chore: massively sped up mesh gen performance
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parent
8ff1b1404d
commit
811970a306
7 changed files with 201 additions and 79 deletions
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@ -6,50 +6,62 @@ void Terrain::_bind_methods() {
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BIND_PROPERTY(Variant::INT, side_length);
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BIND_PROPERTY(Variant::INT, chunk_size);
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BIND_PROPERTY(Variant::INT, detail);
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BIND_PROPERTY(Variant::INT, thread_count);
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}
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void Terrain::ready() {
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threads.resize_initialized(22);
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construct_chunk_grid();
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generate_meshes();
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}
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void Terrain::update_modifier_list() {
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bool editor{ Engine::get_singleton()->is_editor_hint() };
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this->modifiers.clear();
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for (Variant var : get_children()) {
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if (TerrainModifier * mod{ cast_to<TerrainModifier>(var) }) {
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if (editor && !mod->is_connected(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed))) {
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mod->connect(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed));
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}
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this->modifiers.push_back(mod);
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}
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void Terrain::process() {
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if (!is_inside_tree()) {
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return;
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}
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if (this->pending_tasks == 0 && this->dirty) {
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this->workload_lock.lock();
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if (this->workload.is_empty()) {
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this->dirty = false;
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this->workload.append_array(this->meshes);
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this->pending_tasks = this->workload.size();
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}
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this->workload_lock.unlock();
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}
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on_terrain_changed();
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}
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void Terrain::child_order_changed() {
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// TODO: check if the order of _modifiers_ actually changed
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Callable on_changed_callable{ callable_mp(this, &self_type::on_terrain_changed) };
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// check if the modifiers actually changed
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if (is_ready()) {
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update_modifier_list();
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}
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}
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void Terrain::child_entered(Node *node) {
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if (cast_to<TerrainModifier>(node) != nullptr && is_ready()) {
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update_modifier_list();
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bool modified{ false };
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size_t idx{ 0 };
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for (Variant var : get_children()) {
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if (TerrainModifier * mod{ cast_to<TerrainModifier>(var) }) {
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if (modified) {
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this->modifiers.push_back(mod);
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} else if (idx >= this->modifiers.size() || mod != this->modifiers[idx]) {
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modified = true;
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this->modifiers.resize(idx);
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this->modifiers.push_back(mod);
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} else {
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idx++;
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}
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if (!mod->is_connected(TerrainModifier::sig_changed, on_changed_callable)) {
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mod->connect(TerrainModifier::sig_changed, on_changed_callable);
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}
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}
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}
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if (modified && is_ready()) {
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on_terrain_changed();
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}
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}
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}
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void Terrain::child_exiting(Node *node) {
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if (TerrainModifier * mod{ cast_to<TerrainModifier>(node) }) {
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this->modifiers.erase(mod);
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if (Engine::get_singleton()->is_editor_hint() && !is_queued_for_deletion()) {
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mod->disconnect(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed));
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}
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if (is_ready()) {
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on_terrain_changed();
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}
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}
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}
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@ -66,36 +78,62 @@ void Terrain::_notification(int what) {
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return;
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case NOTIFICATION_ENTER_TREE:
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if (!is_ready()) {
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connect("child_entered_tree", callable_mp(this, &self_type::child_entered));
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connect("child_exiting_tree", callable_mp(this, &self_type::child_exiting));
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connect("child_order_changed", callable_mp(this, &self_type::child_order_changed));
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}
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return;
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case NOTIFICATION_READY:
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set_process(true);
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ready();
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return;
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case NOTIFICATION_PROCESS:
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process();
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return;
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case NOTIFICATION_EXIT_TREE:
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this->workload_lock.lock();
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this->threads_stop = true;
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this->workload_lock.unlock();
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for (Thread &thread : this->threads) {
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thread.wait_to_finish();
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}
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return;
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}
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}
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void Terrain::generate_meshes_thread(void *terrain) {
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Terrain *self{ static_cast<Terrain *>(terrain) };
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print_line("thread", Thread::get_caller_id(), "start");
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for (;;) {
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self->workload_lock.lock();
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if (self->threads_stop) {
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self->workload_lock.unlock();
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print_line(Thread::get_caller_id(), "exiting");
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break;
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}
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if (self->workload.is_empty()) {
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self->workload_lock.unlock();
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return;
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Thread::yield();
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continue;
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}
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TerrainChunkMesh *mesh{ self->workload[0] };
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self->workload.remove_at(0);
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self->workload_lock.unlock();
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if (!mesh->is_inside_tree()) {
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return;
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print_line(Thread::get_caller_id(), "mesh is outside tree, exiting");
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break;
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}
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mesh->update_mesh();
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Thread::yield();
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}
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print_line(Thread::get_caller_id(), "done");
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return;
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}
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void Terrain::construct_chunk_grid() {
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for (TerrainChunkMesh *mesh : this->meshes) {
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mesh->queue_free();
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}
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this->meshes.clear();
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size_t const chunks_per_side{ this->side_length / this->chunk_size };
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Vector3 const origin{ (float)this->chunk_size / 2.f, 0.f, (float)this->chunk_size / 2.f };
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for (size_t y{ 0 }; y < chunks_per_side; ++y) {
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@ -113,18 +151,7 @@ void Terrain::construct_chunk_grid() {
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}
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void Terrain::generate_meshes() {
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if (!is_inside_tree()) {
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return;
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}
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this->workload.append_array(this->meshes);
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for (Thread &thread : this->threads) {
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thread.start(&self_type::generate_meshes_thread, this);
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}
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for (Thread &thread : this->threads) {
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if (thread.is_started()) {
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thread.wait_to_finish();
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}
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}
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dirty = true;
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}
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float Terrain::height_at(Vector2 world_coordinate) {
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@ -173,3 +200,30 @@ void Terrain::set_detail(size_t detail) {
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size_t Terrain::get_detail() const {
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return this->detail;
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}
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void Terrain::set_thread_count(size_t num) {
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this->workload_lock.lock();
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this->threads_stop = true;
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this->workload_lock.unlock();
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for (Thread &thread : this->threads) {
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thread.wait_to_finish();
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}
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this->threads_stop = false;
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this->threads.resize_initialized(num);
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for (Thread &thread : this->threads) {
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thread.start(&self_type::generate_meshes_thread, this);
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}
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}
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size_t Terrain::get_thread_count() const {
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return this->threads.size();
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}
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void Terrain::mesh_task_complete() {
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this->pending_tasks--;
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if (this->pending_tasks == 0) {
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for (TerrainModifier *mod : this->modifiers) {
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mod->set_dirty(false);
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}
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}
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}
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