34 lines
1.7 KiB
HTML
34 lines
1.7 KiB
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
<script type="text/javascript" src="../shared/jquery.min.js"></script>
|
|
<link rel="stylesheet" href="../shared/style.css">
|
|
|
|
<div id="site-header">
|
|
<script>$(function(){$("#site-header").load("../shared/header.html");});</script>
|
|
</div>
|
|
</head>
|
|
<body>
|
|
<h1>Going</h1>
|
|
<section class="project">
|
|
<h2>Info</h2>
|
|
<div indented>
|
|
<p>Project Type: Solo Godot Game (C++ Modules)</p>
|
|
<p>Project Timeframe: Apr 2025 - Jun 2025</p>
|
|
</div>
|
|
<iframe frameborder="0" src="https://itch.io/embed/3650021?bg_color=222222&fg_color=eeeeee&border_color=363636" width="552" height="167"><a href="https://sg-dev.itch.io/keep-going">(Keep) Going by Sara</a></iframe>
|
|
<a class="git-block" href="https://git.objectionable.solutions/Sara/going/src/branch/development/modules/going" target="_blank">
|
|
<div class="git-logo"></div><h2>Sara/keep-going</h2>
|
|
</a>
|
|
<h2>Product Overview</h2>
|
|
<p>
|
|
A running-platforming game about running and exploring forest. The goal was to translate the way I move while running through a forest into gameplay. With very "manual" actions and a focus on what the game calls a "split-step".
|
|
</p>
|
|
<h2>Project Overview</h2>
|
|
<p>
|
|
Originally intended to follow up on Agoraphobia, I ended up redesigning it from scratch after discovering that the parts of Agoraphobia that made it interesting were also fundamentally making it unsalvageable. With this also came a redesigning of the toolchain, from godot-cpp with GDExtension, to a godot engine module based approach. This made developing much easier, and meant that a released build only comes with two files (or even just one depending on export settings).
|
|
</p>
|
|
</section>
|
|
</body>
|
|
</html>
|