godot-module-template/engine/modules/navigation_2d/nav_agent_2d.cpp
2025-04-12 18:40:44 +02:00

316 lines
9.6 KiB
C++

/**************************************************************************/
/* nav_agent_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "nav_agent_2d.h"
#include "nav_map_2d.h"
void NavAgent2D::set_avoidance_enabled(bool p_enabled) {
avoidance_enabled = p_enabled;
_update_rvo_agent_properties();
}
void NavAgent2D::_update_rvo_agent_properties() {
rvo_agent.neighborDist_ = neighbor_distance;
rvo_agent.maxNeighbors_ = max_neighbors;
rvo_agent.timeHorizon_ = time_horizon_agents;
rvo_agent.timeHorizonObst_ = time_horizon_obstacles;
rvo_agent.radius_ = radius;
rvo_agent.maxSpeed_ = max_speed;
rvo_agent.position_ = RVO2D::Vector2(position.x, position.y);
// Replacing the internal velocity directly causes major jitter / bugs due to unpredictable velocity jumps, left line here for testing.
//rvo_agent.velocity_ = RVO2D::Vector2(velocity.x, velocity.y);
rvo_agent.prefVelocity_ = RVO2D::Vector2(velocity.x, velocity.y);
rvo_agent.avoidance_layers_ = avoidance_layers;
rvo_agent.avoidance_mask_ = avoidance_mask;
rvo_agent.avoidance_priority_ = avoidance_priority;
if (map != nullptr) {
if (avoidance_enabled) {
map->set_agent_as_controlled(this);
} else {
map->remove_agent_as_controlled(this);
}
}
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_map(NavMap2D *p_map) {
if (map == p_map) {
return;
}
cancel_sync_request();
if (map) {
map->remove_agent(this);
}
map = p_map;
agent_dirty = true;
if (map) {
map->add_agent(this);
if (avoidance_enabled) {
map->set_agent_as_controlled(this);
}
request_sync();
}
}
bool NavAgent2D::is_map_changed() {
if (map) {
bool is_changed = map->get_iteration_id() != last_map_iteration_id;
last_map_iteration_id = map->get_iteration_id();
return is_changed;
} else {
return false;
}
}
void NavAgent2D::set_avoidance_callback(Callable p_callback) {
avoidance_callback = p_callback;
}
bool NavAgent2D::has_avoidance_callback() const {
return avoidance_callback.is_valid();
}
void NavAgent2D::dispatch_avoidance_callback() {
if (!avoidance_callback.is_valid()) {
return;
}
Vector3 new_velocity;
new_velocity = Vector3(rvo_agent.velocity_.x(), 0.0, rvo_agent.velocity_.y());
if (clamp_speed) {
new_velocity = new_velocity.limit_length(max_speed);
}
// Invoke the callback with the new velocity.
avoidance_callback.call(new_velocity);
}
void NavAgent2D::set_neighbor_distance(real_t p_neighbor_distance) {
neighbor_distance = p_neighbor_distance;
rvo_agent.neighborDist_ = neighbor_distance;
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_max_neighbors(int p_max_neighbors) {
max_neighbors = p_max_neighbors;
rvo_agent.maxNeighbors_ = max_neighbors;
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_time_horizon_agents(real_t p_time_horizon) {
time_horizon_agents = p_time_horizon;
rvo_agent.timeHorizon_ = time_horizon_agents;
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_time_horizon_obstacles(real_t p_time_horizon) {
time_horizon_obstacles = p_time_horizon;
rvo_agent.timeHorizonObst_ = time_horizon_obstacles;
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_radius(real_t p_radius) {
radius = p_radius;
rvo_agent.radius_ = radius;
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_max_speed(real_t p_max_speed) {
max_speed = p_max_speed;
if (avoidance_enabled) {
rvo_agent.maxSpeed_ = max_speed;
}
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_position(const Vector2 &p_position) {
position = p_position;
if (avoidance_enabled) {
rvo_agent.position_ = RVO2D::Vector2(p_position.x, p_position.y);
}
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_target_position(const Vector2 &p_target_position) {
target_position = p_target_position;
}
void NavAgent2D::set_velocity(const Vector2 &p_velocity) {
// Sets the "wanted" velocity for an agent as a suggestion
// This velocity is not guaranteed, RVO simulation will only try to fulfill it
velocity = p_velocity;
if (avoidance_enabled) {
rvo_agent.prefVelocity_ = RVO2D::Vector2(velocity.x, velocity.y);
}
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_velocity_forced(const Vector2 &p_velocity) {
// This function replaces the internal rvo simulation velocity
// should only be used after the agent was teleported
// as it destroys consistency in movement in cramped situations
// use velocity instead to update with a safer "suggestion"
velocity_forced = p_velocity;
if (avoidance_enabled) {
rvo_agent.velocity_ = RVO2D::Vector2(p_velocity.x, p_velocity.y);
}
agent_dirty = true;
request_sync();
}
void NavAgent2D::update() {
// Updates this agent with the calculated results from the rvo simulation
if (avoidance_enabled) {
velocity = Vector2(rvo_agent.velocity_.x(), rvo_agent.velocity_.y());
}
}
void NavAgent2D::set_avoidance_mask(uint32_t p_mask) {
avoidance_mask = p_mask;
rvo_agent.avoidance_mask_ = avoidance_mask;
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_avoidance_layers(uint32_t p_layers) {
avoidance_layers = p_layers;
rvo_agent.avoidance_layers_ = avoidance_layers;
agent_dirty = true;
request_sync();
}
void NavAgent2D::set_avoidance_priority(real_t p_priority) {
ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive.");
ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive.");
avoidance_priority = p_priority;
rvo_agent.avoidance_priority_ = avoidance_priority;
agent_dirty = true;
request_sync();
}
bool NavAgent2D::is_dirty() const {
return agent_dirty;
}
void NavAgent2D::sync() {
agent_dirty = false;
}
const Dictionary NavAgent2D::get_avoidance_data() const {
// Returns debug data from RVO simulation internals of this agent.
Dictionary _avoidance_data;
_avoidance_data["max_neighbors"] = int(rvo_agent.maxNeighbors_);
_avoidance_data["max_speed"] = float(rvo_agent.maxSpeed_);
_avoidance_data["neighbor_distance"] = float(rvo_agent.neighborDist_);
_avoidance_data["new_velocity"] = Vector2(rvo_agent.newVelocity_.x(), rvo_agent.newVelocity_.y());
_avoidance_data["velocity"] = Vector2(rvo_agent.velocity_.x(), rvo_agent.velocity_.y());
_avoidance_data["position"] = Vector2(rvo_agent.position_.x(), rvo_agent.position_.y());
_avoidance_data["preferred_velocity"] = Vector2(rvo_agent.prefVelocity_.x(), rvo_agent.prefVelocity_.y());
_avoidance_data["radius"] = float(rvo_agent.radius_);
_avoidance_data["time_horizon_agents"] = float(rvo_agent.timeHorizon_);
_avoidance_data["time_horizon_obstacles"] = float(rvo_agent.timeHorizonObst_);
_avoidance_data["avoidance_layers"] = int(rvo_agent.avoidance_layers_);
_avoidance_data["avoidance_mask"] = int(rvo_agent.avoidance_mask_);
_avoidance_data["avoidance_priority"] = float(rvo_agent.avoidance_priority_);
return _avoidance_data;
}
void NavAgent2D::set_paused(bool p_paused) {
if (paused == p_paused) {
return;
}
paused = p_paused;
if (map) {
if (paused) {
map->remove_agent_as_controlled(this);
} else {
map->set_agent_as_controlled(this);
}
}
}
bool NavAgent2D::get_paused() const {
return paused;
}
void NavAgent2D::request_sync() {
if (map && !sync_dirty_request_list_element.in_list()) {
map->add_agent_sync_dirty_request(&sync_dirty_request_list_element);
}
}
void NavAgent2D::cancel_sync_request() {
if (map && sync_dirty_request_list_element.in_list()) {
map->remove_agent_sync_dirty_request(&sync_dirty_request_list_element);
}
}
NavAgent2D::NavAgent2D() :
sync_dirty_request_list_element(this) {
}
NavAgent2D::~NavAgent2D() {
cancel_sync_request();
}