/**************************************************************************/ /* nav_region.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "nav_region.h" #include "nav_map.h" #include "3d/nav_map_builder_3d.h" #include "3d/nav_mesh_queries_3d.h" #include "3d/nav_region_iteration_3d.h" void NavRegion::set_map(NavMap *p_map) { if (map == p_map) { return; } cancel_sync_request(); if (map) { map->remove_region(this); } map = p_map; polygons_dirty = true; if (map) { map->add_region(this); request_sync(); } } void NavRegion::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; // TODO: This should not require a full rebuild as the region has not really changed. polygons_dirty = true; request_sync(); } void NavRegion::set_use_edge_connections(bool p_enabled) { if (use_edge_connections != p_enabled) { use_edge_connections = p_enabled; polygons_dirty = true; } request_sync(); } void NavRegion::set_transform(Transform3D p_transform) { if (transform == p_transform) { return; } transform = p_transform; polygons_dirty = true; request_sync(); #ifdef DEBUG_ENABLED if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) { ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation."); } #endif // DEBUG_ENABLED } void NavRegion::set_navigation_mesh(Ref p_navigation_mesh) { #ifdef DEBUG_ENABLED if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) { ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size()))); } if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_height()), double(p_navigation_mesh->get_cell_height()))) { ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_height()), double(map->get_cell_height()))); } #endif // DEBUG_ENABLED RWLockWrite write_lock(navmesh_rwlock); pending_navmesh_vertices.clear(); pending_navmesh_polygons.clear(); if (p_navigation_mesh.is_valid()) { p_navigation_mesh->get_data(pending_navmesh_vertices, pending_navmesh_polygons); } polygons_dirty = true; request_sync(); } Vector3 NavRegion::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { RWLockRead read_lock(region_rwlock); return NavMeshQueries3D::polygons_get_closest_point_to_segment( get_polygons(), p_from, p_to, p_use_collision); } gd::ClosestPointQueryResult NavRegion::get_closest_point_info(const Vector3 &p_point) const { RWLockRead read_lock(region_rwlock); return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point); } Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const { RWLockRead read_lock(region_rwlock); if (!get_enabled()) { return Vector3(); } return NavMeshQueries3D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly); } void NavRegion::set_navigation_layers(uint32_t p_navigation_layers) { if (navigation_layers == p_navigation_layers) { return; } navigation_layers = p_navigation_layers; region_dirty = true; request_sync(); } void NavRegion::set_enter_cost(real_t p_enter_cost) { real_t new_enter_cost = MAX(p_enter_cost, 0.0); if (enter_cost == new_enter_cost) { return; } enter_cost = new_enter_cost; region_dirty = true; request_sync(); } void NavRegion::set_travel_cost(real_t p_travel_cost) { real_t new_travel_cost = MAX(p_travel_cost, 0.0); if (travel_cost == new_travel_cost) { return; } travel_cost = new_travel_cost; region_dirty = true; request_sync(); } void NavRegion::set_owner_id(ObjectID p_owner_id) { if (owner_id == p_owner_id) { return; } owner_id = p_owner_id; region_dirty = true; request_sync(); } bool NavRegion::sync() { RWLockWrite write_lock(region_rwlock); bool something_changed = region_dirty || polygons_dirty; region_dirty = false; update_polygons(); return something_changed; } void NavRegion::update_polygons() { if (!polygons_dirty) { return; } navmesh_polygons.clear(); surface_area = 0.0; bounds = AABB(); polygons_dirty = false; if (map == nullptr) { return; } RWLockRead read_lock(navmesh_rwlock); if (pending_navmesh_vertices.is_empty() || pending_navmesh_polygons.is_empty()) { return; } int len = pending_navmesh_vertices.size(); if (len == 0) { return; } const Vector3 *vertices_r = pending_navmesh_vertices.ptr(); navmesh_polygons.resize(pending_navmesh_polygons.size()); real_t _new_region_surface_area = 0.0; AABB _new_bounds; bool first_vertex = true; int navigation_mesh_polygon_index = 0; for (gd::Polygon &polygon : navmesh_polygons) { polygon.surface_area = 0.0; Vector navigation_mesh_polygon = pending_navmesh_polygons[navigation_mesh_polygon_index]; navigation_mesh_polygon_index += 1; int navigation_mesh_polygon_size = navigation_mesh_polygon.size(); if (navigation_mesh_polygon_size < 3) { continue; } const int *indices = navigation_mesh_polygon.ptr(); bool valid(true); polygon.points.resize(navigation_mesh_polygon_size); polygon.edges.resize(navigation_mesh_polygon_size); real_t _new_polygon_surface_area = 0.0; for (int j(2); j < navigation_mesh_polygon_size; j++) { const Face3 face = Face3( transform.xform(vertices_r[indices[0]]), transform.xform(vertices_r[indices[j - 1]]), transform.xform(vertices_r[indices[j]])); _new_polygon_surface_area += face.get_area(); } polygon.surface_area = _new_polygon_surface_area; _new_region_surface_area += _new_polygon_surface_area; for (int j(0); j < navigation_mesh_polygon_size; j++) { int idx = indices[j]; if (idx < 0 || idx >= len) { valid = false; break; } Vector3 point_position = transform.xform(vertices_r[idx]); polygon.points[j].pos = point_position; polygon.points[j].key = NavMapBuilder3D::get_point_key(point_position, map->get_merge_rasterizer_cell_size()); if (first_vertex) { first_vertex = false; _new_bounds.position = point_position; } else { _new_bounds.expand_to(point_position); } } if (!valid) { ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!"); } } surface_area = _new_region_surface_area; bounds = _new_bounds; } void NavRegion::get_iteration_update(NavRegionIteration &r_iteration) { r_iteration.navigation_layers = get_navigation_layers(); r_iteration.enter_cost = get_enter_cost(); r_iteration.travel_cost = get_travel_cost(); r_iteration.owner_object_id = get_owner_id(); r_iteration.owner_type = get_type(); r_iteration.owner_rid = get_self(); r_iteration.enabled = get_enabled(); r_iteration.transform = get_transform(); r_iteration.owner_use_edge_connections = get_use_edge_connections(); r_iteration.bounds = get_bounds(); r_iteration.surface_area = get_surface_area(); r_iteration.navmesh_polygons.clear(); r_iteration.navmesh_polygons.resize(navmesh_polygons.size()); for (uint32_t i = 0; i < navmesh_polygons.size(); i++) { gd::Polygon &navmesh_polygon = navmesh_polygons[i]; navmesh_polygon.owner = &r_iteration; r_iteration.navmesh_polygons[i] = navmesh_polygon; } } void NavRegion::request_sync() { if (map && !sync_dirty_request_list_element.in_list()) { map->add_region_sync_dirty_request(&sync_dirty_request_list_element); } } void NavRegion::cancel_sync_request() { if (map && sync_dirty_request_list_element.in_list()) { map->remove_region_sync_dirty_request(&sync_dirty_request_list_element); } } NavRegion::NavRegion() : sync_dirty_request_list_element(this) { type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION; } NavRegion::~NavRegion() { cancel_sync_request(); }