generated from hertog/godot-module-template
183 lines
5.6 KiB
C++
183 lines
5.6 KiB
C++
/**************************************************************************/
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/* metal_fx.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef METAL_FX_RD_H
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#define METAL_FX_RD_H
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#ifdef METAL_ENABLED
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#include "spatial_upscaler.h"
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#include "core/templates/paged_allocator.h"
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#include "servers/rendering/renderer_scene_render.h"
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#ifdef __OBJC__
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@protocol MTLFXSpatialScaler;
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@protocol MTLFXTemporalScaler;
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#endif
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namespace RendererRD {
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struct MFXSpatialContext {
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#ifdef __OBJC__
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id<MTLFXSpatialScaler> scaler = nullptr;
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#else
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void *scaler = nullptr;
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#endif
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MFXSpatialContext() = default;
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~MFXSpatialContext();
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};
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class MFXSpatialEffect : public SpatialUpscaler {
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struct CallbackArgs {
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MFXSpatialEffect *owner;
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RDD::TextureID src;
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RDD::TextureID dst;
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MFXSpatialContext ctx;
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CallbackArgs(MFXSpatialEffect *p_owner, RDD::TextureID p_src, RDD::TextureID p_dst, MFXSpatialContext p_ctx) :
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owner(p_owner), src(p_src), dst(p_dst), ctx(p_ctx) {}
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static void free(CallbackArgs **p_args) {
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(*p_args)->owner->args_allocator.free(*p_args);
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*p_args = nullptr;
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}
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};
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PagedAllocator<CallbackArgs, true, 16> args_allocator;
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static void callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata);
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String name = "MetalFX Spatial Upscale";
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public:
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virtual String get_label() const final { return name; }
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virtual void ensure_context(Ref<RenderSceneBuffersRD> p_render_buffers) final;
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virtual void process(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_src, RID p_dst) final;
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struct CreateParams {
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Vector2i input_size;
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Vector2i output_size;
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RD::DataFormat input_format;
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RD::DataFormat output_format;
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};
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MFXSpatialContext *create_context(CreateParams p_params) const;
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MFXSpatialEffect();
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~MFXSpatialEffect();
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};
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struct MFXTemporalContext {
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#ifdef __OBJC__
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id<MTLFXTemporalScaler> scaler = nullptr;
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#else
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void *scaler = nullptr;
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#endif
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MFXTemporalContext() = default;
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~MFXTemporalContext();
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};
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class MFXTemporalEffect {
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struct CallbackArgs {
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MFXTemporalEffect *owner;
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RDD::TextureID src;
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RDD::TextureID depth;
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RDD::TextureID motion;
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RDD::TextureID exposure;
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Vector2 jitter_offset;
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RDD::TextureID dst;
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MFXTemporalContext ctx;
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bool reset = false;
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CallbackArgs(
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MFXTemporalEffect *p_owner,
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RDD::TextureID p_src,
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RDD::TextureID p_depth,
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RDD::TextureID p_motion,
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RDD::TextureID p_exposure,
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Vector2 p_jitter_offset,
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RDD::TextureID p_dst,
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MFXTemporalContext p_ctx,
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bool p_reset) :
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owner(p_owner),
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src(p_src),
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depth(p_depth),
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motion(p_motion),
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exposure(p_exposure),
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jitter_offset(p_jitter_offset),
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dst(p_dst),
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ctx(p_ctx),
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reset(p_reset) {}
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static void free(CallbackArgs **p_args) {
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(*p_args)->owner->args_allocator.free(*p_args);
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*p_args = nullptr;
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}
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};
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PagedAllocator<CallbackArgs, true, 16> args_allocator;
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static void callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata);
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public:
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MFXTemporalEffect();
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~MFXTemporalEffect();
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struct CreateParams {
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Vector2i input_size;
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Vector2i output_size;
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RD::DataFormat input_format;
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RD::DataFormat depth_format;
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RD::DataFormat motion_format;
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RD::DataFormat reactive_format;
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RD::DataFormat output_format;
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Vector2 motion_vector_scale;
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};
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MFXTemporalContext *create_context(CreateParams p_params) const;
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struct Params {
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RID src;
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RID depth;
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RID motion;
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RID exposure;
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RID dst;
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Vector2 jitter_offset;
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bool reset = false;
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};
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void process(MFXTemporalContext *p_ctx, Params p_params);
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};
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} //namespace RendererRD
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#endif // METAL_ENABLED
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#endif // METAL_FX_RD_H
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