/**************************************************************************/ /* gltf_object_model_property.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GLTF_OBJECT_MODEL_PROPERTY_H #define GLTF_OBJECT_MODEL_PROPERTY_H #include "core/math/expression.h" #include "core/variant/typed_array.h" #include "gltf_accessor.h" // Object model: https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/ObjectModel.adoc // KHR_animation_pointer: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_animation_pointer class GLTFObjectModelProperty : public RefCounted { GDCLASS(GLTFObjectModelProperty, RefCounted); public: enum GLTFObjectModelType { GLTF_OBJECT_MODEL_TYPE_UNKNOWN, GLTF_OBJECT_MODEL_TYPE_BOOL, GLTF_OBJECT_MODEL_TYPE_FLOAT, GLTF_OBJECT_MODEL_TYPE_FLOAT_ARRAY, GLTF_OBJECT_MODEL_TYPE_FLOAT2, GLTF_OBJECT_MODEL_TYPE_FLOAT3, GLTF_OBJECT_MODEL_TYPE_FLOAT4, GLTF_OBJECT_MODEL_TYPE_FLOAT2X2, GLTF_OBJECT_MODEL_TYPE_FLOAT3X3, GLTF_OBJECT_MODEL_TYPE_FLOAT4X4, GLTF_OBJECT_MODEL_TYPE_INT, }; private: Ref gltf_to_godot_expr; Ref godot_to_gltf_expr; TypedArray node_paths; GLTFObjectModelType object_model_type = GLTF_OBJECT_MODEL_TYPE_UNKNOWN; Vector json_pointers; Variant::Type variant_type = Variant::NIL; protected: static void _bind_methods(); public: void append_node_path(const NodePath &p_node_path); void append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name); GLTFAccessor::GLTFAccessorType get_accessor_type() const; Ref get_gltf_to_godot_expression() const; void set_gltf_to_godot_expression(Ref p_gltf_to_godot_expr); Ref get_godot_to_gltf_expression() const; void set_godot_to_gltf_expression(Ref p_godot_to_gltf_expr); TypedArray get_node_paths() const; bool has_node_paths() const; void set_node_paths(TypedArray p_node_paths); GLTFObjectModelType get_object_model_type() const; void set_object_model_type(GLTFObjectModelType p_type); Vector get_json_pointers() const; bool has_json_pointers() const; void set_json_pointers(const Vector &p_json_pointers); TypedArray get_json_pointers_bind() const; void set_json_pointers_bind(const TypedArray &p_json_pointers); Variant::Type get_variant_type() const; void set_variant_type(Variant::Type p_variant_type); void set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type); }; VARIANT_ENUM_CAST(GLTFObjectModelProperty::GLTFObjectModelType); #endif // GLTF_OBJECT_MODEL_PROPERTY_H