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2d
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Optimize files that #include input.h header
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2026-01-28 14:21:00 +05:00 |
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3d
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Remove geometry_3d include from rendering_server.h, to reduce compile time.
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2026-01-27 18:12:38 +01:00 |
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animation
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Merge pull request #109108 from timothyqiu/anilib-split
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2026-01-27 09:04:20 -06:00 |
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audio
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Audio: Check if on tree before calling can_process()
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2026-01-19 12:57:54 +01:00 |
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debugger
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Optimize files that #include input.h header
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2026-01-28 14:21:00 +05:00 |
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gui
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Merge pull request #115379 from kitbdev/popupmenu-set-index
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2026-01-28 17:58:01 -06:00 |
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main
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Optimize files that #include input.h header
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2026-01-28 14:21:00 +05:00 |
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resources
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Merge pull request #115326 from Chaosus/vs_spatial_all_in_shadow_pass
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2026-01-27 09:04:23 -06:00 |
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theme
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Merge pull request #111226 from PhairZ/copy-color
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2026-01-28 12:27:16 -06:00 |
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property_list_helper.cpp
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Allow to customize TabContainer tabs in editor
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2025-11-22 00:28:59 +01:00 |
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property_list_helper.h
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Allow to customize TabContainer tabs in editor
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2025-11-22 00:28:59 +01:00 |
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property_utils.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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property_utils.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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register_scene_types.cpp
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Add BoneTwistDisperser3D to propagate IK target's twist
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2025-12-02 19:20:26 +09:00 |
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register_scene_types.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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scene_string_names.h
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[Window] Add unfiltered input handler signal for custom decorations.
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2025-10-12 21:15:46 +03:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |