This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. |
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|---|---|---|
| .. | ||
| android | ||
| iphone | ||
| javascript | ||
| linuxbsd | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||