A node that provides a [Shape2D] to a [CollisionObject2D] parent.
A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
$DOCS_URL/tutorials/physics/physics_introduction.html https://godotengine.org/asset-library/asset/2712 https://godotengine.org/asset-library/asset/2728 https://godotengine.org/asset-library/asset/2719
- The collision shape color that is displayed in the editor, or in the running project if [b]Debug > Visible Collision Shapes[/b] is checked at the top of the editor. [b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 0)[/code] value documented here is a placeholder, and not the actual default debug color.
- A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
- Sets whether this collision shape should only detect collision on one side (top or bottom). [b]Note:[/b] This property has no effect if this [CollisionShape2D] is a child of an [Area2D] node.
- The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
- The actual shape owned by this collision shape.