// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include JPH_NAMESPACE_BEGIN /// Structure that holds the result of colliding a point against a shape class CollidePointResult { public: JPH_OVERRIDE_NEW_DELETE /// Function required by the CollisionCollector. A smaller fraction is considered to be a 'better hit'. For point queries there is no sensible return value. inline float GetEarlyOutFraction() const { return 0.0f; } BodyID mBodyID; ///< Body that was hit SubShapeID mSubShapeID2; ///< Sub shape ID of shape that we collided against }; JPH_NAMESPACE_END