godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Constraints/ConstraintManager.cpp

290 lines
9.6 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Constraints/ConstraintManager.h>
#include <Jolt/Physics/Constraints/CalculateSolverSteps.h>
#include <Jolt/Physics/IslandBuilder.h>
#include <Jolt/Physics/StateRecorder.h>
#include <Jolt/Physics/PhysicsLock.h>
#include <Jolt/Core/Profiler.h>
#include <Jolt/Core/QuickSort.h>
JPH_NAMESPACE_BEGIN
void ConstraintManager::Add(Constraint **inConstraints, int inNumber)
{
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
mConstraints.reserve(mConstraints.size() + inNumber);
for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
{
Constraint *constraint = *c;
// Assume this constraint has not been added yet
JPH_ASSERT(constraint->mConstraintIndex == Constraint::cInvalidConstraintIndex);
// Add to the list
constraint->mConstraintIndex = uint32(mConstraints.size());
mConstraints.push_back(constraint);
}
}
void ConstraintManager::Remove(Constraint **inConstraints, int inNumber)
{
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
{
Constraint *constraint = *c;
// Reset constraint index for this constraint
uint32 this_constraint_idx = constraint->mConstraintIndex;
constraint->mConstraintIndex = Constraint::cInvalidConstraintIndex;
JPH_ASSERT(this_constraint_idx != Constraint::cInvalidConstraintIndex);
// Check if this constraint is somewhere in the middle of the constraints, in this case we need to move the last constraint to this position
uint32 last_constraint_idx = uint32(mConstraints.size() - 1);
if (this_constraint_idx < last_constraint_idx)
{
Constraint *last_constraint = mConstraints[last_constraint_idx];
last_constraint->mConstraintIndex = this_constraint_idx;
mConstraints[this_constraint_idx] = last_constraint;
}
// Pop last constraint
mConstraints.pop_back();
}
}
Constraints ConstraintManager::GetConstraints() const
{
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
Constraints copy = mConstraints;
return copy;
}
void ConstraintManager::GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const
{
JPH_PROFILE_FUNCTION();
JPH_ASSERT(inEndConstraintIdx <= mConstraints.size());
uint32 num_active_constraints = 0;
for (uint32 constraint_idx = inStartConstraintIdx; constraint_idx < inEndConstraintIdx; ++constraint_idx)
{
Constraint *c = mConstraints[constraint_idx];
JPH_ASSERT(c->mConstraintIndex == constraint_idx);
if (c->IsActive())
{
*(outActiveConstraints++) = c;
num_active_constraints++;
}
}
outNumActiveConstraints = num_active_constraints;
}
void ConstraintManager::sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
{
JPH_PROFILE_FUNCTION();
for (uint32 constraint_idx = 0; constraint_idx < inNumActiveConstraints; ++constraint_idx)
{
Constraint *c = inActiveConstraints[constraint_idx];
c->BuildIslands(constraint_idx, ioBuilder, inBodyManager);
}
}
void ConstraintManager::sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd)
{
JPH_PROFILE_FUNCTION();
QuickSort(inConstraintIdxBegin, inConstraintIdxEnd, [inActiveConstraints](uint32 inLHS, uint32 inRHS) {
const Constraint *lhs = inActiveConstraints[inLHS];
const Constraint *rhs = inActiveConstraints[inRHS];
if (lhs->GetConstraintPriority() != rhs->GetConstraintPriority())
return lhs->GetConstraintPriority() < rhs->GetConstraintPriority();
return lhs->mConstraintIndex < rhs->mConstraintIndex;
});
}
void ConstraintManager::sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime)
{
JPH_PROFILE_FUNCTION();
for (Constraint **c = inActiveConstraints, **c_end = inActiveConstraints + inNumActiveConstraints; c < c_end; ++c)
(*c)->SetupVelocityConstraint(inDeltaTime);
}
template <class ConstraintCallback>
void ConstraintManager::sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback)
{
JPH_PROFILE_FUNCTION();
for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
{
Constraint *c = inActiveConstraints[*constraint_idx];
ioCallback(c);
c->WarmStartVelocityConstraint(inWarmStartImpulseRatio);
}
}
// Specialize for the two constraint callback types
template void ConstraintManager::sWarmStartVelocityConstraints<CalculateSolverSteps>(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, CalculateSolverSteps &ioCallback);
template void ConstraintManager::sWarmStartVelocityConstraints<DummyCalculateSolverSteps>(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, DummyCalculateSolverSteps &ioCallback);
bool ConstraintManager::sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime)
{
JPH_PROFILE_FUNCTION();
bool any_impulse_applied = false;
for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
{
Constraint *c = inActiveConstraints[*constraint_idx];
any_impulse_applied |= c->SolveVelocityConstraint(inDeltaTime);
}
return any_impulse_applied;
}
bool ConstraintManager::sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte)
{
JPH_PROFILE_FUNCTION();
bool any_impulse_applied = false;
for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
{
Constraint *c = inActiveConstraints[*constraint_idx];
any_impulse_applied |= c->SolvePositionConstraint(inDeltaTime, inBaumgarte);
}
return any_impulse_applied;
}
#ifdef JPH_DEBUG_RENDERER
void ConstraintManager::DrawConstraints(DebugRenderer *inRenderer) const
{
JPH_PROFILE_FUNCTION();
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
for (const Ref<Constraint> &c : mConstraints)
c->DrawConstraint(inRenderer);
}
void ConstraintManager::DrawConstraintLimits(DebugRenderer *inRenderer) const
{
JPH_PROFILE_FUNCTION();
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
for (const Ref<Constraint> &c : mConstraints)
c->DrawConstraintLimits(inRenderer);
}
void ConstraintManager::DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
{
JPH_PROFILE_FUNCTION();
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
for (const Ref<Constraint> &c : mConstraints)
c->DrawConstraintReferenceFrame(inRenderer);
}
#endif // JPH_DEBUG_RENDERER
void ConstraintManager::SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const
{
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
// Write state of constraints
if (inFilter != nullptr)
{
// Determine which constraints to save
Array<Constraint *> constraints;
constraints.reserve(mConstraints.size());
for (const Ref<Constraint> &c : mConstraints)
if (inFilter->ShouldSaveConstraint(*c))
constraints.push_back(c);
// Save them
uint32 num_constraints = (uint32)constraints.size();
inStream.Write(num_constraints);
for (const Constraint *c : constraints)
{
inStream.Write(c->mConstraintIndex);
c->SaveState(inStream);
}
}
else
{
// Save all constraints
uint32 num_constraints = (uint32)mConstraints.size();
inStream.Write(num_constraints);
for (const Ref<Constraint> &c : mConstraints)
{
inStream.Write(c->mConstraintIndex);
c->SaveState(inStream);
}
}
}
bool ConstraintManager::RestoreState(StateRecorder &inStream)
{
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
if (inStream.IsValidating())
{
// Read state of constraints
uint32 num_constraints = (uint32)mConstraints.size(); // Initialize to current value for validation
inStream.Read(num_constraints);
if (num_constraints != mConstraints.size())
{
JPH_ASSERT(false, "Cannot handle adding/removing constraints");
return false;
}
for (const Ref<Constraint> &c : mConstraints)
{
uint32 constraint_index = c->mConstraintIndex;
inStream.Read(constraint_index);
if (constraint_index != c->mConstraintIndex)
{
JPH_ASSERT(false, "Unexpected constraint index");
return false;
}
c->RestoreState(inStream);
}
}
else
{
// Not validating, use more flexible reading, read number of constraints
uint32 num_constraints = 0;
inStream.Read(num_constraints);
for (uint32 idx = 0; idx < num_constraints; ++idx)
{
uint32 constraint_index;
inStream.Read(constraint_index);
if (mConstraints.size() <= constraint_index)
{
JPH_ASSERT(false, "Restoring state for non-existing constraint");
return false;
}
mConstraints[constraint_index]->RestoreState(inStream);
}
}
return true;
}
JPH_NAMESPACE_END