generated from hertog/godot-module-template
Initial commit
This commit is contained in:
commit
65227bf3a5
12416 changed files with 6001067 additions and 0 deletions
27
engine/servers/rendering/renderer_rd/shaders/SCsub
Normal file
27
engine/servers/rendering/renderer_rd/shaders/SCsub
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
#!/usr/bin/env python
|
||||
from misc.utility.scons_hints import *
|
||||
|
||||
Import("env")
|
||||
|
||||
if "RD_GLSL" in env["BUILDERS"]:
|
||||
# find just the include files
|
||||
gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
|
||||
|
||||
# find all shader code (all glsl files excluding our include files)
|
||||
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
||||
|
||||
# make sure we recompile shaders if include files change
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
|
||||
|
||||
# compile include files
|
||||
for glsl_file in gl_include_files:
|
||||
env.GLSL_HEADER(glsl_file)
|
||||
|
||||
# compile RD shader
|
||||
for glsl_file in glsl_files:
|
||||
env.RD_GLSL(glsl_file)
|
||||
|
||||
SConscript("effects/SCsub")
|
||||
SConscript("environment/SCsub")
|
||||
SConscript("forward_clustered/SCsub")
|
||||
SConscript("forward_mobile/SCsub")
|
||||
Loading…
Add table
Add a link
Reference in a new issue