Initial commit

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hertog 2025-03-13 08:40:48 +00:00
commit 65227bf3a5
12416 changed files with 6001067 additions and 0 deletions

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#define M_PI 3.14159265359

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#include "_included.glsl"
#[modes]
mode_ninepatch = #define USE_NINEPATCH
#[specializations]
DISABLE_LIGHTING = false
#[vertex]
precision highp float;
precision highp int;
layout(location = 0) in highp vec3 vertex;
out highp vec4 position_interp;
void main() {
position_interp = vec4(vertex.x,1,0,1);
}
#[fragment]
precision highp float;
precision highp int;
in highp vec4 position_interp;
void main() {
highp float depth = ((position_interp.z / position_interp.w) + 1.0);
frag_color = vec4(depth);
}

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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
#define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
#include "drivers/gles3/shader_gles3.h"
class VertexFragmentShaderGLES3 : public ShaderGLES3 {
public:
enum ShaderVariant {
MODE_NINEPATCH,
};
enum Specializations {
DISABLE_LIGHTING=1,
};
_FORCE_INLINE_ bool version_bind_shader(RID p_version,ShaderVariant p_variant,uint64_t p_specialization=0) { return _version_bind_shader(p_version,p_variant,p_specialization); }
protected:
virtual void _init() override {
static const char **_uniform_strings=nullptr;
static const char* _variant_defines[]={
"#define USE_NINEPATCH",
};
static TexUnitPair *_texunit_pairs=nullptr;
static UBOPair *_ubo_pairs=nullptr;
static Specialization _spec_pairs[]={
{"DISABLE_LIGHTING",false},
};
static const Feedback* _feedbacks=nullptr;
static const char _vertex_code[]={
R"<!>(
precision highp float;
precision highp int;
layout(location = 0) in highp vec3 vertex;
out highp vec4 position_interp;
void main() {
position_interp = vec4(vertex.x,1,0,1);
}
)<!>"
};
static const char _fragment_code[]={
R"<!>(
precision highp float;
precision highp int;
in highp vec4 position_interp;
void main() {
highp float depth = ((position_interp.z / position_interp.w) + 1.0);
frag_color = vec4(depth);
}
)<!>"
};
_setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_feedbacks,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines);
}
};
#endif

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{
"vertex_lines": [
"",
"precision highp float;",
"precision highp int;",
"",
"layout(location = 0) in highp vec3 vertex;",
"",
"out highp vec4 position_interp;",
"",
"void main() {",
"\tposition_interp = vec4(vertex.x,1,0,1);",
"}",
""
],
"fragment_lines": [
"",
"precision highp float;",
"precision highp int;",
"",
"in highp vec4 position_interp;",
"",
"void main() {",
"\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);",
"\tfrag_color = vec4(depth);",
"}"
],
"uniforms": [],
"fbos": [],
"texunits": [],
"texunit_names": [],
"ubos": [],
"ubo_names": [],
"feedbacks": [],
"vertex_included_files": [],
"fragment_included_files": [],
"reading": "fragment",
"line_offset": 33,
"vertex_offset": 10,
"fragment_offset": 23,
"variant_defines": [
"#define USE_NINEPATCH"
],
"variant_names": [
"MODE_NINEPATCH"
],
"specialization_names": [
"DISABLE_LIGHTING"
],
"specialization_values": [
" false\n"
]
}