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navigation
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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physics
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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animated_sprite_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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animated_sprite_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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audio_listener_2d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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audio_listener_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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audio_stream_player_2d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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audio_stream_player_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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audio_stream_player_2d.h
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Remove unused private variables in godot/scene
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2025-12-07 03:46:26 -08:00 |
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back_buffer_copy.cpp
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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back_buffer_copy.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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camera_2d.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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camera_2d.h
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FTI - Camera2D accepts resets only after entering tree
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2025-11-15 12:02:43 +00:00 |
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canvas_group.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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canvas_group.h
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Add node configuration warnings for nested clipping and CanvasGroups
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2025-03-26 21:40:49 -07:00 |
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canvas_modulate.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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canvas_modulate.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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cpu_particles_2d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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cpu_particles_2d.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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cpu_particles_2d.h
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Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
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2026-01-29 15:59:29 +01:00 |
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gpu_particles_2d.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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gpu_particles_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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gpu_particles_2d.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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light_2d.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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light_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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light_occluder_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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light_occluder_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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line_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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line_2d.h
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Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
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2026-01-29 15:59:29 +01:00 |
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line_builder.cpp
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Core: Replace C math headers with C++ equivalents
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2025-04-16 15:49:02 -05:00 |
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line_builder.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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marker_2d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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marker_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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mesh_instance_2d.cpp
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Merge pull request #116956 from KoBeWi/missingmesh
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2026-03-04 14:32:31 -06:00 |
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mesh_instance_2d.h
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Add configuration warning for missing Mesh
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2026-03-02 14:00:26 +01:00 |
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multimesh_instance_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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multimesh_instance_2d.h
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Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
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2025-06-18 16:04:51 +02:00 |
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node_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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node_2d.h
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Use RequiredParam/RequiredResult in some high value places
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2025-12-02 10:44:12 -06:00 |
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parallax_2d.cpp
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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parallax_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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parallax_background.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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parallax_background.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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parallax_layer.cpp
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Decouple RenderingServer from as much of the codebase as possible
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2026-03-03 12:48:07 +01:00 |
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parallax_layer.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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path_2d.cpp
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Explicitly include scene_tree.h where used
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2026-03-05 10:43:25 +01:00 |
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path_2d.h
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Improve Path2D debug performance
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2025-06-09 17:25:06 +02:00 |
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polygon_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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polygon_2d.h
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Remove unused private variables in godot/scene
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2025-12-07 03:46:26 -08:00 |
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remote_transform_2d.cpp
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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remote_transform_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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SCsub
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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skeleton_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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skeleton_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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sprite_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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sprite_2d.h
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Remove unused private variables in godot/scene
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2025-12-07 03:46:26 -08:00 |
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tile_map.compat.inc
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Style: Add class_db.h includes explicitly
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2026-02-26 15:50:28 -06:00 |
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tile_map.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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tile_map.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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tile_map_layer.cpp
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Explicitly include scene_tree.h where used
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2026-03-05 10:43:25 +01:00 |
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tile_map_layer.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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visible_on_screen_notifier_2d.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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visible_on_screen_notifier_2d.h
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Remove unused private variables in godot/scene
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2025-12-07 03:46:26 -08:00 |