generated from hertog/godot-module-template
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65227bf3a5
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1
engine/tests/python_build/fixtures/glsl/_included.glsl
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1
engine/tests/python_build/fixtures/glsl/_included.glsl
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#define M_PI 3.14159265359
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12
engine/tests/python_build/fixtures/glsl/compute.glsl
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engine/tests/python_build/fixtures/glsl/compute.glsl
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#[compute]
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#version 450
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#VERSION_DEFINES
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#include "_included.glsl"
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void main() {
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vec3 static_light = vec3(0, 1, 0);
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}
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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef COMPUTE_SHADER_GLSL_RAW_H
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#define COMPUTE_SHADER_GLSL_RAW_H
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static const char compute_shader_glsl[] = {
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R"<!>(#[compute]
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#version 450
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#VERSION_DEFINES
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#define M_PI 3.14159265359
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void main() {
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vec3 static_light = vec3(0, 1, 0);
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}
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)<!>"
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};
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#endif
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{
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"code": "#[compute]\n\n#version 450\n\n#VERSION_DEFINES\n\n\n#define M_PI 3.14159265359\n\nvoid main() {\n\tvec3 static_light = vec3(0, 1, 0);\n}\n"
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}
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32
engine/tests/python_build/fixtures/glsl/vertex_fragment.glsl
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engine/tests/python_build/fixtures/glsl/vertex_fragment.glsl
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#[versions]
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lines = "#define MODE_LINES";
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#[vertex]
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#version 450
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#VERSION_DEFINES
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layout(location = 0) out vec3 uv_interp;
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void main() {
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#ifdef MODE_LINES
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uv_interp = vec3(0,0,1);
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#endif
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}
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#[fragment]
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#version 450
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#VERSION_DEFINES
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#include "_included.glsl"
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layout(location = 0) out vec4 dst_color;
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void main() {
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dst_color = vec4(1,1,0,0);
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}
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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
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#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
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static const char vertex_fragment_shader_glsl[] = {
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R"<!>(#[versions]
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lines = "#define MODE_LINES";
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#[vertex]
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#version 450
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#VERSION_DEFINES
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layout(location = 0) out vec3 uv_interp;
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void main() {
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#ifdef MODE_LINES
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uv_interp = vec3(0,0,1);
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#endif
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}
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#[fragment]
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#version 450
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#VERSION_DEFINES
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#define M_PI 3.14159265359
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layout(location = 0) out vec4 dst_color;
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void main() {
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dst_color = vec4(1,1,0,0);
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}
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)<!>"
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};
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#endif
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{
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"code": "#[versions]\n\nlines = \"#define MODE_LINES\";\n\n#[vertex]\n\n#version 450\n\n#VERSION_DEFINES\n\nlayout(location = 0) out vec3 uv_interp;\n\nvoid main() {\n\n#ifdef MODE_LINES\n\tuv_interp = vec3(0,0,1);\n#endif\n}\n\n#[fragment]\n\n#version 450\n\n#VERSION_DEFINES\n\n#define M_PI 3.14159265359\n\nlayout(location = 0) out vec4 dst_color;\n\nvoid main() {\n\tdst_color = vec4(1,1,0,0);\n}\n"
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}
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