generated from hertog/godot-module-template
feat: engine pushed
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#ifndef PROJECT_REGISTER_TYPES_H
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#define PROJECT_REGISTER_TYPES_H
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#include "modules/register_module_types.h"
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void initialize_PROJECT_module(ModuleInitializationLevel p_level);
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void uninitialize_PROJECT_module(ModuleInitializationLevel p_level);
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#endif // !PROJECT_REGISTER_TYPES_H
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#include "core/object/class_db.h"
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#include "core/object/class_db.h"
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void initialize_PROJECT_module(ModuleInitializationLevel p_level) {
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void initialize_sequester_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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return;
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}
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}
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}
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}
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void uninitialize_PROJECT_module(ModuleInitializationLevel p_level) {
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void uninitialize_sequester_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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return;
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}
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}
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9
engine/modules/sequester/register_types.h
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9
engine/modules/sequester/register_types.h
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#ifndef sequester_REGISTER_TYPES_H
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#define sequester_REGISTER_TYPES_H
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#include "modules/register_module_types.h"
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void initialize_sequester_module(ModuleInitializationLevel p_level);
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void uninitialize_sequester_module(ModuleInitializationLevel p_level);
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#endif // !sequester_REGISTER_TYPES_H
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