<?xml version="1.0" encoding="UTF-8" ?> <class name="XRTracker" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A tracked object. </brief_description> <description> This object is the base of all XR trackers. </description> <tutorials> <link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link> </tutorials> <members> <member name="description" type="String" setter="set_tracker_desc" getter="get_tracker_desc" default=""""> The description of this tracker. </member> <member name="name" type="StringName" setter="set_tracker_name" getter="get_tracker_name" default="&"Unknown""> The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the [XRInterface] to implement if applicable: - [code]head[/code] identifies the [XRPositionalTracker] of the players head - [code]left_hand[/code] identifies the [XRControllerTracker] in the players left hand - [code]right_hand[/code] identifies the [XRControllerTracker] in the players right hand - [code]/user/hand_tracker/left[/code] identifies the [XRHandTracker] for the players left hand - [code]/user/hand_tracker/right[/code] identifies the [XRHandTracker] for the players right hand - [code]/user/body_tracker[/code] identifies the [XRBodyTracker] for the players body - [code]/user/face_tracker[/code] identifies the [XRFaceTracker] for the players face </member> <member name="type" type="int" setter="set_tracker_type" getter="get_tracker_type" enum="XRServer.TrackerType" default="128"> The type of tracker. </member> </members> </class>