multi-screen-projector/project/window.gd

13 lines
268 B
GDScript

extends Window
@export var player: RigidBody2D
@onready var camera: Camera2D = get_node("Camera2D")
func _ready() -> void:
var world = get_node("../Level").find_world_2d()
world_2d = world
func _process(delta: float) -> void:
camera.position = player.position