35 lines
1.8 KiB
Makefile
35 lines
1.8 KiB
Makefile
set export
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BUILD_NAME := "change_me"
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release_template_path_linux := `realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`
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release_template_path_windows := `realpath engine/bin/godot.windows.template_release.x86_64.llvm`
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build:
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes
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run: build
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engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
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release-linux: build
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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sed -i "s!{path}!{{release_template_path_linux}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/*
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touch build/.gitkeep
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sed -i "s!{{release_template_path_linux}}!{path}!" project/export_presets.cfg
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release-windows: build
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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sed -i "s!{path}!{{release_template_path_windows}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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touch build/.gitkeep
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sed -i "s!{{release_template_path_windows}}!{path}!" project/export_presets.cfg
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initialize-template projectname:
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed "s/change_me/{{projectname}}/" ./justfile
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mv ./modules/PROJECT ./modules/{{projectname}}
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