godot-module-template/scene/resources
Rémi Verschelde cb9b4cff90
Decouple MeshStorage from RenderingServer
By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes.

This notably allows removing RS dependency from `mesh.h`.
2026-02-25 20:17:28 +01:00
..
2d Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
3d Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
animated_texture.cpp Remove message_queue.h include from object.h. 2026-02-20 00:27:41 +01:00
animated_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
animation.h Allow animation groups to be collapsed by clicking disclosure chevron on left 2026-02-23 10:48:24 -08:00
animation_library.cpp Make AnimationLibrary use RBMap instead of HashMap 2025-11-13 07:24:10 +09:00
animation_library.h Make AnimationLibrary use RBMap instead of HashMap 2025-11-13 07:24:10 +09:00
atlas_texture.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
atlas_texture.h Merge pull request #101342 from KoBeWi/roundabout_solution 2025-11-19 11:04:10 -06:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Statically protect Object::cast_to for unrelated Object types. 2025-11-24 23:03:22 +01:00
audio_stream_polyphonic.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_wav.cpp AudioStreamWAV: Check for eof_reached when reading LIST INFO tags 2026-02-24 22:35:57 -03:00
audio_stream_wav.h Use 64-bit offset/loop points in AudioStreamWAV 2025-09-17 20:39:21 -03:00
bit_map.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
blit_material.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
blit_material.h DrawableTextures 2026-01-29 01:16:06 -08:00
bone_map.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Cleanup _validate_property() implementations 2026-02-23 15:05:25 +01:00
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
camera_texture.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
canvas_item_material.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
compositor.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
compressed_texture.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
compressed_texture.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
curve.cpp Fix Curve point properties usage flags 2026-02-15 19:58:56 +01:00
curve.h Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
curve_texture.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
curve_texture.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
dpi_texture.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
dpi_texture.h Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
drawable_texture_2d.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
drawable_texture_2d.h DrawableTextures 2026-01-29 01:16:06 -08:00
environment.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
environment.h Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
external_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
font.h Improve language selection when shaping text. 2025-12-18 09:05:07 +02:00
gradient.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Merge pull request #115394 from dugramen/conic-gradient 2026-02-10 08:29:40 -06:00
gradient_texture.h Add conic gradient to GradientTexture2D 2026-01-28 14:38:53 -05:00
image_texture.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
image_texture.h Merge pull request #89983 from KoBeWi/different_kind_of_image 2025-12-02 14:15:16 +01:00
immediate_mesh.cpp Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
material.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
mesh.cpp Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
mesh.h Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
multimesh.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
navigation_mesh.cpp Cleanup _validate_property() implementations 2026-02-23 15:05:25 +01:00
navigation_mesh.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
packed_scene.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
packed_scene.h Supplement the case of scene instantiation for "Editable Children" 2025-11-28 23:39:25 +08:00
particle_process_material.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
particle_process_material.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
portable_compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resource_format_text.cpp Restore period in loaded node paths 2026-01-22 01:40:28 +01:00
resource_format_text.h Remove load_steps from resource_format_text.cpp 2025-12-02 17:41:57 +01:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader.h Merge pull request #105701 from ColinSORourke/DrawableTexture 2026-01-30 09:32:05 -06:00
shader_include.cpp Merge pull request #109433 from KoBeWi/hastension 2025-10-31 09:23:30 -05:00
shader_include.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
skeleton_profile.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
style_box.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
style_box_flat.cpp Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions. 2025-10-25 17:23:45 +03:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
surface_tool.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
syntax_highlighter.cpp Add missing dictionary and array type hints 2025-05-06 12:35:19 -07:00
syntax_highlighter.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
text_file.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_line.cpp [TextServer] Fix duplicated losing span info, and RID leak. 2025-12-11 21:50:22 +02:00
text_line.h [RTL] Use separate paragraph copy for the partially visible paragraphs. 2025-11-05 17:51:22 +02:00
text_paragraph.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.cpp [TextServer] Fix duplicated losing span info, and RID leak. 2025-12-11 21:50:22 +02:00
text_paragraph.h [RTL] Use separate paragraph copy for the partially visible paragraphs. 2025-11-05 17:51:22 +02:00
texture.cpp Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
texture.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
texture_rd.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
theme.h Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
visual_shader.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
visual_shader.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
visual_shader_nodes.h fix-refract-node 2025-12-07 15:24:55 -06:00
visual_shader_particle_nodes.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
world_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00