multi-screen-projector/engine/modules/openxr/action_map/openxr_haptic_feedback.h
2025-03-13 08:40:48 +00:00

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3 KiB
C++

/**************************************************************************/
/* openxr_haptic_feedback.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_HAPTIC_FEEDBACK_H
#define OPENXR_HAPTIC_FEEDBACK_H
#include "core/io/resource.h"
#include <openxr/openxr.h>
class OpenXRHapticBase : public Resource {
GDCLASS(OpenXRHapticBase, Resource);
private:
protected:
static void _bind_methods();
public:
virtual const XrHapticBaseHeader *get_xr_structure() = 0;
};
class OpenXRHapticVibration : public OpenXRHapticBase {
GDCLASS(OpenXRHapticVibration, OpenXRHapticBase);
private:
XrHapticVibration haptic_vibration;
protected:
static void _bind_methods();
public:
void set_duration(int64_t p_duration);
int64_t get_duration() const;
void set_frequency(float p_frequency);
float get_frequency() const;
void set_amplitude(float p_amplitude);
float get_amplitude() const;
virtual const XrHapticBaseHeader *get_xr_structure() override;
OpenXRHapticVibration();
};
#endif // OPENXR_HAPTIC_FEEDBACK_H