/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#include "register_types.h"

#include "scene/resources/surface_tool.h"

#include "thirdparty/meshoptimizer/meshoptimizer.h"

void initialize_meshoptimizer_module(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
		return;
	}

	SurfaceTool::optimize_vertex_cache_func = meshopt_optimizeVertexCache;
	SurfaceTool::optimize_vertex_fetch_remap_func = meshopt_optimizeVertexFetchRemap;
	SurfaceTool::simplify_func = meshopt_simplify;
	SurfaceTool::simplify_with_attrib_func = meshopt_simplifyWithAttributes;
	SurfaceTool::simplify_scale_func = meshopt_simplifyScale;
	SurfaceTool::generate_remap_func = meshopt_generateVertexRemap;
	SurfaceTool::remap_vertex_func = meshopt_remapVertexBuffer;
	SurfaceTool::remap_index_func = meshopt_remapIndexBuffer;
}

void uninitialize_meshoptimizer_module(ModuleInitializationLevel p_level) {
	if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
		return;
	}

	SurfaceTool::optimize_vertex_cache_func = nullptr;
	SurfaceTool::optimize_vertex_fetch_remap_func = nullptr;
	SurfaceTool::simplify_func = nullptr;
	SurfaceTool::simplify_scale_func = nullptr;
	SurfaceTool::generate_remap_func = nullptr;
	SurfaceTool::remap_vertex_func = nullptr;
	SurfaceTool::remap_index_func = nullptr;
}
