/**************************************************************************/ /* nav_map_builder_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAV_MAP_BUILDER_3D_H #define NAV_MAP_BUILDER_3D_H #include "../nav_utils.h" struct NavMapIterationBuild; class NavMapBuilder3D { static void _build_step_gather_region_polygons(NavMapIterationBuild &r_build); static void _build_step_find_edge_connection_pairs(NavMapIterationBuild &r_build); static void _build_step_merge_edge_connection_pairs(NavMapIterationBuild &r_build); static void _build_step_edge_connection_margin_connections(NavMapIterationBuild &r_build); static void _build_step_navlink_connections(NavMapIterationBuild &r_build); static void _build_update_map_iteration(NavMapIterationBuild &r_build); public: static gd::PointKey get_point_key(const Vector3 &p_pos, const Vector3 &p_cell_size); static void build_navmap_iteration(NavMapIterationBuild &r_build); }; #endif // NAV_MAP_BUILDER_3D_H