/**************************************************************************/ /* jolt_physics_server_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef JOLT_PHYSICS_SERVER_3D_H #define JOLT_PHYSICS_SERVER_3D_H #include "core/templates/rid_owner.h" #include "servers/physics_server_3d.h" class JoltArea3D; class JoltBody3D; class JoltJobSystem; class JoltJoint3D; class JoltShape3D; class JoltSoftBody3D; class JoltSpace3D; class JoltPhysicsServer3D final : public PhysicsServer3D { GDCLASS(JoltPhysicsServer3D, PhysicsServer3D) inline static JoltPhysicsServer3D *singleton = nullptr; mutable RID_PtrOwner space_owner; mutable RID_PtrOwner area_owner; mutable RID_PtrOwner body_owner; mutable RID_PtrOwner soft_body_owner; mutable RID_PtrOwner shape_owner; mutable RID_PtrOwner joint_owner; HashSet active_spaces; JoltJobSystem *job_system = nullptr; bool on_separate_thread = false; bool active = true; bool flushing_queries = false; bool doing_sync = false; public: enum HingeJointParamJolt { HINGE_JOINT_LIMIT_SPRING_FREQUENCY = 100, HINGE_JOINT_LIMIT_SPRING_DAMPING, HINGE_JOINT_MOTOR_MAX_TORQUE, }; enum HingeJointFlagJolt { HINGE_JOINT_FLAG_USE_LIMIT_SPRING = 100, }; enum SliderJointParamJolt { SLIDER_JOINT_LIMIT_SPRING_FREQUENCY = 100, SLIDER_JOINT_LIMIT_SPRING_DAMPING, SLIDER_JOINT_MOTOR_TARGET_VELOCITY, SLIDER_JOINT_MOTOR_MAX_FORCE, }; enum SliderJointFlagJolt { SLIDER_JOINT_FLAG_USE_LIMIT = 100, SLIDER_JOINT_FLAG_USE_LIMIT_SPRING, SLIDER_JOINT_FLAG_ENABLE_MOTOR, }; enum ConeTwistJointParamJolt { CONE_TWIST_JOINT_SWING_MOTOR_TARGET_VELOCITY_Y = 100, CONE_TWIST_JOINT_SWING_MOTOR_TARGET_VELOCITY_Z, CONE_TWIST_JOINT_TWIST_MOTOR_TARGET_VELOCITY, CONE_TWIST_JOINT_SWING_MOTOR_MAX_TORQUE, CONE_TWIST_JOINT_TWIST_MOTOR_MAX_TORQUE, }; enum ConeTwistJointFlagJolt { CONE_TWIST_JOINT_FLAG_USE_SWING_LIMIT = 100, CONE_TWIST_JOINT_FLAG_USE_TWIST_LIMIT, CONE_TWIST_JOINT_FLAG_ENABLE_SWING_MOTOR, CONE_TWIST_JOINT_FLAG_ENABLE_TWIST_MOTOR, }; enum G6DOFJointAxisParamJolt { G6DOF_JOINT_LINEAR_SPRING_FREQUENCY = 100, G6DOF_JOINT_LINEAR_LIMIT_SPRING_FREQUENCY, G6DOF_JOINT_LINEAR_LIMIT_SPRING_DAMPING, G6DOF_JOINT_ANGULAR_SPRING_FREQUENCY, G6DOF_JOINT_LINEAR_SPRING_MAX_FORCE, G6DOF_JOINT_ANGULAR_SPRING_MAX_TORQUE, }; enum G6DOFJointAxisFlagJolt { G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT_SPRING = 100, G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING_FREQUENCY, G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING_FREQUENCY, }; private: static void _bind_methods() {} public: explicit JoltPhysicsServer3D(bool p_on_separate_thread); ~JoltPhysicsServer3D(); static JoltPhysicsServer3D *get_singleton() { return singleton; } virtual RID world_boundary_shape_create() override; virtual RID separation_ray_shape_create() override; virtual RID sphere_shape_create() override; virtual RID box_shape_create() override; virtual RID capsule_shape_create() override; virtual RID cylinder_shape_create() override; virtual RID convex_polygon_shape_create() override; virtual RID concave_polygon_shape_create() override; virtual RID heightmap_shape_create() override; virtual RID custom_shape_create() override; virtual void shape_set_data(RID p_shape, const Variant &p_data) override; virtual Variant shape_get_data(RID p_shape) const override; virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override; virtual void shape_set_margin(RID p_shape, real_t p_margin) override; virtual real_t shape_get_margin(RID p_shape) const override; virtual PhysicsServer3D::ShapeType shape_get_type(RID p_shape) const override; virtual real_t shape_get_custom_solver_bias(RID p_shape) const override; virtual RID space_create() override; virtual void space_set_active(RID p_space, bool p_active) override; virtual bool space_is_active(RID p_space) const override; virtual void space_set_param(RID p_space, PhysicsServer3D::SpaceParameter p_param, real_t p_value) override; virtual real_t space_get_param(RID p_space, PhysicsServer3D::SpaceParameter p_param) const override; virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override; virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override; virtual PackedVector3Array space_get_contacts(RID p_space) const override; virtual int space_get_contact_count(RID p_space) const override; virtual RID area_create() override; virtual void area_set_space(RID p_area, RID p_space) override; virtual RID area_get_space(RID p_area) const override; virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) override; virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override; virtual RID area_get_shape(RID p_area, int p_shape_idx) const override; virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override; virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override; virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override; virtual int area_get_shape_count(RID p_area) const override; virtual void area_remove_shape(RID p_area, int p_shape_idx) override; virtual void area_clear_shapes(RID p_area) override; virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override; virtual ObjectID area_get_object_instance_id(RID p_area) const override; virtual void area_set_param(RID p_area, PhysicsServer3D::AreaParameter p_param, const Variant &p_value) override; virtual Variant area_get_param(RID p_area, PhysicsServer3D::AreaParameter p_param) const override; virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override; virtual Transform3D area_get_transform(RID p_area) const override; virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override; virtual uint32_t area_get_collision_layer(RID p_area) const override; virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override; virtual uint32_t area_get_collision_mask(RID p_area) const override; virtual void area_set_monitorable(RID p_area, bool p_monitorable) override; virtual void area_set_ray_pickable(RID p_area, bool p_enable) override; virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override; virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override; virtual RID body_create() override; virtual void body_set_space(RID p_body, RID p_space) override; virtual RID body_get_space(RID p_body) const override; virtual void body_set_mode(RID p_body, PhysicsServer3D::BodyMode p_mode) override; virtual PhysicsServer3D::BodyMode body_get_mode(RID p_body) const override; virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) override; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override; virtual RID body_get_shape(RID p_body, int p_shape_idx) const override; virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override; virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override; virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override; virtual int body_get_shape_count(RID p_body) const override; virtual void body_remove_shape(RID p_body, int p_shape_idx) override; virtual void body_clear_shapes(RID p_body) override; virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override; virtual ObjectID body_get_object_instance_id(RID p_body) const override; virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) override; virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const override; virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override; virtual uint32_t body_get_collision_layer(RID p_body) const override; virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override; virtual uint32_t body_get_collision_mask(RID p_body) const override; virtual void body_set_collision_priority(RID p_body, real_t p_priority) override; virtual real_t body_get_collision_priority(RID p_body) const override; virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override; virtual uint32_t body_get_user_flags(RID p_body) const override; virtual void body_set_param(RID p_body, PhysicsServer3D::BodyParameter p_param, const Variant &p_value) override; virtual Variant body_get_param(RID p_body, PhysicsServer3D::BodyParameter p_param) const override; virtual void body_reset_mass_properties(RID p_body) override; virtual void body_set_state(RID p_body, PhysicsServer3D::BodyState p_state, const Variant &p_value) override; virtual Variant body_get_state(RID p_body, PhysicsServer3D::BodyState p_state) const override; virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override; virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) override; virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) override; virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) override; virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) override; virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) override; virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) override; virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) override; virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) override; virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) override; virtual Vector3 body_get_constant_force(RID p_body) const override; virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) override; virtual Vector3 body_get_constant_torque(RID p_body) const override; virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) override; virtual void body_set_axis_lock(RID p_body, PhysicsServer3D::BodyAxis p_axis, bool p_lock) override; virtual bool body_is_axis_locked(RID p_body, PhysicsServer3D::BodyAxis p_axis) const override; virtual void body_add_collision_exception(RID p_body, RID p_excepted_body) override; virtual void body_remove_collision_exception(RID p_body, RID p_excepted_body) override; virtual void body_get_collision_exceptions(RID p_body, List *p_exceptions) override; virtual void body_set_max_contacts_reported(RID p_body, int p_amount) override; virtual int body_get_max_contacts_reported(RID p_body) const override; virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override; virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override; virtual void body_set_omit_force_integration(RID p_body, bool p_enable) override; virtual bool body_is_omitting_force_integration(RID p_body) const override; virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override; virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_userdata) override; virtual void body_set_ray_pickable(RID p_body, bool p_enable) override; virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) override; virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; virtual RID soft_body_create() override; virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) override; virtual void soft_body_set_space(RID p_body, RID p_space) override; virtual RID soft_body_get_space(RID p_body) const override; virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override; virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override; virtual uint32_t soft_body_get_collision_layer(RID p_body) const override; virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override; virtual uint32_t soft_body_get_collision_mask(RID p_body) const override; virtual void soft_body_add_collision_exception(RID p_body, RID p_excepted_body) override; virtual void soft_body_remove_collision_exception(RID p_body, RID p_excepted_body) override; virtual void soft_body_get_collision_exceptions(RID p_body, List *p_exceptions) override; virtual void soft_body_set_state(RID p_body, PhysicsServer3D::BodyState p_state, const Variant &p_value) override; virtual Variant soft_body_get_state(RID p_body, PhysicsServer3D::BodyState p_state) const override; virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override; virtual void soft_body_set_simulation_precision(RID p_body, int p_precision) override; virtual int soft_body_get_simulation_precision(RID p_body) const override; virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override; virtual real_t soft_body_get_total_mass(RID p_body) const override; virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_coefficient) override; virtual real_t soft_body_get_linear_stiffness(RID p_body) const override; virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) override; virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override; virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_coefficient) override; virtual real_t soft_body_get_damping_coefficient(RID p_body) const override; virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_coefficient) override; virtual real_t soft_body_get_drag_coefficient(RID p_body) const override; virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override; virtual AABB soft_body_get_bounds(RID p_body) const override; virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override; virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override; virtual void soft_body_remove_all_pinned_points(RID p_body) override; virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override; virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override; virtual RID joint_create() override; virtual void joint_clear(RID p_joint) override; virtual void joint_make_pin(RID p_joint, RID p_body_a, const Vector3 &p_local_a, RID p_body_b, const Vector3 &p_local_b) override; virtual void pin_joint_set_param(RID p_joint, PhysicsServer3D::PinJointParam p_param, real_t p_value) override; virtual real_t pin_joint_get_param(RID p_joint, PhysicsServer3D::PinJointParam p_param) const override; virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_local_a) override; virtual Vector3 pin_joint_get_local_a(RID p_joint) const override; virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_local_b) override; virtual Vector3 pin_joint_get_local_b(RID p_joint) const override; virtual void joint_make_hinge(RID p_joint, RID p_body_a, const Transform3D &p_hinge_a, RID p_body_b, const Transform3D &p_hinge_b) override; virtual void joint_make_hinge_simple(RID p_joint, RID p_body_a, const Vector3 &p_pivot_a, const Vector3 &p_axis_a, RID p_body_b, const Vector3 &p_pivot_b, const Vector3 &p_axis_b) override; virtual void hinge_joint_set_param(RID p_joint, PhysicsServer3D::HingeJointParam p_param, real_t p_value) override; virtual real_t hinge_joint_get_param(RID p_joint, PhysicsServer3D::HingeJointParam p_param) const override; virtual void hinge_joint_set_flag(RID p_joint, PhysicsServer3D::HingeJointFlag p_flag, bool p_enabled) override; virtual bool hinge_joint_get_flag(RID p_joint, PhysicsServer3D::HingeJointFlag p_flag) const override; virtual void joint_make_slider(RID p_joint, RID p_body_a, const Transform3D &p_local_ref_a, RID p_body_b, const Transform3D &p_local_ref_b) override; virtual void slider_joint_set_param(RID p_joint, PhysicsServer3D::SliderJointParam p_param, real_t p_value) override; virtual real_t slider_joint_get_param(RID p_joint, PhysicsServer3D::SliderJointParam p_param) const override; virtual void joint_make_cone_twist(RID p_joint, RID p_body_a, const Transform3D &p_local_ref_a, RID p_body_b, const Transform3D &p_local_ref_b) override; virtual void cone_twist_joint_set_param(RID p_joint, PhysicsServer3D::ConeTwistJointParam p_param, real_t p_value) override; virtual real_t cone_twist_joint_get_param(RID p_joint, PhysicsServer3D::ConeTwistJointParam p_param) const override; virtual void joint_make_generic_6dof(RID p_joint, RID p_body_a, const Transform3D &p_local_ref_a, RID p_body_b, const Transform3D &p_local_ref_b) override; virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value) override; virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const override; virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_enable) override; virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const override; virtual PhysicsServer3D::JointType joint_get_type(RID p_joint) const override; virtual void joint_set_solver_priority(RID p_joint, int p_priority) override; virtual int joint_get_solver_priority(RID p_joint) const override; virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) override; virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override; virtual void free(RID p_rid) override; virtual void set_active(bool p_active) override; virtual void init() override; virtual void finish() override; virtual void step(real_t p_step) override; virtual void sync() override; virtual void end_sync() override; virtual void flush_queries() override; virtual bool is_flushing_queries() const override; virtual int get_process_info(PhysicsServer3D::ProcessInfo p_process_info) override; bool is_on_separate_thread() const { return on_separate_thread; } bool is_active() const { return active; } void free_space(JoltSpace3D *p_space); void free_area(JoltArea3D *p_area); void free_body(JoltBody3D *p_body); void free_soft_body(JoltSoftBody3D *p_body); void free_shape(JoltShape3D *p_shape); void free_joint(JoltJoint3D *p_joint); JoltSpace3D *get_space(RID p_rid) const { return space_owner.get_or_null(p_rid); } JoltArea3D *get_area(RID p_rid) const { return area_owner.get_or_null(p_rid); } JoltBody3D *get_body(RID p_rid) const { return body_owner.get_or_null(p_rid); } JoltShape3D *get_shape(RID p_rid) const { return shape_owner.get_or_null(p_rid); } JoltJoint3D *get_joint(RID p_rid) const { return joint_owner.get_or_null(p_rid); } #ifdef DEBUG_ENABLED void dump_debug_snapshots(const String &p_dir); void space_dump_debug_snapshot(RID p_space, const String &p_dir); #endif bool joint_get_enabled(RID p_joint) const; void joint_set_enabled(RID p_joint, bool p_enabled); int joint_get_solver_velocity_iterations(RID p_joint); void joint_set_solver_velocity_iterations(RID p_joint, int p_value); int joint_get_solver_position_iterations(RID p_joint); void joint_set_solver_position_iterations(RID p_joint, int p_value); float pin_joint_get_applied_force(RID p_joint); double hinge_joint_get_jolt_param(RID p_joint, HingeJointParamJolt p_param) const; void hinge_joint_set_jolt_param(RID p_joint, HingeJointParamJolt p_param, double p_value); bool hinge_joint_get_jolt_flag(RID p_joint, HingeJointFlagJolt p_flag) const; void hinge_joint_set_jolt_flag(RID p_joint, HingeJointFlagJolt p_flag, bool p_enabled); float hinge_joint_get_applied_force(RID p_joint); float hinge_joint_get_applied_torque(RID p_joint); double slider_joint_get_jolt_param(RID p_joint, SliderJointParamJolt p_param) const; void slider_joint_set_jolt_param(RID p_joint, SliderJointParamJolt p_param, double p_value); bool slider_joint_get_jolt_flag(RID p_joint, SliderJointFlagJolt p_flag) const; void slider_joint_set_jolt_flag(RID p_joint, SliderJointFlagJolt p_flag, bool p_enabled); float slider_joint_get_applied_force(RID p_joint); float slider_joint_get_applied_torque(RID p_joint); double cone_twist_joint_get_jolt_param(RID p_joint, ConeTwistJointParamJolt p_param) const; void cone_twist_joint_set_jolt_param(RID p_joint, ConeTwistJointParamJolt p_param, double p_value); bool cone_twist_joint_get_jolt_flag(RID p_joint, ConeTwistJointFlagJolt p_flag) const; void cone_twist_joint_set_jolt_flag(RID p_joint, ConeTwistJointFlagJolt p_flag, bool p_enabled); float cone_twist_joint_get_applied_force(RID p_joint); float cone_twist_joint_get_applied_torque(RID p_joint); double generic_6dof_joint_get_jolt_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParamJolt p_param) const; void generic_6dof_joint_set_jolt_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParamJolt p_param, double p_value); bool generic_6dof_joint_get_jolt_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlagJolt p_flag) const; void generic_6dof_joint_set_jolt_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlagJolt p_flag, bool p_enabled); float generic_6dof_joint_get_applied_force(RID p_joint); float generic_6dof_joint_get_applied_torque(RID p_joint); }; VARIANT_ENUM_CAST(JoltPhysicsServer3D::HingeJointParamJolt) VARIANT_ENUM_CAST(JoltPhysicsServer3D::HingeJointFlagJolt) VARIANT_ENUM_CAST(JoltPhysicsServer3D::SliderJointParamJolt) VARIANT_ENUM_CAST(JoltPhysicsServer3D::SliderJointFlagJolt) VARIANT_ENUM_CAST(JoltPhysicsServer3D::ConeTwistJointParamJolt) VARIANT_ENUM_CAST(JoltPhysicsServer3D::ConeTwistJointFlagJolt) VARIANT_ENUM_CAST(JoltPhysicsServer3D::G6DOFJointAxisParamJolt) VARIANT_ENUM_CAST(JoltPhysicsServer3D::G6DOFJointAxisFlagJolt) #endif // JOLT_PHYSICS_SERVER_3D_H