#include "client_window.h" SubViewport ClientWindow::get_target_sub_viewport() { return this->target_sub_viewport; } void ClientWindow::set_target_sub_viewport(SubViewport new_sub_viewport) { this->target_sub_viewport = new_sub_viewport; } Node2D ClientWindow::get_player() { return this->player; } void ClientWindow::set_player(Node2D new_player) { this->player = new_player; } void ClientWindow::set_world_2d() { this->world_2d = this->target_sub_viewport.find_world_2d(); } void ClientWindow::_bind_methods() { } void ClientWindow::_notification(int p_what) { } void ClientWindow::move_camera() { this->camera.position = this->player.position; }