generated from hertog/godot-module-template
	
		
			
				
	
	
		
			73 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  jolt_layers.h                                                         */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef JOLT_LAYERS_H
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| #define JOLT_LAYERS_H
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| 
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| #include "core/templates/hash_map.h"
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| #include "core/templates/local_vector.h"
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| 
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| #include "Jolt/Jolt.h"
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| 
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| #include "Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h"
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| #include "Jolt/Physics/Collision/ObjectLayer.h"
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| 
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| #include <stdint.h>
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| 
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| class JoltLayers final
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| 		: public JPH::BroadPhaseLayerInterface,
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| 		  public JPH::ObjectLayerPairFilter,
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| 		  public JPH::ObjectVsBroadPhaseLayerFilter {
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| 	LocalVector<uint64_t> collisions_by_layer;
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| 	HashMap<uint64_t, JPH::ObjectLayer> layers_by_collision;
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| 	JPH::ObjectLayer next_object_layer = 0;
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| 
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| 	virtual uint32_t GetNumBroadPhaseLayers() const override;
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| 	virtual JPH::BroadPhaseLayer GetBroadPhaseLayer(JPH::ObjectLayer p_layer) const override;
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| 
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| #if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
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| 	virtual const char *GetBroadPhaseLayerName(JPH::BroadPhaseLayer p_layer) const override;
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| #endif
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| 
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| 	virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::ObjectLayer p_encoded_layer2) const override;
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| 	virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::BroadPhaseLayer p_broad_phase_layer2) const override;
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| 
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| 	JPH::ObjectLayer _allocate_object_layer(uint64_t p_collision);
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| 
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| public:
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| 	JoltLayers();
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| 	virtual ~JoltLayers();
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| 
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| 	JPH::ObjectLayer to_object_layer(JPH::BroadPhaseLayer p_broad_phase_layer, uint32_t p_collision_layer, uint32_t p_collision_mask);
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| 	void from_object_layer(JPH::ObjectLayer p_encoded_layer, JPH::BroadPhaseLayer &r_broad_phase_layer, uint32_t &r_collision_layer, uint32_t &r_collision_mask) const;
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| };
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| 
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| #endif // JOLT_LAYERS_H
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