godot-module-template/tests/servers
Rémi Verschelde f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
..
rendering Tests: Convert test headers to compilation files 2026-02-19 07:36:26 -06:00
test_nav_heap.cpp Tests: Convert test headers to compilation files 2026-02-19 07:36:26 -06:00
test_navigation_server_2d.cpp Tests: Tidy up compiled tests 2026-02-19 19:31:09 -06:00
test_navigation_server_3d.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
test_text_server.cpp Tests: Tidy up compiled tests 2026-02-19 19:31:09 -06:00
test_triangle2.cpp Tests: Convert test headers to compilation files 2026-02-19 07:36:26 -06:00