We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading. |
||
|---|---|---|
| .. | ||
| FileUtils.cs | ||
| GodotTools.Core.csproj | ||
| ProcessExtensions.cs | ||
| StringExtensions.cs | ||