multi-screen-projector/engine/modules/csg/tests/test_csg.h
2025-03-13 08:40:48 +00:00

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/**************************************************************************/
/* test_csg.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef TEST_CSG_H
#define TEST_CSG_H
#include "../csg.h"
#include "../csg_shape.h"
#include "tests/test_macros.h"
namespace TestCSG {
TEST_CASE("[SceneTree][CSG] CSGPolygon3D") {
SUBCASE("[SceneTree][CSG] CSGPolygon3D: using accurate path tangent for polygon rotation") {
const float polygon_radius = 10.0f;
const Vector3 expected_min_bounds = Vector3(-polygon_radius, -polygon_radius, 0);
const Vector3 expected_max_bounds = Vector3(100 + polygon_radius, polygon_radius, 100);
const AABB expected_aabb = AABB(expected_min_bounds, expected_max_bounds - expected_min_bounds);
Ref<Curve3D> curve;
curve.instantiate();
curve->add_point(
// p_position
Vector3(0, 0, 0),
// p_in
Vector3(),
// p_out
Vector3(0, 0, 60));
curve->add_point(
// p_position
Vector3(100, 0, 100),
// p_in
Vector3(0, 0, -60),
// p_out
Vector3());
Path3D *path = memnew(Path3D);
path->set_curve(curve);
CSGPolygon3D *csg_polygon_3d = memnew(CSGPolygon3D);
SceneTree::get_singleton()->get_root()->add_child(csg_polygon_3d);
csg_polygon_3d->add_child(path);
csg_polygon_3d->set_path_node(csg_polygon_3d->get_path_to(path));
csg_polygon_3d->set_mode(CSGPolygon3D::Mode::MODE_PATH);
PackedVector2Array polygon;
polygon.append(Vector2(-polygon_radius, 0));
polygon.append(Vector2(0, polygon_radius));
polygon.append(Vector2(polygon_radius, 0));
polygon.append(Vector2(0, -polygon_radius));
csg_polygon_3d->set_polygon(polygon);
csg_polygon_3d->set_path_rotation(CSGPolygon3D::PathRotation::PATH_ROTATION_PATH);
csg_polygon_3d->set_path_rotation_accurate(true);
// Minimize the number of extrusions.
// This decreases the number of samples taken from the curve.
// Having fewer samples increases the inaccuracy of the line between samples as an approximation of the tangent of the curve.
// With correct polygon orientation, the bounding box for the given curve should be independent of the number of extrusions.
csg_polygon_3d->set_path_interval_type(CSGPolygon3D::PathIntervalType::PATH_INTERVAL_DISTANCE);
csg_polygon_3d->set_path_interval(1000.0f);
// Call get_brush_faces to force the bounding box to update.
csg_polygon_3d->get_brush_faces();
CHECK(csg_polygon_3d->get_aabb().is_equal_approx(expected_aabb));
// Perform the bounding box check again with a greater number of extrusions.
csg_polygon_3d->set_path_interval(1.0f);
csg_polygon_3d->get_brush_faces();
CHECK(csg_polygon_3d->get_aabb().is_equal_approx(expected_aabb));
csg_polygon_3d->remove_child(path);
SceneTree::get_singleton()->get_root()->remove_child(csg_polygon_3d);
memdelete(csg_polygon_3d);
memdelete(path);
}
}
} // namespace TestCSG
#endif // TEST_CSG_H