multi-screen-projector/engine/modules/gltf
2025-03-13 08:40:48 +00:00
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doc_classes Initial commit 2025-03-13 08:40:48 +00:00
editor Initial commit 2025-03-13 08:40:48 +00:00
extensions Initial commit 2025-03-13 08:40:48 +00:00
structures Initial commit 2025-03-13 08:40:48 +00:00
tests Initial commit 2025-03-13 08:40:48 +00:00
config.py Initial commit 2025-03-13 08:40:48 +00:00
gltf_defines.h Initial commit 2025-03-13 08:40:48 +00:00
gltf_document.cpp Initial commit 2025-03-13 08:40:48 +00:00
gltf_document.h Initial commit 2025-03-13 08:40:48 +00:00
gltf_state.cpp Initial commit 2025-03-13 08:40:48 +00:00
gltf_state.h Initial commit 2025-03-13 08:40:48 +00:00
gltf_template_convert.h Initial commit 2025-03-13 08:40:48 +00:00
README.md Initial commit 2025-03-13 08:40:48 +00:00
register_types.cpp Initial commit 2025-03-13 08:40:48 +00:00
register_types.h Initial commit 2025-03-13 08:40:48 +00:00
SCsub Initial commit 2025-03-13 08:40:48 +00:00
skin_tool.cpp Initial commit 2025-03-13 08:40:48 +00:00
skin_tool.h Initial commit 2025-03-13 08:40:48 +00:00

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.