Increment mouse-wheel instead of overriding to reflect

This commit is contained in:
Giftzwerg02 2026-08-02 21:07:58 +02:00
parent f7f5eaefbd
commit 102b9350af

View file

@ -161,7 +161,8 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
Clay_SetLayoutDimensions((Clay_Dimensions) { (float) event->window.data1, (float) event->window.data2 });
break;
case SDL_EVENT_MOUSE_WHEEL:
state->mouseWheel = (Clay_Vector2) { event->wheel.x, event->wheel.y };
state->mouseWheel.x = event->wheel.x;
state->mouseWheel.y = event->wheel.y;
break;
default:
break;