/**************************************************************************/ /* collision_polygon_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef COLLISION_POLYGON_3D_H #define COLLISION_POLYGON_3D_H #include "scene/3d/node_3d.h" class CollisionObject3D; class CollisionPolygon3D : public Node3D { GDCLASS(CollisionPolygon3D, Node3D); real_t margin = 0.04; protected: real_t depth = 1.0; AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); Vector polygon; uint32_t owner_id = 0; CollisionObject3D *collision_object = nullptr; Color debug_color; bool debug_fill = true; Color _get_default_debug_color() const; bool disabled = false; void _build_polygon(); void _update_in_shape_owner(bool p_xform_only = false); bool _is_editable_3d_polygon() const; protected: void _notification(int p_what); static void _bind_methods(); #ifdef DEBUG_ENABLED bool _property_can_revert(const StringName &p_name) const; bool _property_get_revert(const StringName &p_name, Variant &r_property) const; void _validate_property(PropertyInfo &p_property) const; #endif // DEBUG_ENABLED public: void set_depth(real_t p_depth); real_t get_depth() const; void set_polygon(const Vector &p_polygon); Vector get_polygon() const; void set_disabled(bool p_disabled); bool is_disabled() const; void set_debug_color(const Color &p_color); Color get_debug_color() const; void set_debug_fill_enabled(bool p_enable); bool get_debug_fill_enabled() const; virtual AABB get_item_rect() const; real_t get_margin() const; void set_margin(real_t p_margin); PackedStringArray get_configuration_warnings() const override; CollisionPolygon3D(); }; #endif // COLLISION_POLYGON_3D_H