A number of headers in the codebase included `rendering_server.h` just for some enum definitions. This means that any change to `rendering_server.h` or one of its dependencies would trigger a massive incremental rebuild. With this change, we decouple a number of classes from `rendering_server.h`, greatly speeding up incremental rebuilds for that area. On my machine, this reduces incremental compilation time after an edit of `rendering_server.h` by 60s (from 2m57s). |
||
|---|---|---|
| .. | ||
| app_icon.png | ||
| main.cpp | ||
| main.h | ||
| main_builders.py | ||
| main_timer_sync.cpp | ||
| main_timer_sync.h | ||
| performance.compat.inc | ||
| performance.cpp | ||
| performance.h | ||
| SCsub | ||
| splash.png | ||
| steam_tracker.cpp | ||
| steam_tracker.h | ||