multi-screen-projector/engine/modules/jolt_physics/objects/jolt_area_3d.h
2025-03-13 08:40:48 +00:00

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/**************************************************************************/
/* jolt_area_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#ifndef JOLT_AREA_3D_H
#define JOLT_AREA_3D_H
#include "jolt_shaped_object_3d.h"
#include "servers/physics_server_3d.h"
class JoltBody3D;
class JoltSoftBody3D;
class JoltArea3D final : public JoltShapedObject3D {
public:
typedef PhysicsServer3D::AreaSpaceOverrideMode OverrideMode;
private:
struct BodyIDHasher {
static uint32_t hash(const JPH::BodyID &p_id) { return hash_fmix32(p_id.GetIndexAndSequenceNumber()); }
};
struct ShapeIDPair {
JPH::SubShapeID other;
JPH::SubShapeID self;
ShapeIDPair(JPH::SubShapeID p_other, JPH::SubShapeID p_self) :
other(p_other), self(p_self) {}
static uint32_t hash(const ShapeIDPair &p_pair) {
uint32_t hash = hash_murmur3_one_32(p_pair.other.GetValue());
hash = hash_murmur3_one_32(p_pair.self.GetValue(), hash);
return hash_fmix32(hash);
}
friend bool operator==(const ShapeIDPair &p_lhs, const ShapeIDPair &p_rhs) {
return (p_lhs.other == p_rhs.other) && (p_lhs.self == p_rhs.self);
}
};
struct ShapeIndexPair {
int other = -1;
int self = -1;
ShapeIndexPair() = default;
ShapeIndexPair(int p_other, int p_self) :
other(p_other), self(p_self) {}
friend bool operator==(const ShapeIndexPair &p_lhs, const ShapeIndexPair &p_rhs) {
return (p_lhs.other == p_rhs.other) && (p_lhs.self == p_rhs.self);
}
};
struct Overlap {
HashMap<ShapeIDPair, ShapeIndexPair, ShapeIDPair> shape_pairs;
LocalVector<ShapeIndexPair> pending_added;
LocalVector<ShapeIndexPair> pending_removed;
RID rid;
ObjectID instance_id;
};
typedef HashMap<JPH::BodyID, Overlap, BodyIDHasher> OverlapsById;
SelfList<JoltArea3D> call_queries_element;
OverlapsById bodies_by_id;
OverlapsById areas_by_id;
Vector3 gravity_vector = Vector3(0, -1, 0);
Callable body_monitor_callback;
Callable area_monitor_callback;
float priority = 0.0f;
float gravity = 9.8f;
float point_gravity_distance = 0.0f;
float linear_damp = 0.1f;
float angular_damp = 0.1f;
OverrideMode gravity_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
OverrideMode linear_damp_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
OverrideMode angular_damp_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
bool monitorable = false;
bool point_gravity = false;
virtual JPH::BroadPhaseLayer _get_broad_phase_layer() const override;
virtual JPH::ObjectLayer _get_object_layer() const override;
virtual JPH::EMotionType _get_motion_type() const override { return JPH::EMotionType::Kinematic; }
virtual void _add_to_space() override;
void _enqueue_call_queries();
void _dequeue_call_queries();
void _add_shape_pair(Overlap &p_overlap, const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id);
bool _remove_shape_pair(Overlap &p_overlap, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id);
void _flush_events(OverlapsById &p_objects, const Callable &p_callback);
void _report_event(const Callable &p_callback, PhysicsServer3D::AreaBodyStatus p_status, const RID &p_other_rid, ObjectID p_other_instance_id, int p_other_shape_index, int p_self_shape_index) const;
void _notify_body_entered(const JPH::BodyID &p_body_id);
void _notify_body_exited(const JPH::BodyID &p_body_id);
void _force_bodies_entered();
void _force_bodies_exited(bool p_remove);
void _force_areas_entered();
void _force_areas_exited(bool p_remove);
void _update_group_filter();
void _update_default_gravity();
virtual void _space_changing() override;
virtual void _space_changed() override;
void _events_changed();
void _body_monitoring_changed();
void _area_monitoring_changed();
void _monitorable_changed();
void _gravity_changed();
public:
JoltArea3D();
bool is_default_area() const;
void set_default_area(bool p_value);
void set_transform(Transform3D p_transform);
Variant get_param(PhysicsServer3D::AreaParameter p_param) const;
void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value);
bool has_body_monitor_callback() const { return body_monitor_callback.is_valid(); }
void set_body_monitor_callback(const Callable &p_callback);
bool has_area_monitor_callback() const { return area_monitor_callback.is_valid(); }
void set_area_monitor_callback(const Callable &p_callback);
bool is_monitorable() const { return monitorable; }
void set_monitorable(bool p_monitorable);
bool can_monitor(const JoltBody3D &p_other) const;
bool can_monitor(const JoltSoftBody3D &p_other) const;
bool can_monitor(const JoltArea3D &p_other) const;
virtual bool can_interact_with(const JoltBody3D &p_other) const override;
virtual bool can_interact_with(const JoltSoftBody3D &p_other) const override;
virtual bool can_interact_with(const JoltArea3D &p_other) const override;
virtual Vector3 get_velocity_at_position(const Vector3 &p_position) const override;
virtual bool reports_contacts() const override { return false; }
bool is_point_gravity() const { return point_gravity; }
void set_point_gravity(bool p_enabled);
float get_priority() const { return priority; }
void set_priority(float p_priority) { priority = p_priority; }
float get_gravity() const { return gravity; }
void set_gravity(float p_gravity);
float get_point_gravity_distance() const { return point_gravity_distance; }
void set_point_gravity_distance(float p_distance);
float get_linear_damp() const { return linear_damp; }
void set_area_linear_damp(float p_damp) { linear_damp = p_damp; }
float get_angular_damp() const { return angular_damp; }
void set_area_angular_damp(float p_damp) { angular_damp = p_damp; }
OverrideMode get_gravity_mode() const { return gravity_mode; }
void set_gravity_mode(OverrideMode p_mode);
OverrideMode get_linear_damp_mode() const { return linear_damp_mode; }
void set_linear_damp_mode(OverrideMode p_mode) { linear_damp_mode = p_mode; }
OverrideMode get_angular_damp_mode() const { return angular_damp_mode; }
void set_angular_damp_mode(OverrideMode p_mode) { angular_damp_mode = p_mode; }
Vector3 get_gravity_vector() const { return gravity_vector; }
void set_gravity_vector(const Vector3 &p_vector);
Vector3 compute_gravity(const Vector3 &p_position) const;
void body_shape_entered(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id);
bool body_shape_exited(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id);
void area_shape_entered(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id);
bool area_shape_exited(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id);
bool shape_exited(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id);
void body_exited(const JPH::BodyID &p_body_id, bool p_notify = true);
void area_exited(const JPH::BodyID &p_body_id);
void call_queries();
virtual bool has_custom_center_of_mass() const override { return false; }
virtual Vector3 get_center_of_mass_custom() const override { return Vector3(); }
};
#endif // JOLT_AREA_3D_H