github-actions[bot]
e6cc36941a
[bindings/odin] Update Odin bindings
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2026-05-20 02:17:58 +00:00
Nic Barker
139802baaa
[Core] Fix a bug where moved children of exiting elements could be incorrectly deleted
2026-05-20 12:17:05 +10:00
github-actions[bot]
ae405686b6
[bindings/odin] Update Odin bindings
2026-05-20 01:35:01 +00:00
Nic Barker
e009ef9129
[Core] Fix bug in nested exiting transitions
2026-05-20 11:34:17 +10:00
github-actions[bot]
448e800bb7
[bindings/odin] Update Odin bindings
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2026-05-17 02:32:46 +00:00
Nic Barker
34af8b1bcd
[Core] Fix an issue where exit transition could trigger duplicate ID errors
2026-05-17 12:32:09 +10:00
github-actions[bot]
54b38498b1
[bindings/odin] Update Odin bindings
2026-05-17 02:18:56 +00:00
Nic Barker
0ea37d2871
[Core] Fix a bug where borders of children of exiting elements were incorrect
2026-05-17 12:18:09 +10:00
Serg Gini
583573f869
[Bindings] Add links for external D bindings ( #607 )
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Added links for D bindings
2026-05-06 11:00:42 +10:00
github-actions[bot]
624272341d
[bindings/odin] Update Odin bindings
2026-05-06 00:56:42 +00:00
Bach Le
e4aa952816
[Core] Fix Clay_GetScrollOffset not finding the same element accross frames ( #606 )
2026-05-06 10:55:57 +10:00
github-actions[bot]
30d051373c
[bindings/odin] Update Odin bindings
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2026-05-05 05:49:14 +00:00
Nic Barker
1dc7473d47
[Core] Fix self referencing node bug in hashmap pruning
2026-05-05 15:48:09 +10:00
Jordan West
8c6ab72890
[bindings/odin] Fix TransitionProperty values ( #616 )
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2026-05-04 08:26:00 +10:00
github-actions[bot]
0d0252a4c9
[bindings/odin] Update Odin bindings
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2026-04-30 09:44:31 +00:00
Nic Barker
364e44f13d
[Core] Fix a small same-frame transition bug, fix mismatched open/close error not triggering correctly
2026-04-30 19:43:39 +10:00
github-actions[bot]
0ced4c621f
[bindings/odin] Update Odin bindings
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2026-04-26 06:13:47 +00:00
Bach Le
a7b86ab7fb
[Core] Fix floating element exit transitions ( #608 )
2026-04-26 16:13:00 +10:00
github-actions[bot]
08963800a4
[bindings/odin] Update Odin bindings
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2026-04-20 03:17:01 +00:00
Nic Barker
c3d7a83139
[Core] Fix pruning for layout element hashmap ( #611 )
2026-04-20 13:16:11 +10:00
github-actions[bot]
27f9a3a2bc
[bindings/odin] Update Odin bindings
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2026-04-17 04:32:32 +00:00
Nic Barker
33353e4c57
[Core] Prevent incorrect position transitions while parent is scrolling
2026-04-17 14:23:21 +10:00
Hayden Gray
938967ac9a
[bindings/odin] add transitions api ( #592 )
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2026-04-15 10:28:49 +10:00
github-actions[bot]
7404f8f48b
[bindings/odin] Update Odin bindings
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2026-04-13 09:47:37 +00:00
Bach Le
b978c0350b
[Debugger] Hide irrelevant data from the inspector for text elements ( #602 )
2026-04-13 19:46:55 +10:00
github-actions[bot]
6219783a70
[bindings/odin] Update Odin bindings
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2026-04-13 02:45:48 +00:00
Bach Le
caa9e1637d
[Core] Fix missing text element guards / incorrect union access ( #601 )
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Co-authored-by: Nic Barker <contact+github@nicbarker.com>
2026-04-13 12:45:02 +10:00
github-actions[bot]
fe19483b00
[bindings/odin] Update Odin bindings
2026-04-13 01:27:30 +00:00
Nic Barker
fdfc9150dd
[Core] Fix a crash when removing a transition handler mid transition
2026-04-13 11:26:43 +10:00
Nicholas Sidwell
4c2c778861
[Renderers/SDL3] Update pointer state every frame in SDL3 simple demo ( #585 )
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Co-authored-by: Nicholas Sidwell <nicholas@sidwell.dev>
2026-04-10 09:10:54 +10:00
github-actions[bot]
f70b8c7ff3
[bindings/odin] Update Odin bindings
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2026-04-07 01:46:48 +00:00
Nic Barker
2d4862dc6f
[Core] Fix a small issue where subtrees of exiting element were deleted too early
2026-04-02 13:22:45 +11:00
github-actions[bot]
cfee7e8376
[bindings/odin] Update Odin bindings
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2026-04-02 02:14:07 +00:00
Nic Barker
b28b540826
[Core] Fix transitions triggering on parent scroll, fix single frame glitch for exiting transitions
2026-04-02 13:13:21 +11:00
Nic Barker
66bbb81215
[Documentation] Update floating .attachPoints graphic in README
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2026-04-02 09:06:55 +11:00
github-actions[bot]
5845951a5f
[bindings/odin] Update Odin bindings
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2026-03-31 23:21:13 +00:00
Nic Barker
99502d1bc5
[Core] Fix C++ cast issue
2026-04-01 10:20:27 +11:00
github-actions[bot]
f27ddf3eed
[bindings/odin] Update Odin bindings
2026-03-31 20:15:48 +00:00
Nic Barker
65111f03a3
[Core] Reattach exit transitions with deleted parents
2026-04-01 07:15:08 +11:00
github-actions[bot]
13c6ce71a7
[bindings/odin] Update Odin bindings
2026-03-31 20:01:32 +00:00
Nic Barker
3b180667bf
[C++] Fix c++ typecast in Clay_EaseOut
2026-04-01 07:00:29 +11:00
github-actions[bot]
3b3902d9df
[bindings/odin] Update Odin bindings
2026-03-31 11:27:05 +00:00
Nic Barker
94223e3265
Add Clay_EaseOut to clay.h
2026-03-31 22:26:14 +11:00
github-actions[bot]
d8e589f506
[bindings/odin] Update Odin bindings
2026-03-31 09:41:48 +00:00
Nic Barker
ee192f48c5
[Core] Transition API ( #579 )
2026-03-31 20:41:02 +11:00
github-actions[bot]
40350e593a
[bindings/odin] Update Odin bindings
2026-03-30 00:52:10 +00:00
Bach Le
3be87f190b
Fix Clay__GetParentElementId for new id scheme ( #521 )
2026-03-30 11:51:26 +11:00
Luke 10X
76ec3632d8
[Renderers/GLES3] 📦 GLES3 renderer and demo examples using it ( #565 )
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- **Initialize Window**:
- Successfully created a GLFW window with dimensions 1280x720.
- Set up window hints for OpenGL version and core profile, enabling multisampling, and enabling depth testing.
- **Setup Renderer**:
- Initialized the Clay rendering context with a memory arena and dimensions.
- Set up the measure text and render text functions using stb_image.h and stb_truetype.h.
- Initialized the GLES3 renderer with 4096 texture units.
- Loaded a Roboto-Regular font atlas and set it as the default font for rendering.
- **Main Loop**:
- Called `Clay_UpdateScrollContainers` to handle scroll events.
- Set the layout dimensions and cleared the color buffer and depth buffer.
- Render the Clay video demo layout.
- Swapped the window buffers to display the rendered video.
- **Cleanup**:
- Cleaned up the GLFW window and renderer resources when the application is closed.
This setup provides a basic framework for rendering videos in GLES3 with GLFW, leveraging stb_image.h for asset loading and Clay for the rendering engine.
- Configure GLFW and SDL2 in the main files
- Fix the video bugs in the main file
🪝 Stb dependency to be managed with cmake in examples
💀 Allow clients to configure headers, also expose Gles3_Renderer through
header-only mode
🧹 Quality of life: automatically set screen dimensions to renderer
Before users had to set them manually
📚 **🎨 Renderers/GLES3:** Improve round-rectangle clipping with uniform border thickness
Implemented improvements to the renderer for GLES3, ensuring better handling of rounded rectangles with borders, making the layout more visually appealing.
- Added two new functions `RenderHeaderButton1`, `RenderHeaderButton2`, and `RenderHeaderButton3` for creating header buttons with different styles.
- Updated the `CreateLayout` function to include these new buttons in the right panel.
- Added a TODO note for handling the outer radius calculation, as it seems to be incorrect in the current implementation.
- Replace `bl_i + B` and `br_i + B` with `bl` and `br` respectively to simplify the code.
- Simplify the logic for checking pixel inside the inner rounded rect by directly using `innerLocal`.
📥 Change borders to be inset
- Fixed incorrect border calculation in the shader.
- Added support for inset borders by adjusting the boundary calculations based on `CLAY_BORDERS_ARE_INSET`.
This change also gives the renderer more choice in handling different border styles.
🏗️ CMake builds for GLES3 renderer examples
2025-12-30 18:52:27 +11:00
github-actions[bot]
7d099ad870
[bindings/odin] Update Odin bindings
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2025-12-23 06:29:55 +00:00
Rats
681e085cd4
[Core] Include floating element count in text id hash ( #567 )
2025-12-23 17:29:09 +11:00