This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Implement this in GDExtension to handle the (re)sizing of a viewport.
Implement this in GDExtension to change the anisotropic filtering level.
Implement this in GDExtension to record a new FSR sharpness value.
Implement this in GDExtension to change the texture mipmap bias.
Implement this in GDExtension to react to the debanding flag changing.