/**************************************************************************/ /* metal_fx.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef METAL_FX_RD_H #define METAL_FX_RD_H #ifdef METAL_ENABLED #include "spatial_upscaler.h" #include "core/templates/paged_allocator.h" #include "servers/rendering/renderer_scene_render.h" #ifdef __OBJC__ @protocol MTLFXSpatialScaler; @protocol MTLFXTemporalScaler; #endif namespace RendererRD { struct MFXSpatialContext { #ifdef __OBJC__ id scaler = nullptr; #else void *scaler = nullptr; #endif MFXSpatialContext() = default; ~MFXSpatialContext(); }; class MFXSpatialEffect : public SpatialUpscaler { struct CallbackArgs { MFXSpatialEffect *owner; RDD::TextureID src; RDD::TextureID dst; MFXSpatialContext ctx; CallbackArgs(MFXSpatialEffect *p_owner, RDD::TextureID p_src, RDD::TextureID p_dst, MFXSpatialContext p_ctx) : owner(p_owner), src(p_src), dst(p_dst), ctx(p_ctx) {} static void free(CallbackArgs **p_args) { (*p_args)->owner->args_allocator.free(*p_args); *p_args = nullptr; } }; PagedAllocator args_allocator; static void callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata); String name = "MetalFX Spatial Upscale"; public: virtual String get_label() const final { return name; } virtual void ensure_context(Ref p_render_buffers) final; virtual void process(Ref p_render_buffers, RID p_src, RID p_dst) final; struct CreateParams { Vector2i input_size; Vector2i output_size; RD::DataFormat input_format; RD::DataFormat output_format; }; MFXSpatialContext *create_context(CreateParams p_params) const; MFXSpatialEffect(); ~MFXSpatialEffect(); }; struct MFXTemporalContext { #ifdef __OBJC__ id scaler = nullptr; #else void *scaler = nullptr; #endif MFXTemporalContext() = default; ~MFXTemporalContext(); }; class MFXTemporalEffect { struct CallbackArgs { MFXTemporalEffect *owner; RDD::TextureID src; RDD::TextureID depth; RDD::TextureID motion; RDD::TextureID exposure; Vector2 jitter_offset; RDD::TextureID dst; MFXTemporalContext ctx; bool reset = false; CallbackArgs( MFXTemporalEffect *p_owner, RDD::TextureID p_src, RDD::TextureID p_depth, RDD::TextureID p_motion, RDD::TextureID p_exposure, Vector2 p_jitter_offset, RDD::TextureID p_dst, MFXTemporalContext p_ctx, bool p_reset) : owner(p_owner), src(p_src), depth(p_depth), motion(p_motion), exposure(p_exposure), jitter_offset(p_jitter_offset), dst(p_dst), ctx(p_ctx), reset(p_reset) {} static void free(CallbackArgs **p_args) { (*p_args)->owner->args_allocator.free(*p_args); *p_args = nullptr; } }; PagedAllocator args_allocator; static void callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata); public: MFXTemporalEffect(); ~MFXTemporalEffect(); struct CreateParams { Vector2i input_size; Vector2i output_size; RD::DataFormat input_format; RD::DataFormat depth_format; RD::DataFormat motion_format; RD::DataFormat reactive_format; RD::DataFormat output_format; Vector2 motion_vector_scale; }; MFXTemporalContext *create_context(CreateParams p_params) const; struct Params { RID src; RID depth; RID motion; RID exposure; RID dst; Vector2 jitter_offset; bool reset = false; }; void process(MFXTemporalContext *p_ctx, Params p_params); }; } //namespace RendererRD #endif // METAL_ENABLED #endif // METAL_FX_RD_H