/**************************************************************************/ /* jolt_job_system.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef JOLT_JOB_SYSTEM_H #define JOLT_JOB_SYSTEM_H #include "core/os/spin_lock.h" #include "core/templates/hash_map.h" #include "Jolt/Jolt.h" #include "Jolt/Core/FixedSizeFreeList.h" #include "Jolt/Core/JobSystemWithBarrier.h" #include #include class JoltJobSystem final : public JPH::JobSystemWithBarrier { class Job : public JPH::JobSystem::Job { inline static std::atomic completed_head = nullptr; #ifdef DEBUG_ENABLED const char *name = nullptr; #endif int64_t task_id = -1; std::atomic completed_next = nullptr; static void _execute(void *p_user_data); public: Job(const char *p_name, JPH::ColorArg p_color, JPH::JobSystem *p_job_system, const JPH::JobSystem::JobFunction &p_job_function, JPH::uint32 p_dependency_count); Job(const Job &p_other) = delete; Job(Job &&p_other) = delete; ~Job(); static void push_completed(Job *p_job); static Job *pop_completed(); void queue(); Job &operator=(const Job &p_other) = delete; Job &operator=(Job &&p_other) = delete; }; #ifdef DEBUG_ENABLED // We use `const void*` here to avoid the cost of hashing the actual string, since the job names // are always literals and as such will point to the same address every time. inline static HashMap timings_by_job; // TODO: Check whether the usage of SpinLock is justified or if this should be a mutex instead. inline static SpinLock timings_lock; #endif JPH::FixedSizeFreeList jobs; int thread_count = 0; virtual int GetMaxConcurrency() const override; virtual JPH::JobHandle CreateJob(const char *p_name, JPH::ColorArg p_color, const JPH::JobSystem::JobFunction &p_job_function, JPH::uint32 p_dependency_count = 0) override; virtual void QueueJob(JPH::JobSystem::Job *p_job) override; virtual void QueueJobs(JPH::JobSystem::Job **p_jobs, JPH::uint p_job_count) override; virtual void FreeJob(JPH::JobSystem::Job *p_job) override; void _reclaim_jobs(); public: JoltJobSystem(); void pre_step(); void post_step(); #ifdef DEBUG_ENABLED void flush_timings(); #endif }; #endif // JOLT_JOB_SYSTEM_H