multi-screen-projector/project/player/player.tscn

274 lines
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[gd_scene load_steps=20 format=3 uid="uid://bbxsp4gp554vh"]
[ext_resource type="Script" uid="uid://v2qm1uhymhi1" path="res://player/player.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://dh57uloeigwj6" path="res://player/player.webp" id="2_675nc"]
[ext_resource type="Texture2D" uid="uid://7sv64orewgmb" path="res://player/bullet.png" id="3"]
[ext_resource type="AudioStream" uid="uid://gw2a4ii0oby2" path="res://audio/sound_shoot.wav" id="8"]
[ext_resource type="AudioStream" uid="uid://bpyko2i13mj0v" path="res://audio/sound_jump.wav" id="9"]
[sub_resource type="PhysicsMaterial" id="1"]
friction = 0.0
[sub_resource type="Gradient" id="2"]
colors = PackedColorArray(0.708353, 0.72498, 1, 1, 1, 1, 1, 0)
[sub_resource type="Animation" id="3"]
length = 0.01
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [22]
}
[sub_resource type="Animation" id="4"]
length = 0.01
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [21]
}
[sub_resource type="Animation" id="5"]
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [26]
}
[sub_resource type="Animation" id="6"]
length = 2.0
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3575, 0.429, 0.572, 1.287, 1.3585, 1.43, 1.5015),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [16, 17, 18, 16, 19, 20, 19, 16]
}
[sub_resource type="Animation" id="7"]
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [25]
}
[sub_resource type="Animation" id="8"]
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [23, 24, 23]
}
[sub_resource type="Animation" id="9"]
length = 0.5
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [26]
}
[sub_resource type="Animation" id="10"]
length = 0.5
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 0]
}
[sub_resource type="Animation" id="11"]
length = 0.5
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [5, 6, 7, 8, 9, 5]
}
[sub_resource type="Animation" id="12"]
length = 0.5
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [10, 11, 12, 13, 14, 5]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_30623"]
_data = {
&"crouch": SubResource("3"),
&"falling": SubResource("4"),
&"falling_weapon": SubResource("5"),
&"idle": SubResource("6"),
&"idle_weapon": SubResource("7"),
&"jumping": SubResource("8"),
&"jumping_weapon": SubResource("9"),
&"run": SubResource("10"),
&"run_weapon": SubResource("11"),
&"standing_weapon_ready": SubResource("12")
}
[sub_resource type="SeparationRayShape2D" id="13"]
custom_solver_bias = 0.5
length = 18.0
[node name="Player" type="RigidBody2D"]
mass = 1.5
physics_material_override = SubResource("1")
lock_rotation = true
custom_integrator = true
contact_monitor = true
max_contacts_reported = 4
script = ExtResource("1")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_675nc")
hframes = 16
vframes = 2
frame = 22
[node name="Smoke" type="CPUParticles2D" parent="Sprite2D"]
self_modulate = Color(1, 1, 1, 0.26702)
position = Vector2(10, 1.5)
rotation = -1.45648
emitting = false
texture = ExtResource("3")
lifetime = 0.3
one_shot = true
explosiveness = 1.0
spread = 65.84
gravity = Vector2(0, -15)
color_ramp = SubResource("2")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_30623")
}
[node name="BulletShoot" type="Marker2D" parent="."]
position = Vector2(15, 2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0.15, -6)
shape = SubResource("13")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PackedVector2Array(-0.138, 8.25, -10, -12, 11, -12)
[node name="UI" type="CanvasLayer" parent="."]
layer = 0
[node name="Left" type="TouchScreenButton" parent="UI"]
position = Vector2(27.7593, 360.87)
scale = Vector2(1.49157, 1.46265)
passby_press = true
action = "move_left"
visibility_mode = 1
[node name="Right" type="TouchScreenButton" parent="UI"]
position = Vector2(121.542, 361.415)
scale = Vector2(1.49157, 1.46265)
passby_press = true
action = "move_right"
visibility_mode = 1
[node name="Jump" type="TouchScreenButton" parent="UI"]
position = Vector2(666.224, 359.02)
scale = Vector2(1.49157, 1.46265)
action = "jump"
visibility_mode = 1
[node name="Fire" type="TouchScreenButton" parent="UI"]
position = Vector2(668.073, 262.788)
scale = Vector2(1.49157, 1.46265)
action = "shoot"
visibility_mode = 1
[node name="SoundShoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("8")
[node name="SoundJump" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("9")