/**************************************************************************/ /* jolt_object_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_object_3d.h" #include "../jolt_physics_server_3d.h" #include "../jolt_project_settings.h" #include "../spaces/jolt_layers.h" #include "../spaces/jolt_space_3d.h" #include "jolt_group_filter.h" void JoltObject3D::_remove_from_space() { if (unlikely(jolt_id.IsInvalid())) { return; } space->remove_body(jolt_id); jolt_id = JPH::BodyID(); } void JoltObject3D::_reset_space() { ERR_FAIL_NULL(space); _space_changing(); _remove_from_space(); _add_to_space(); _space_changed(); } void JoltObject3D::_update_object_layer() { if (!in_space()) { return; } space->get_body_iface().SetObjectLayer(jolt_id, _get_object_layer()); } void JoltObject3D::_collision_layer_changed() { _update_object_layer(); } void JoltObject3D::_collision_mask_changed() { _update_object_layer(); } JoltObject3D::JoltObject3D(ObjectType p_object_type) : object_type(p_object_type) { } JoltObject3D::~JoltObject3D() = default; Object *JoltObject3D::get_instance() const { return ObjectDB::get_instance(instance_id); } void JoltObject3D::set_space(JoltSpace3D *p_space) { if (space == p_space) { return; } _space_changing(); if (space != nullptr) { _remove_from_space(); } space = p_space; if (space != nullptr) { _add_to_space(); } _space_changed(); } void JoltObject3D::set_collision_layer(uint32_t p_layer) { if (p_layer == collision_layer) { return; } collision_layer = p_layer; _collision_layer_changed(); } void JoltObject3D::set_collision_mask(uint32_t p_mask) { if (p_mask == collision_mask) { return; } collision_mask = p_mask; _collision_mask_changed(); } bool JoltObject3D::can_collide_with(const JoltObject3D &p_other) const { return (collision_mask & p_other.get_collision_layer()) != 0; } bool JoltObject3D::can_interact_with(const JoltObject3D &p_other) const { if (const JoltBody3D *other_body = p_other.as_body()) { return can_interact_with(*other_body); } else if (const JoltArea3D *other_area = p_other.as_area()) { return can_interact_with(*other_area); } else if (const JoltSoftBody3D *other_soft_body = p_other.as_soft_body()) { return can_interact_with(*other_soft_body); } else { ERR_FAIL_V_MSG(false, vformat("Unhandled object type: '%d'. This should not happen. Please report this.", p_other.get_type())); } } String JoltObject3D::to_string() const { static const String fallback_name = ""; if (JoltPhysicsServer3D::get_singleton()->is_on_separate_thread()) { return fallback_name; // Calling `Object::to_string` is not thread-safe. } Object *instance = get_instance(); return instance != nullptr ? instance->to_string() : fallback_name; }