<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectInstance" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Manipulates the audio it receives for a given effect. </brief_description> <description> An audio effect instance manipulates the audio it receives for a given effect. This instance is automatically created by an [AudioEffect] when it is added to a bus, and should usually not be created directly. If necessary, it can be fetched at run-time with [method AudioServer.get_bus_effect_instance]. </description> <tutorials> <link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link> </tutorials> <methods> <method name="_process" qualifiers="virtual"> <return type="void" /> <param index="0" name="src_buffer" type="const void*" /> <param index="1" name="dst_buffer" type="AudioFrame*" /> <param index="2" name="frame_count" type="int" /> <description> Called by the [AudioServer] to process this effect. When [method _process_silence] is not overridden or it returns [code]false[/code], this method is called only when the bus is active. [b]Note:[/b] It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it. </description> </method> <method name="_process_silence" qualifiers="virtual const"> <return type="bool" /> <description> Override this method to customize the processing behavior of this effect instance. Should return [code]true[/code] to force the [AudioServer] to always call [method _process], even if the bus has been muted or cannot otherwise be heard. </description> </method> </methods> </class>