// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include <Jolt/Jolt.h> #include <Jolt/Physics/Collision/PhysicsMaterial.h> #include <Jolt/Physics/Collision/PhysicsMaterialSimple.h> #include <Jolt/Core/StreamUtils.h> JPH_NAMESPACE_BEGIN RefConst<PhysicsMaterial> PhysicsMaterial::sDefault; JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PhysicsMaterial) { JPH_ADD_BASE_CLASS(PhysicsMaterial, SerializableObject) } void PhysicsMaterial::SaveBinaryState(StreamOut &inStream) const { inStream.Write(GetRTTI()->GetHash()); } void PhysicsMaterial::RestoreBinaryState(StreamIn &inStream) { // RTTI hash is read in sRestoreFromBinaryState } PhysicsMaterial::PhysicsMaterialResult PhysicsMaterial::sRestoreFromBinaryState(StreamIn &inStream) { return StreamUtils::RestoreObject<PhysicsMaterial>(inStream, &PhysicsMaterial::RestoreBinaryState); } JPH_NAMESPACE_END