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2d
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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3d
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Decouple MeshStorage from RenderingServer
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2026-02-25 20:17:28 +01:00 |
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animated_texture.cpp
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Remove message_queue.h include from object.h.
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2026-02-20 00:27:41 +01:00 |
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animated_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
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animation.cpp
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Move binary math functions to Math namespace in math_funcs_binary header.
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2026-02-17 12:24:35 +01:00 |
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animation.h
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Allow animation groups to be collapsed by clicking disclosure chevron on left
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2026-02-23 10:48:24 -08:00 |
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animation_library.cpp
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Make AnimationLibrary use RBMap instead of HashMap
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2025-11-13 07:24:10 +09:00 |
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animation_library.h
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Make AnimationLibrary use RBMap instead of HashMap
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2025-11-13 07:24:10 +09:00 |
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atlas_texture.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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atlas_texture.h
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Merge pull request #101342 from KoBeWi/roundabout_solution
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2025-11-19 11:04:10 -06:00 |
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audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
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audio_stream_polyphonic.cpp
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Statically protect Object::cast_to for unrelated Object types.
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2025-11-24 23:03:22 +01:00 |
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audio_stream_polyphonic.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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audio_stream_wav.cpp
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AudioStreamWAV: Check for eof_reached when reading LIST INFO tags
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2026-02-24 22:35:57 -03:00 |
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audio_stream_wav.h
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Use 64-bit offset/loop points in AudioStreamWAV
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2025-09-17 20:39:21 -03:00 |
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bit_map.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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bit_map.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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blit_material.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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blit_material.h
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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bone_map.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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bone_map.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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camera_attributes.cpp
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Cleanup _validate_property() implementations
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2026-02-23 15:05:25 +01:00 |
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camera_attributes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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camera_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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camera_texture.h
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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canvas_item_material.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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canvas_item_material.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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color_palette.cpp
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Save color palette as resources to reuse later
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2024-12-06 20:16:06 +07:00 |
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color_palette.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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compositor.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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compositor.h
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Style: Convert *.gen.inc to *.gen.h
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2026-02-05 19:47:56 -06:00 |
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compressed_texture.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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compressed_texture.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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curve.cpp
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Fix Curve point properties usage flags
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2026-02-15 19:58:56 +01:00 |
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curve.h
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Add PropertyListHelper to Curves
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2026-02-11 20:25:27 +01:00 |
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curve_texture.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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curve_texture.h
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Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
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2026-01-29 15:59:29 +01:00 |
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dpi_texture.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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dpi_texture.h
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Rename SVGTexture to DPITexture.
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2025-08-21 11:39:16 +03:00 |
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drawable_texture_2d.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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drawable_texture_2d.h
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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environment.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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environment.h
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Remove sky.h include from environment.h, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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external_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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external_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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font.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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font.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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font.h
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Improve language selection when shaping text.
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2025-12-18 09:05:07 +02:00 |
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gradient.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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gradient.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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gradient_texture.cpp
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Merge pull request #115394 from dugramen/conic-gradient
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2026-02-10 08:29:40 -06:00 |
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gradient_texture.h
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Add conic gradient to GradientTexture2D
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2026-01-28 14:38:53 -05:00 |
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image_texture.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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image_texture.h
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Merge pull request #89983 from KoBeWi/different_kind_of_image
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2025-12-02 14:15:16 +01:00 |
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immediate_mesh.cpp
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Decouple MeshStorage from RenderingServer
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2026-02-25 20:17:28 +01:00 |
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immediate_mesh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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label_settings.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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label_settings.h
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Implmement stackable text effects on label type through label settings
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2025-04-26 20:50:20 +08:00 |
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material.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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material.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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mesh.cpp
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Decouple MeshStorage from RenderingServer
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2026-02-25 20:17:28 +01:00 |
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mesh.h
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Decouple MeshStorage from RenderingServer
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2026-02-25 20:17:28 +01:00 |
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mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
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mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
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mesh_data_tool.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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mesh_texture.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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mesh_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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multimesh.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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multimesh.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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navigation_mesh.cpp
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Cleanup _validate_property() implementations
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2026-02-23 15:05:25 +01:00 |
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navigation_mesh.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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packed_scene.cpp
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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packed_scene.h
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Supplement the case of scene instantiation for "Editable Children"
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2025-11-28 23:39:25 +08:00 |
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particle_process_material.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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particle_process_material.h
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Minimize include dependencies of display_server.h
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2026-02-17 19:45:31 +01:00 |
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physics_material.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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physics_material.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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placeholder_textures.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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placeholder_textures.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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portable_compressed_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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portable_compressed_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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resource_format_text.cpp
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Restore period in loaded node paths
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2026-01-22 01:40:28 +01:00 |
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resource_format_text.h
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Remove load_steps from resource_format_text.cpp
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2025-12-02 17:41:57 +01:00 |
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SCsub
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Pre-commit: Fix applying ruff to SCsub files
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2024-12-28 10:19:46 +01:00 |
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shader.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
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shader.cpp
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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shader.h
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Merge pull request #105701 from ColinSORourke/DrawableTexture
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2026-01-30 09:32:05 -06:00 |
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shader_include.cpp
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Merge pull request #109433 from KoBeWi/hastension
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2025-10-31 09:23:30 -05:00 |
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shader_include.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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skeleton_profile.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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skeleton_profile.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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sky.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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sky.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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sprite_frames.cpp
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Use SceneStringName in more places
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2024-12-02 14:39:16 +01:00 |
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sprite_frames.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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style_box.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
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style_box.h
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Style: Convert *.gen.inc to *.gen.h
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2026-02-05 19:47:56 -06:00 |
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style_box_flat.cpp
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Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
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2025-10-25 17:23:45 +03:00 |
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style_box_flat.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_line.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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style_box_line.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_texture.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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style_box_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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surface_tool.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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surface_tool.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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syntax_highlighter.cpp
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Add missing dictionary and array type hints
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2025-05-06 12:35:19 -07:00 |
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syntax_highlighter.h
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Style: Convert *.gen.inc to *.gen.h
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2026-02-05 19:47:56 -06:00 |
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text_file.cpp
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Remove file_access.h and script_backtrace.h includes from logger.h.
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2025-10-05 17:49:23 +09:00 |
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text_file.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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text_line.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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text_line.cpp
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[TextServer] Fix duplicated losing span info, and RID leak.
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2025-12-11 21:50:22 +02:00 |
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text_line.h
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[RTL] Use separate paragraph copy for the partially visible paragraphs.
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2025-11-05 17:51:22 +02:00 |
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text_paragraph.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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text_paragraph.cpp
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[TextServer] Fix duplicated losing span info, and RID leak.
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2025-12-11 21:50:22 +02:00 |
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text_paragraph.h
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[RTL] Use separate paragraph copy for the partially visible paragraphs.
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2025-11-05 17:51:22 +02:00 |
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texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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texture.h
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Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
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2026-01-29 15:59:29 +01:00 |
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texture_rd.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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texture_rd.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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theme.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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theme.h
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Validate theme type name input in Add Theme Type dialog
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2025-08-28 15:47:37 +08:00 |
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video_stream.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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video_stream.h
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Mark methods for various classes as required
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2025-07-30 19:24:56 +02:00 |
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visual_shader.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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visual_shader.h
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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visual_shader_nodes.compat.inc
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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visual_shader_nodes.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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visual_shader_nodes.h
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fix-refract-node
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2025-12-07 15:24:55 -06:00 |
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visual_shader_particle_nodes.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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visual_shader_particle_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
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visual_shader_sdf_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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world_2d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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world_2d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |