multi-screen-projector/engine/modules/jolt_physics/spaces/jolt_layers.h
2025-03-13 08:40:48 +00:00

73 lines
3.7 KiB
C++

/**************************************************************************/
/* jolt_layers.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JOLT_LAYERS_H
#define JOLT_LAYERS_H
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
#include "Jolt/Jolt.h"
#include "Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h"
#include "Jolt/Physics/Collision/ObjectLayer.h"
#include <stdint.h>
class JoltLayers final
: public JPH::BroadPhaseLayerInterface,
public JPH::ObjectLayerPairFilter,
public JPH::ObjectVsBroadPhaseLayerFilter {
LocalVector<uint64_t> collisions_by_layer;
HashMap<uint64_t, JPH::ObjectLayer> layers_by_collision;
JPH::ObjectLayer next_object_layer = 0;
virtual uint32_t GetNumBroadPhaseLayers() const override;
virtual JPH::BroadPhaseLayer GetBroadPhaseLayer(JPH::ObjectLayer p_layer) const override;
#if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
virtual const char *GetBroadPhaseLayerName(JPH::BroadPhaseLayer p_layer) const override;
#endif
virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::ObjectLayer p_encoded_layer2) const override;
virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::BroadPhaseLayer p_broad_phase_layer2) const override;
JPH::ObjectLayer _allocate_object_layer(uint64_t p_collision);
public:
JoltLayers();
virtual ~JoltLayers();
JPH::ObjectLayer to_object_layer(JPH::BroadPhaseLayer p_broad_phase_layer, uint32_t p_collision_layer, uint32_t p_collision_mask);
void from_object_layer(JPH::ObjectLayer p_encoded_layer, JPH::BroadPhaseLayer &r_broad_phase_layer, uint32_t &r_collision_layer, uint32_t &r_collision_mask) const;
};
#endif // JOLT_LAYERS_H