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Comprehensive tutorials for advanced C topics: - 15_preprocessor_macros.md (800+ lines) * Complete preprocessor guide * #include, #define, conditional compilation * Header guards, function-like macros * Multi-line macros, stringification, token pasting * Predefined macros, best practices * Extensive Clay examples showing macro patterns - 16_advanced_macros.md (900+ lines) * Variadic macros with __VA_ARGS__ * X-Macros pattern for code generation * _Generic for type-based selection (C11) * Compound literals and statement expressions * For-loop macro trick (Clay's CLAY() macro explained) * Designated initializers in macros * Recursive macro techniques * Complete breakdown of Clay's macro system - 17_memory_management.md (850+ lines) * Stack vs heap memory comparison * malloc, calloc, realloc, free usage * Common memory errors and prevention * Memory leak detection with Valgrind * Arena allocators (Clay's approach) * Memory pools for performance * Memory alignment optimization * Custom allocators * Clay's zero-allocation strategy * Best practices and profiling All files include: - 50+ code examples per chapter - Real Clay library usage throughout - Practice exercises - Performance considerations - Professional patterns Total new content: ~2,500 lines of detailed tutorials
15 KiB
15 KiB
Chapter 17: Memory Management in C
Complete Guide with Clay Library Examples
Table of Contents
- Stack vs Heap Memory
- malloc, calloc, realloc, free
- Common Memory Errors
- Memory Leaks and Detection
- Arena Allocators
- Memory Pools
- Memory Alignment
- Custom Allocators
- Clay's Memory Strategy
- Best Practices
17.1 Stack vs Heap Memory
Stack Memory
Characteristics:
- ✅ Automatic allocation/deallocation
- ✅ Very fast (just moving stack pointer)
- ✅ Limited size (typically 1-8 MB)
- ✅ LIFO (Last In, First Out)
- ✅ Variables destroyed when function returns
void function(void) {
int x = 10; // Stack
char buffer[100]; // Stack
float arr[50]; // Stack
} // All memory automatically freed here
Heap Memory
Characteristics:
- Manual allocation with malloc/calloc
- Manual deallocation with free
- Slower than stack
- Large size available (GBs)
- Persists until explicitly freed
- Risk of memory leaks
#include <stdlib.h>
void function(void) {
int *p = malloc(sizeof(int)); // Heap
*p = 10;
// ...
free(p); // Must manually free!
}
Comparison
void stackExample(void) {
int arr[1000]; // Stack: fast, automatic cleanup
// Use arr
} // Automatically freed
void heapExample(void) {
int *arr = malloc(1000 * sizeof(int)); // Heap: manual management
if (arr == NULL) {
// Handle error
return;
}
// Use arr
free(arr); // Must free manually
}
17.2 malloc, calloc, realloc, free
malloc - Allocate Memory
#include <stdlib.h>
int main(void) {
// Allocate 10 integers
int *arr = (int*)malloc(10 * sizeof(int));
if (arr == NULL) {
printf("Memory allocation failed!\n");
return 1;
}
// Memory is UNINITIALIZED (contains garbage)
for (int i = 0; i < 10; i++) {
arr[i] = i * 2;
}
free(arr); // Always free!
return 0;
}
calloc - Allocate and Zero
#include <stdlib.h>
int main(void) {
// Allocate 10 integers, initialized to 0
int *arr = (int*)calloc(10, sizeof(int));
if (arr == NULL) {
return 1;
}
// All elements are 0
for (int i = 0; i < 10; i++) {
printf("%d ", arr[i]); // 0 0 0 0 0 0 0 0 0 0
}
free(arr);
return 0;
}
malloc vs calloc:
malloc(n): Allocates n bytes, uninitializedcalloc(count, size): Allocates count*size bytes, zero-initialized
realloc - Resize Memory
#include <stdlib.h>
int main(void) {
// Allocate 10 integers
int *arr = malloc(10 * sizeof(int));
if (arr == NULL) return 1;
// Initialize
for (int i = 0; i < 10; i++) {
arr[i] = i;
}
// Need more space - resize to 20 integers
int *temp = realloc(arr, 20 * sizeof(int));
if (temp == NULL) {
// Realloc failed, original arr still valid
free(arr);
return 1;
}
arr = temp; // Update pointer
// First 10 elements preserved, last 10 uninitialized
free(arr);
return 0;
}
realloc behavior:
- May move data to new location
- Original contents preserved up to old size
- Returns NULL on failure (old pointer still valid)
- Can shrink or grow allocation
free - Deallocate Memory
int main(void) {
int *p = malloc(sizeof(int));
if (p != NULL) {
*p = 42;
// Use p
free(p); // Release memory
p = NULL; // Good practice: prevent dangling pointer
}
return 0;
}
17.3 Common Memory Errors
1. Memory Leak
void leak(void) {
int *p = malloc(sizeof(int));
*p = 42;
// Forgot to free(p)!
} // Memory leaked!
int main(void) {
for (int i = 0; i < 1000; i++) {
leak(); // Leaks 4 bytes per iteration = 4KB total
}
return 0;
}
2. Use After Free
int main(void) {
int *p = malloc(sizeof(int));
*p = 42;
free(p);
*p = 100; // UNDEFINED BEHAVIOR! Memory no longer owned
printf("%d\n", *p); // May crash or print garbage
return 0;
}
3. Double Free
int main(void) {
int *p = malloc(sizeof(int));
free(p);
free(p); // CRASH! Double free
return 0;
}
4. Invalid Free
int main(void) {
int x = 10;
int *p = &x; // Points to stack variable
free(p); // CRASH! Can only free heap memory
return 0;
}
5. Buffer Overflow
int main(void) {
int *arr = malloc(10 * sizeof(int));
arr[15] = 100; // OUT OF BOUNDS! Undefined behavior
free(arr);
return 0;
}
6. Uninitialized Memory
int main(void) {
int *p = malloc(sizeof(int));
printf("%d\n", *p); // Garbage value!
free(p);
return 0;
}
17.4 Memory Leaks and Detection
Detecting Leaks with Valgrind
# Compile with debug symbols
gcc -g program.c -o program
# Run with Valgrind
valgrind --leak-check=full ./program
Output example:
HEAP SUMMARY:
in use at exit: 40 bytes in 1 blocks
total heap usage: 2 allocs, 1 frees, 1,064 bytes allocated
40 bytes in 1 blocks are definitely lost in loss record 1 of 1
at 0x: malloc
by 0x: main (program.c:10)
Manual Leak Tracking
#ifdef DEBUG
static size_t allocations = 0;
static size_t deallocations = 0;
#define MALLOC(size) \
(allocations++, malloc(size))
#define FREE(ptr) \
(deallocations++, free(ptr))
#define REPORT_LEAKS() \
printf("Allocations: %zu, Frees: %zu, Leaked: %zu\n", \
allocations, deallocations, allocations - deallocations)
#else
#define MALLOC(size) malloc(size)
#define FREE(ptr) free(ptr)
#define REPORT_LEAKS()
#endif
int main(void) {
int *p1 = MALLOC(sizeof(int));
int *p2 = MALLOC(sizeof(int));
FREE(p1);
// Forgot to free p2!
REPORT_LEAKS(); // Shows 1 leak
return 0;
}
17.5 Arena Allocators
Allocate from a pre-allocated buffer - fast and predictable.
Basic Arena
typedef struct {
char *memory;
size_t size;
size_t used;
} Arena;
void Arena_Init(Arena *arena, size_t size) {
arena->memory = malloc(size);
arena->size = size;
arena->used = 0;
}
void* Arena_Alloc(Arena *arena, size_t size) {
// Align to 8 bytes
size = (size + 7) & ~7;
if (arena->used + size > arena->size) {
return NULL; // Out of memory
}
void *ptr = arena->memory + arena->used;
arena->used += size;
return ptr;
}
void Arena_Free(Arena *arena) {
free(arena->memory); // Free everything at once
arena->used = 0;
}
void Arena_Reset(Arena *arena) {
arena->used = 0; // Reset without freeing
}
int main(void) {
Arena arena;
Arena_Init(&arena, 1024 * 1024); // 1MB
// Allocate from arena
int *arr1 = Arena_Alloc(&arena, 100 * sizeof(int));
float *arr2 = Arena_Alloc(&arena, 50 * sizeof(float));
// Use allocations...
// Free everything at once
Arena_Free(&arena);
return 0;
}
Clay Example (from clay.h:185):
typedef struct {
uintptr_t nextAllocation;
size_t capacity;
char *memory;
} Clay_Arena;
void* Clay__Array_Allocate_Arena(
int32_t capacity,
uint32_t itemSize,
Clay_Arena *arena
) {
size_t totalSizeBytes = capacity * itemSize;
uintptr_t nextAllocation = arena->nextAllocation + totalSizeBytes;
if (nextAllocation <= arena->capacity) {
void *allocation = (void*)(arena->memory + arena->nextAllocation);
arena->nextAllocation = nextAllocation;
return allocation;
}
return NULL; // Out of memory
}
// Clay initializes arena once
Clay_Arena arena = {
.nextAllocation = 0,
.capacity = CLAY_MAX_ELEMENT_COUNT * sizeof(Clay_LayoutElement),
.memory = arenaMemory
};
// All allocations from arena - no malloc in hot path!
Benefits:
- ✅ Very fast allocation (just increment pointer)
- ✅ No fragmentation
- ✅ Bulk deallocation (free everything at once)
- ✅ Cache-friendly (linear memory)
- ✅ Predictable memory usage
17.6 Memory Pools
Pre-allocate objects of same size.
Basic Pool
#define POOL_SIZE 100
typedef struct Node {
int value;
struct Node *next;
} Node;
typedef struct {
Node nodes[POOL_SIZE];
Node *freeList;
int allocated;
} NodePool;
void Pool_Init(NodePool *pool) {
// Chain all nodes into free list
for (int i = 0; i < POOL_SIZE - 1; i++) {
pool->nodes[i].next = &pool->nodes[i + 1];
}
pool->nodes[POOL_SIZE - 1].next = NULL;
pool->freeList = &pool->nodes[0];
pool->allocated = 0;
}
Node* Pool_Alloc(NodePool *pool) {
if (pool->freeList == NULL) {
return NULL; // Pool exhausted
}
Node *node = pool->freeList;
pool->freeList = node->next;
pool->allocated++;
return node;
}
void Pool_Free(NodePool *pool, Node *node) {
node->next = pool->freeList;
pool->freeList = node;
pool->allocated--;
}
int main(void) {
NodePool pool;
Pool_Init(&pool);
// Allocate nodes
Node *n1 = Pool_Alloc(&pool);
Node *n2 = Pool_Alloc(&pool);
n1->value = 10;
n2->value = 20;
// Free nodes
Pool_Free(&pool, n1);
Pool_Free(&pool, n2);
return 0;
}
Benefits:
- ✅ Constant-time allocation/deallocation
- ✅ No fragmentation
- ✅ Good cache locality
- ✅ Predictable performance
17.7 Memory Alignment
CPUs prefer aligned memory access.
Alignment Basics
#include <stddef.h>
typedef struct {
char a; // 1 byte
// 3 bytes padding
int b; // 4 bytes (aligned to 4)
char c; // 1 byte
// 3 bytes padding
} Unaligned; // Total: 12 bytes
typedef struct {
int b; // 4 bytes
char a; // 1 byte
char c; // 1 byte
// 2 bytes padding
} Optimized; // Total: 8 bytes
int main(void) {
printf("Unaligned: %zu\n", sizeof(Unaligned)); // 12
printf("Optimized: %zu\n", sizeof(Optimized)); // 8
printf("Alignment of int: %zu\n", _Alignof(int)); // 4
printf("Alignment of double: %zu\n", _Alignof(double)); // 8
return 0;
}
Manual Alignment
// Align size to power of 2
size_t alignSize(size_t size, size_t alignment) {
return (size + alignment - 1) & ~(alignment - 1);
}
int main(void) {
size_t size = 25;
printf("Align to 8: %zu\n", alignSize(size, 8)); // 32
printf("Align to 16: %zu\n", alignSize(size, 16)); // 32
printf("Align to 32: %zu\n", alignSize(size, 32)); // 32
return 0;
}
aligned_alloc (C11)
#include <stdlib.h>
int main(void) {
// Allocate 1024 bytes aligned to 64-byte boundary
void *p = aligned_alloc(64, 1024);
if (p != NULL) {
// p is guaranteed to be 64-byte aligned
free(p);
}
return 0;
}
Clay Example:
// Clay carefully orders struct members for optimal alignment
typedef struct {
float width, height; // 8 bytes total, 4-byte aligned
} Clay_Dimensions;
typedef struct {
Clay_Vector2 x, y; // 16 bytes total, 4-byte aligned
} Clay_BoundingBox;
// Compact and cache-friendly!
17.8 Custom Allocators
Create application-specific allocators.
Debug Allocator
typedef struct {
void *ptr;
size_t size;
const char *file;
int line;
} AllocationInfo;
#define MAX_ALLOCATIONS 1000
AllocationInfo allocations[MAX_ALLOCATIONS];
int allocationCount = 0;
void* debug_malloc(size_t size, const char *file, int line) {
void *ptr = malloc(size);
if (ptr != NULL && allocationCount < MAX_ALLOCATIONS) {
allocations[allocationCount++] = (AllocationInfo){
.ptr = ptr,
.size = size,
.file = file,
.line = line
};
}
return ptr;
}
void debug_free(void *ptr) {
// Remove from tracking
for (int i = 0; i < allocationCount; i++) {
if (allocations[i].ptr == ptr) {
allocations[i] = allocations[--allocationCount];
break;
}
}
free(ptr);
}
void report_leaks(void) {
printf("Memory leaks: %d allocations\n", allocationCount);
for (int i = 0; i < allocationCount; i++) {
printf(" %zu bytes at %s:%d\n",
allocations[i].size,
allocations[i].file,
allocations[i].line);
}
}
#define MALLOC(size) debug_malloc(size, __FILE__, __LINE__)
#define FREE(ptr) debug_free(ptr)
Scratch Allocator
typedef struct {
char buffer[4096];
size_t used;
} ScratchAllocator;
ScratchAllocator scratch = {0};
void* scratch_alloc(size_t size) {
if (scratch.used + size > sizeof(scratch.buffer)) {
return NULL;
}
void *ptr = scratch.buffer + scratch.used;
scratch.used += size;
return ptr;
}
void scratch_reset(void) {
scratch.used = 0;
}
// Use for temporary allocations
void process_frame(void) {
char *temp = scratch_alloc(1000);
// Use temp
scratch_reset(); // Free everything
}
17.9 Clay's Memory Strategy
Key principles:
- Arena Allocation: All memory from pre-allocated arenas
- No malloc in Hot Path: Allocations done at initialization
- Predictable Memory: Know exactly how much is needed
- Cache-Friendly: Linear memory layout
// User provides memory
char arenaMemory[CLAY_MAX_ELEMENT_COUNT * sizeof(Clay_LayoutElement)];
Clay_Arena arena = {
.nextAllocation = 0,
.capacity = sizeof(arenaMemory),
.memory = arenaMemory
};
// Initialize Clay with arena
Clay_Initialize(arena, screenSize);
// Layout calculation uses only arena memory
Clay_BeginLayout();
// ... build UI
Clay_EndLayout(); // No allocations, just arena usage
// Can reset arena each frame if needed
arena.nextAllocation = 0;
17.10 Best Practices
1. Always Check malloc Return
int *p = malloc(sizeof(int));
if (p == NULL) {
// Handle error!
return;
}
2. Free What You Allocate
void function(void) {
int *p = malloc(sizeof(int));
// Use p
free(p); // Always free!
}
3. Set Pointers to NULL After Free
free(p);
p = NULL; // Prevent use-after-free
4. Use sizeof on Variables
int *p = malloc(sizeof(*p)); // Safer than sizeof(int)
5. Consider Arena Allocators
// Instead of many small allocations
int *a = malloc(sizeof(int));
int *b = malloc(sizeof(int));
// ...lots of malloc/free
// Use arena for related allocations
Arena arena;
Arena_Init(&arena, 1024);
int *a = Arena_Alloc(&arena, sizeof(int));
int *b = Arena_Alloc(&arena, sizeof(int));
// Free all at once
Arena_Free(&arena);
6. Profile Memory Usage
valgrind --tool=massif ./program
ms_print massif.out.12345
17.11 Key Concepts Learned
- ✅ Stack vs heap memory
- ✅ malloc, calloc, realloc, free
- ✅ Common memory errors and prevention
- ✅ Memory leak detection
- ✅ Arena allocators for fast bulk allocation
- ✅ Memory pools for same-sized objects
- ✅ Memory alignment and optimization
- ✅ Custom allocators
- ✅ Clay's efficient memory strategy
- ✅ Best practices for memory management
Practice Exercises
- Implement a dynamic array that grows automatically
- Create a garbage collector using reference counting
- Build a memory debugger that tracks all allocations
- Implement a slab allocator for kernel-style allocation
- Create a stack allocator with save/restore points
- Build a ring buffer allocator
- Implement buddy allocation system
- Create thread-safe memory pool