrainChunkMesh::update_mesh() {
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ERR_FAIL_COND_EDMSG(this->size <= 0.f, "TerrainChunkMesh::generate: size <= 0");
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ERR_FAIL_COND_EDMSG(points_per_side() <= 0, "TerrainChunkMesh::generate: points per side <= 0");
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this->surface->clear();
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this->lock.lock();
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this->surface = memnew(SurfaceTool);
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this->surface->begin(Mesh::PRIMITIVE_TRIANGLES);
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generate_vertices();
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generate_faces();
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this->surface->generate_normals();
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this->surface->generate_tangents();
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callable_mp(Ref<ArrayMesh>(this->mesh).ptr(), &ArrayMesh::clear_surfaces).call_deferred();
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callable_mp(Ref<ArrayMesh>(this->mesh).ptr(), &ArrayMesh::add_surface_from_arrays).call_deferred(Mesh::PRIMITIVE_TRIANGLES, this->surface->commit_to_arrays(), TypedArray<Array>(), Dictionary(), 0);
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this->new_mesh = memnew(ArrayMesh);
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this->surface->commit(this->new_mesh);
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callable_mp(this, &self_type::apply_new_mesh).call_deferred();
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this->lock.unlock();
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}
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size_t TerrainChunkMesh::points_per_side() const {
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