1407 lines
45 KiB
C++
1407 lines
45 KiB
C++
/**************************************************************************/
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/* godot_navigation_server_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "godot_navigation_server_2d.h"
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#include "core/os/mutex.h"
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#include "scene/main/node.h"
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#ifdef CLIPPER2_ENABLED
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#include "nav_mesh_generator_2d.h"
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#endif // CLIPPER2_ENABLED
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#define COMMAND_1(F_NAME, T_0, D_0) \
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struct MERGE(F_NAME, _command_2d) : public SetCommand2D { \
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T_0 d_0; \
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MERGE(F_NAME, _command_2d) \
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(T_0 p_d_0) : \
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d_0(p_d_0) {} \
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virtual void exec(GodotNavigationServer2D *p_server) override { \
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p_server->MERGE(_cmd_, F_NAME)(d_0); \
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} \
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}; \
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void GodotNavigationServer2D::F_NAME(T_0 D_0) { \
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auto cmd = memnew(MERGE(F_NAME, _command_2d)( \
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D_0)); \
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add_command(cmd); \
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} \
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void GodotNavigationServer2D::MERGE(_cmd_, F_NAME)(T_0 D_0)
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#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
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struct MERGE(F_NAME, _command_2d) : public SetCommand2D { \
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T_0 d_0; \
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T_1 d_1; \
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MERGE(F_NAME, _command_2d) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1) : \
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d_0(p_d_0), \
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d_1(p_d_1) {} \
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virtual void exec(GodotNavigationServer2D *p_server) override { \
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p_server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
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} \
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}; \
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void GodotNavigationServer2D::F_NAME(T_0 D_0, T_1 D_1) { \
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auto cmd = memnew(MERGE(F_NAME, _command_2d)( \
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D_0, \
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D_1)); \
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add_command(cmd); \
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} \
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void GodotNavigationServer2D::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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void GodotNavigationServer2D::init() {
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#ifdef CLIPPER2_ENABLED
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navmesh_generator_2d = memnew(NavMeshGenerator2D);
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ERR_FAIL_NULL_MSG(navmesh_generator_2d, "Failed to init NavMeshGenerator2D.");
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RWLockRead read_lock(geometry_parser_rwlock);
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navmesh_generator_2d->set_generator_parsers(generator_parsers);
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#endif // CLIPPER2_ENABLED
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// TODO
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}
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void GodotNavigationServer2D::sync() {
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#ifdef CLIPPER2_ENABLED
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if (navmesh_generator_2d) {
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navmesh_generator_2d->sync();
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}
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#endif // CLIPPER2_ENABLED
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// TODO
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}
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void GodotNavigationServer2D::finish() {
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#ifdef CLIPPER2_ENABLED
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if (navmesh_generator_2d) {
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navmesh_generator_2d->finish();
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memdelete(navmesh_generator_2d);
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navmesh_generator_2d = nullptr;
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}
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#endif // CLIPPER2_ENABLED
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// TODO
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}
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void GodotNavigationServer2D::parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
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ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
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ERR_FAIL_COND_MSG(p_navigation_mesh.is_null(), "Invalid navigation polygon.");
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ERR_FAIL_NULL_MSG(p_root_node, "No parsing root node specified.");
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ERR_FAIL_COND_MSG(!p_root_node->is_inside_tree(), "The root node needs to be inside the SceneTree.");
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#ifdef CLIPPER2_ENABLED
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ERR_FAIL_NULL(NavMeshGenerator2D::get_singleton());
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NavMeshGenerator2D::get_singleton()->parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node, p_callback);
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#endif // CLIPPER2_ENABLED
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}
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void GodotNavigationServer2D::bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback) {
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ERR_FAIL_COND_MSG(p_navigation_mesh.is_null(), "Invalid navigation polygon.");
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ERR_FAIL_COND_MSG(p_source_geometry_data.is_null(), "Invalid NavigationMeshSourceGeometryData2D.");
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#ifdef CLIPPER2_ENABLED
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ERR_FAIL_NULL(NavMeshGenerator2D::get_singleton());
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NavMeshGenerator2D::get_singleton()->bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
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#endif // CLIPPER2_ENABLED
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}
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void GodotNavigationServer2D::bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback) {
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ERR_FAIL_COND_MSG(p_navigation_mesh.is_null(), "Invalid navigation mesh.");
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ERR_FAIL_COND_MSG(p_source_geometry_data.is_null(), "Invalid NavigationMeshSourceGeometryData2D.");
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#ifdef CLIPPER2_ENABLED
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ERR_FAIL_NULL(NavMeshGenerator2D::get_singleton());
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NavMeshGenerator2D::get_singleton()->bake_from_source_geometry_data_async(p_navigation_mesh, p_source_geometry_data, p_callback);
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#endif // CLIPPER2_ENABLED
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}
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bool GodotNavigationServer2D::is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const {
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#ifdef CLIPPER2_ENABLED
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return NavMeshGenerator2D::get_singleton()->is_baking(p_navigation_polygon);
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#else
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return false;
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#endif
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}
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Vector<Vector2> GodotNavigationServer2D::simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) {
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if (p_path.size() <= 2) {
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return p_path;
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}
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p_epsilon = MAX(0.0, p_epsilon);
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LocalVector<Vector2> source_path;
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{
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source_path.resize(p_path.size());
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const Vector2 *r = p_path.ptr();
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for (uint32_t i = 0; i < p_path.size(); i++) {
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source_path[i] = r[i];
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}
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}
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LocalVector<uint32_t> simplified_path_indices = NavMeshQueries2D::get_simplified_path_indices(source_path, p_epsilon);
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uint32_t index_count = simplified_path_indices.size();
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Vector<Vector2> simplified_path;
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{
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simplified_path.resize(index_count);
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Vector2 *w = simplified_path.ptrw();
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const Vector2 *r = source_path.ptr();
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for (uint32_t i = 0; i < index_count; i++) {
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w[i] = r[simplified_path_indices[i]];
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}
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}
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return simplified_path;
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}
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GodotNavigationServer2D::GodotNavigationServer2D() {}
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GodotNavigationServer2D::~GodotNavigationServer2D() {
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flush_queries();
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}
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void GodotNavigationServer2D::add_command(SetCommand2D *p_command) {
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MutexLock lock(commands_mutex);
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commands.push_back(p_command);
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}
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TypedArray<RID> GodotNavigationServer2D::get_maps() const {
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TypedArray<RID> all_map_rids;
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List<RID> maps_owned;
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map_owner.get_owned_list(&maps_owned);
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if (maps_owned.size()) {
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for (const RID &E : maps_owned) {
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all_map_rids.push_back(E);
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}
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}
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return all_map_rids;
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}
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TypedArray<RID> GodotNavigationServer2D::map_get_links(RID p_map) const {
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TypedArray<RID> link_rids;
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, link_rids);
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const LocalVector<NavLink2D *> &links = map->get_links();
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link_rids.resize(links.size());
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for (uint32_t i = 0; i < links.size(); i++) {
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link_rids[i] = links[i]->get_self();
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}
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return link_rids;
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}
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TypedArray<RID> GodotNavigationServer2D::map_get_regions(RID p_map) const {
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TypedArray<RID> regions_rids;
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, regions_rids);
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const LocalVector<NavRegion2D *> ®ions = map->get_regions();
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regions_rids.resize(regions.size());
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for (uint32_t i = 0; i < regions.size(); i++) {
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regions_rids[i] = regions[i]->get_self();
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}
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return regions_rids;
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}
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TypedArray<RID> GodotNavigationServer2D::map_get_agents(RID p_map) const {
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TypedArray<RID> agents_rids;
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, agents_rids);
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const LocalVector<NavAgent2D *> &agents = map->get_agents();
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agents_rids.resize(agents.size());
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for (uint32_t i = 0; i < agents.size(); i++) {
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agents_rids[i] = agents[i]->get_self();
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}
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return agents_rids;
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}
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TypedArray<RID> GodotNavigationServer2D::map_get_obstacles(RID p_map) const {
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TypedArray<RID> obstacles_rids;
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, obstacles_rids);
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const LocalVector<NavObstacle2D *> obstacles = map->get_obstacles();
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obstacles_rids.resize(obstacles.size());
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for (uint32_t i = 0; i < obstacles.size(); i++) {
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obstacles_rids[i] = obstacles[i]->get_self();
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}
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return obstacles_rids;
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}
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RID GodotNavigationServer2D::region_get_map(RID p_region) const {
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NavRegion2D *region = region_owner.get_or_null(p_region);
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ERR_FAIL_NULL_V(region, RID());
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if (region->get_map()) {
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return region->get_map()->get_self();
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}
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return RID();
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}
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RID GodotNavigationServer2D::agent_get_map(RID p_agent) const {
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NavAgent2D *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_NULL_V(agent, RID());
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if (agent->get_map()) {
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return agent->get_map()->get_self();
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}
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return RID();
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}
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RID GodotNavigationServer2D::map_create() {
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MutexLock lock(operations_mutex);
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RID rid = map_owner.make_rid();
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NavMap2D *map = map_owner.get_or_null(rid);
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map->set_self(rid);
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return rid;
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}
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COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL(map);
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if (p_active) {
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if (!map_is_active(p_map)) {
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active_maps.push_back(map);
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active_maps_iteration_id.push_back(map->get_iteration_id());
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}
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} else {
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int map_index = active_maps.find(map);
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ERR_FAIL_COND(map_index < 0);
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active_maps.remove_at(map_index);
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active_maps_iteration_id.remove_at(map_index);
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}
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}
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bool GodotNavigationServer2D::map_is_active(RID p_map) const {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, false);
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return active_maps.has(map);
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}
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void GodotNavigationServer2D::map_force_update(RID p_map) {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL(map);
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flush_queries();
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map->sync();
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}
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uint32_t GodotNavigationServer2D::map_get_iteration_id(RID p_map) const {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, 0);
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return map->get_iteration_id();
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}
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COMMAND_2(map_set_use_async_iterations, RID, p_map, bool, p_enabled) {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL(map);
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map->set_use_async_iterations(p_enabled);
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}
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bool GodotNavigationServer2D::map_get_use_async_iterations(RID p_map) const {
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, false);
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return map->get_use_async_iterations();
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}
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COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL(map);
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map->set_cell_size(p_cell_size);
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}
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real_t GodotNavigationServer2D::map_get_cell_size(RID p_map) const {
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, 0);
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return map->get_cell_size();
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}
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COMMAND_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled) {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL(map);
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map->set_use_edge_connections(p_enabled);
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}
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bool GodotNavigationServer2D::map_get_use_edge_connections(RID p_map) const {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, false);
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return map->get_use_edge_connections();
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}
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COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin) {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL(map);
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map->set_edge_connection_margin(p_connection_margin);
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}
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real_t GodotNavigationServer2D::map_get_edge_connection_margin(RID p_map) const {
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, 0);
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return map->get_edge_connection_margin();
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}
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COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius) {
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NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL(map);
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map->set_link_connection_radius(p_connection_radius);
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}
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real_t GodotNavigationServer2D::map_get_link_connection_radius(RID p_map) const {
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, 0);
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return map->get_link_connection_radius();
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}
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Vector<Vector2> GodotNavigationServer2D::map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers) {
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, Vector<Vector2>());
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Ref<NavigationPathQueryParameters2D> query_parameters;
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query_parameters.instantiate();
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query_parameters->set_map(p_map);
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query_parameters->set_start_position(p_origin);
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query_parameters->set_target_position(p_destination);
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query_parameters->set_navigation_layers(p_navigation_layers);
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query_parameters->set_pathfinding_algorithm(NavigationPathQueryParameters2D::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR);
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query_parameters->set_path_postprocessing(NavigationPathQueryParameters2D::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL);
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if (!p_optimize) {
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query_parameters->set_path_postprocessing(NavigationPathQueryParameters2D::PATH_POSTPROCESSING_EDGECENTERED);
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}
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Ref<NavigationPathQueryResult2D> query_result;
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query_result.instantiate();
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query_path(query_parameters, query_result);
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return query_result->get_path();
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}
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Vector2 GodotNavigationServer2D::map_get_closest_point(RID p_map, const Vector2 &p_point) const {
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, Vector2());
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return map->get_closest_point(p_point);
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}
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RID GodotNavigationServer2D::map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const {
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const NavMap2D *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, RID());
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return map->get_closest_point_owner(p_point);
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}
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Vector2 GodotNavigationServer2D::map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const {
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const NavMap2D *map = map_owner.get_or_null(p_map);
|
|
ERR_FAIL_NULL_V(map, Vector2());
|
|
|
|
return map->get_random_point(p_navigation_layers, p_uniformly);
|
|
}
|
|
|
|
RID GodotNavigationServer2D::region_create() {
|
|
MutexLock lock(operations_mutex);
|
|
|
|
RID rid = region_owner.make_rid();
|
|
NavRegion2D *reg = region_owner.get_or_null(rid);
|
|
reg->set_self(rid);
|
|
return rid;
|
|
}
|
|
|
|
COMMAND_2(region_set_enabled, RID, p_region, bool, p_enabled) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
|
|
region->set_enabled(p_enabled);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::region_get_enabled(RID p_region) const {
|
|
const NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, false);
|
|
|
|
return region->get_enabled();
|
|
}
|
|
|
|
COMMAND_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
|
|
region->set_use_edge_connections(p_enabled);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::region_get_use_edge_connections(RID p_region) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, false);
|
|
|
|
return region->get_use_edge_connections();
|
|
}
|
|
|
|
COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
ERR_FAIL_COND(p_enter_cost < 0.0);
|
|
|
|
region->set_enter_cost(p_enter_cost);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::region_get_enter_cost(RID p_region) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, 0);
|
|
|
|
return region->get_enter_cost();
|
|
}
|
|
|
|
COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
ERR_FAIL_COND(p_travel_cost < 0.0);
|
|
|
|
region->set_travel_cost(p_travel_cost);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::region_get_travel_cost(RID p_region) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, 0);
|
|
|
|
return region->get_travel_cost();
|
|
}
|
|
|
|
COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
|
|
region->set_owner_id(p_owner_id);
|
|
}
|
|
|
|
ObjectID GodotNavigationServer2D::region_get_owner_id(RID p_region) const {
|
|
const NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, ObjectID());
|
|
|
|
return region->get_owner_id();
|
|
}
|
|
|
|
bool GodotNavigationServer2D::region_owns_point(RID p_region, const Vector2 &p_point) const {
|
|
const NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, false);
|
|
|
|
if (region->get_map()) {
|
|
RID closest_point_owner = map_get_closest_point_owner(region->get_map()->get_self(), p_point);
|
|
return closest_point_owner == region->get_self();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
COMMAND_2(region_set_map, RID, p_region, RID, p_map) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
|
|
NavMap2D *map = map_owner.get_or_null(p_map);
|
|
|
|
region->set_map(map);
|
|
}
|
|
|
|
COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
|
|
region->set_navigation_layers(p_navigation_layers);
|
|
}
|
|
|
|
uint32_t GodotNavigationServer2D::region_get_navigation_layers(RID p_region) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, 0);
|
|
|
|
return region->get_navigation_layers();
|
|
}
|
|
|
|
COMMAND_2(region_set_transform, RID, p_region, Transform2D, p_transform) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
|
|
region->set_transform(p_transform);
|
|
}
|
|
|
|
Transform2D GodotNavigationServer2D::region_get_transform(RID p_region) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, Transform2D());
|
|
|
|
return region->get_transform();
|
|
}
|
|
|
|
void GodotNavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL(region);
|
|
|
|
region->set_navigation_polygon(p_navigation_polygon);
|
|
}
|
|
|
|
int GodotNavigationServer2D::region_get_connections_count(RID p_region) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, 0);
|
|
NavMap2D *map = region->get_map();
|
|
if (map) {
|
|
return map->get_region_connections_count(region);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, Vector2());
|
|
NavMap2D *map = region->get_map();
|
|
if (map) {
|
|
return map->get_region_connection_pathway_start(region, p_connection_id);
|
|
}
|
|
return Vector2();
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
|
|
NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, Vector2());
|
|
NavMap2D *map = region->get_map();
|
|
if (map) {
|
|
return map->get_region_connection_pathway_end(region, p_connection_id);
|
|
}
|
|
return Vector2();
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::region_get_closest_point(RID p_region, const Vector2 &p_point) const {
|
|
const NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, Vector2());
|
|
|
|
return region->get_closest_point_info(p_point).point;
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
|
|
const NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, Vector2());
|
|
|
|
return region->get_random_point(p_navigation_layers, p_uniformly);
|
|
}
|
|
|
|
Rect2 GodotNavigationServer2D::region_get_bounds(RID p_region) const {
|
|
const NavRegion2D *region = region_owner.get_or_null(p_region);
|
|
ERR_FAIL_NULL_V(region, Rect2());
|
|
|
|
return region->get_bounds();
|
|
}
|
|
|
|
RID GodotNavigationServer2D::link_create() {
|
|
MutexLock lock(operations_mutex);
|
|
|
|
RID rid = link_owner.make_rid();
|
|
NavLink2D *link = link_owner.get_or_null(rid);
|
|
link->set_self(rid);
|
|
return rid;
|
|
}
|
|
|
|
COMMAND_2(link_set_map, RID, p_link, RID, p_map) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
NavMap2D *map = map_owner.get_or_null(p_map);
|
|
|
|
link->set_map(map);
|
|
}
|
|
|
|
RID GodotNavigationServer2D::link_get_map(const RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, RID());
|
|
|
|
if (link->get_map()) {
|
|
return link->get_map()->get_self();
|
|
}
|
|
return RID();
|
|
}
|
|
|
|
COMMAND_2(link_set_enabled, RID, p_link, bool, p_enabled) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_enabled(p_enabled);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::link_get_enabled(RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, false);
|
|
|
|
return link->get_enabled();
|
|
}
|
|
|
|
COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_bidirectional(p_bidirectional);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::link_is_bidirectional(RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, false);
|
|
|
|
return link->is_bidirectional();
|
|
}
|
|
|
|
COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_navigation_layers(p_navigation_layers);
|
|
}
|
|
|
|
uint32_t GodotNavigationServer2D::link_get_navigation_layers(const RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, 0);
|
|
|
|
return link->get_navigation_layers();
|
|
}
|
|
|
|
COMMAND_2(link_set_start_position, RID, p_link, Vector2, p_position) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_start_position(p_position);
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::link_get_start_position(RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, Vector2());
|
|
|
|
return link->get_start_position();
|
|
}
|
|
|
|
COMMAND_2(link_set_end_position, RID, p_link, Vector2, p_position) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_end_position(p_position);
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::link_get_end_position(RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, Vector2());
|
|
|
|
return link->get_end_position();
|
|
}
|
|
|
|
COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_enter_cost(p_enter_cost);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::link_get_enter_cost(const RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, 0);
|
|
|
|
return link->get_enter_cost();
|
|
}
|
|
|
|
COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_travel_cost(p_travel_cost);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::link_get_travel_cost(const RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, 0);
|
|
|
|
return link->get_travel_cost();
|
|
}
|
|
|
|
COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id) {
|
|
NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL(link);
|
|
|
|
link->set_owner_id(p_owner_id);
|
|
}
|
|
|
|
ObjectID GodotNavigationServer2D::link_get_owner_id(RID p_link) const {
|
|
const NavLink2D *link = link_owner.get_or_null(p_link);
|
|
ERR_FAIL_NULL_V(link, ObjectID());
|
|
|
|
return link->get_owner_id();
|
|
}
|
|
|
|
RID GodotNavigationServer2D::agent_create() {
|
|
MutexLock lock(operations_mutex);
|
|
|
|
RID rid = agent_owner.make_rid();
|
|
NavAgent2D *agent = agent_owner.get_or_null(rid);
|
|
agent->set_self(rid);
|
|
return rid;
|
|
}
|
|
|
|
COMMAND_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_avoidance_enabled(p_enabled);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::agent_get_avoidance_enabled(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, false);
|
|
|
|
return agent->is_avoidance_enabled();
|
|
}
|
|
|
|
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
NavMap2D *map = map_owner.get_or_null(p_map);
|
|
|
|
agent->set_map(map);
|
|
}
|
|
|
|
COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_neighbor_distance(p_distance);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::agent_get_neighbor_distance(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_neighbor_distance();
|
|
}
|
|
|
|
COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_max_neighbors(p_count);
|
|
}
|
|
|
|
int GodotNavigationServer2D::agent_get_max_neighbors(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_max_neighbors();
|
|
}
|
|
|
|
COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon) {
|
|
ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizon must be positive.");
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_time_horizon_agents(p_time_horizon);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::agent_get_time_horizon_agents(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_time_horizon_agents();
|
|
}
|
|
|
|
COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon) {
|
|
ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizon must be positive.");
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_time_horizon_obstacles(p_time_horizon);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::agent_get_time_horizon_obstacles(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_time_horizon_obstacles();
|
|
}
|
|
|
|
COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) {
|
|
ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_radius(p_radius);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::agent_get_radius(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_radius();
|
|
}
|
|
|
|
COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) {
|
|
ERR_FAIL_COND_MSG(p_max_speed < 0.0, "Max speed must be positive.");
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_max_speed(p_max_speed);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::agent_get_max_speed(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_max_speed();
|
|
}
|
|
|
|
COMMAND_2(agent_set_velocity_forced, RID, p_agent, Vector2, p_velocity) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_velocity_forced(p_velocity);
|
|
}
|
|
|
|
COMMAND_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_velocity(p_velocity);
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::agent_get_velocity(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, Vector2());
|
|
|
|
return agent->get_velocity();
|
|
}
|
|
|
|
COMMAND_2(agent_set_position, RID, p_agent, Vector2, p_position) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_position(p_position);
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::agent_get_position(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, Vector2());
|
|
|
|
return agent->get_position();
|
|
}
|
|
|
|
bool GodotNavigationServer2D::agent_is_map_changed(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, false);
|
|
|
|
return agent->is_map_changed();
|
|
}
|
|
|
|
COMMAND_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_avoidance_callback(p_callback);
|
|
|
|
if (agent->get_map()) {
|
|
if (p_callback.is_valid()) {
|
|
agent->get_map()->set_agent_as_controlled(agent);
|
|
} else {
|
|
agent->get_map()->remove_agent_as_controlled(agent);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GodotNavigationServer2D::agent_has_avoidance_callback(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, false);
|
|
|
|
return agent->has_avoidance_callback();
|
|
}
|
|
|
|
COMMAND_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
agent->set_avoidance_layers(p_layers);
|
|
}
|
|
|
|
uint32_t GodotNavigationServer2D::agent_get_avoidance_layers(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_avoidance_layers();
|
|
}
|
|
|
|
COMMAND_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
agent->set_avoidance_mask(p_mask);
|
|
}
|
|
|
|
uint32_t GodotNavigationServer2D::agent_get_avoidance_mask(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_avoidance_mask();
|
|
}
|
|
|
|
COMMAND_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority) {
|
|
ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive.");
|
|
ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive.");
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
agent->set_avoidance_priority(p_priority);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::agent_get_avoidance_priority(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, 0);
|
|
|
|
return agent->get_avoidance_priority();
|
|
}
|
|
|
|
COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL(agent);
|
|
|
|
agent->set_paused(p_paused);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::agent_get_paused(RID p_agent) const {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_agent);
|
|
ERR_FAIL_NULL_V(agent, false);
|
|
|
|
return agent->get_paused();
|
|
}
|
|
|
|
RID GodotNavigationServer2D::obstacle_create() {
|
|
MutexLock lock(operations_mutex);
|
|
|
|
RID rid = obstacle_owner.make_rid();
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(rid);
|
|
obstacle->set_self(rid);
|
|
|
|
RID agent_rid = agent_owner.make_rid();
|
|
NavAgent2D *agent = agent_owner.get_or_null(agent_rid);
|
|
agent->set_self(agent_rid);
|
|
|
|
obstacle->set_agent(agent);
|
|
|
|
return rid;
|
|
}
|
|
|
|
COMMAND_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
|
|
obstacle->set_avoidance_enabled(p_enabled);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::obstacle_get_avoidance_enabled(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, false);
|
|
|
|
return obstacle->is_avoidance_enabled();
|
|
}
|
|
|
|
COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
|
|
NavMap2D *map = map_owner.get_or_null(p_map);
|
|
|
|
obstacle->set_map(map);
|
|
}
|
|
|
|
RID GodotNavigationServer2D::obstacle_get_map(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, RID());
|
|
if (obstacle->get_map()) {
|
|
return obstacle->get_map()->get_self();
|
|
}
|
|
return RID();
|
|
}
|
|
|
|
COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
|
|
obstacle->set_paused(p_paused);
|
|
}
|
|
|
|
bool GodotNavigationServer2D::obstacle_get_paused(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, false);
|
|
|
|
return obstacle->get_paused();
|
|
}
|
|
|
|
COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius) {
|
|
ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
|
|
obstacle->set_radius(p_radius);
|
|
}
|
|
|
|
real_t GodotNavigationServer2D::obstacle_get_radius(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, 0);
|
|
|
|
return obstacle->get_radius();
|
|
}
|
|
|
|
COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector2, p_velocity) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
|
|
obstacle->set_velocity(p_velocity);
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::obstacle_get_velocity(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, Vector2());
|
|
|
|
return obstacle->get_velocity();
|
|
}
|
|
|
|
COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector2, p_position) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
obstacle->set_position(p_position);
|
|
}
|
|
|
|
Vector2 GodotNavigationServer2D::obstacle_get_position(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, Vector2());
|
|
|
|
return obstacle->get_position();
|
|
}
|
|
|
|
COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
obstacle->set_avoidance_layers(p_layers);
|
|
}
|
|
|
|
uint32_t GodotNavigationServer2D::obstacle_get_avoidance_layers(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, 0);
|
|
|
|
return obstacle->get_avoidance_layers();
|
|
}
|
|
|
|
void GodotNavigationServer2D::obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL(obstacle);
|
|
obstacle->set_vertices(p_vertices);
|
|
}
|
|
|
|
Vector<Vector2> GodotNavigationServer2D::obstacle_get_vertices(RID p_obstacle) const {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_obstacle);
|
|
ERR_FAIL_NULL_V(obstacle, Vector<Vector2>());
|
|
|
|
return obstacle->get_vertices();
|
|
}
|
|
|
|
void GodotNavigationServer2D::flush_queries() {
|
|
MutexLock lock(commands_mutex);
|
|
MutexLock lock2(operations_mutex);
|
|
|
|
for (SetCommand2D *command : commands) {
|
|
command->exec(this);
|
|
memdelete(command);
|
|
}
|
|
commands.clear();
|
|
}
|
|
|
|
COMMAND_1(free, RID, p_object) {
|
|
if (geometry_parser_owner.owns(p_object)) {
|
|
RWLockWrite write_lock(geometry_parser_rwlock);
|
|
|
|
NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(p_object);
|
|
ERR_FAIL_NULL(parser);
|
|
|
|
generator_parsers.erase(parser);
|
|
#ifndef CLIPPER2_ENABLED
|
|
NavMeshGenerator2D::get_singleton()->set_generator_parsers(generator_parsers);
|
|
#endif
|
|
geometry_parser_owner.free(parser->self);
|
|
return;
|
|
}
|
|
if (map_owner.owns(p_object)) {
|
|
NavMap2D *map = map_owner.get_or_null(p_object);
|
|
|
|
// Removes any assigned region.
|
|
for (NavRegion2D *region : map->get_regions()) {
|
|
map->remove_region(region);
|
|
region->set_map(nullptr);
|
|
}
|
|
|
|
// Removes any assigned links.
|
|
for (NavLink2D *link : map->get_links()) {
|
|
map->remove_link(link);
|
|
link->set_map(nullptr);
|
|
}
|
|
|
|
// Remove any assigned agent.
|
|
for (NavAgent2D *agent : map->get_agents()) {
|
|
map->remove_agent(agent);
|
|
agent->set_map(nullptr);
|
|
}
|
|
|
|
// Remove any assigned obstacles.
|
|
for (NavObstacle2D *obstacle : map->get_obstacles()) {
|
|
map->remove_obstacle(obstacle);
|
|
obstacle->set_map(nullptr);
|
|
}
|
|
|
|
int map_index = active_maps.find(map);
|
|
if (map_index >= 0) {
|
|
active_maps.remove_at(map_index);
|
|
active_maps_iteration_id.remove_at(map_index);
|
|
}
|
|
map_owner.free(p_object);
|
|
|
|
} else if (region_owner.owns(p_object)) {
|
|
NavRegion2D *region = region_owner.get_or_null(p_object);
|
|
|
|
// Removes this region from the map if assigned.
|
|
if (region->get_map() != nullptr) {
|
|
region->get_map()->remove_region(region);
|
|
region->set_map(nullptr);
|
|
}
|
|
|
|
region_owner.free(p_object);
|
|
|
|
} else if (link_owner.owns(p_object)) {
|
|
NavLink2D *link = link_owner.get_or_null(p_object);
|
|
|
|
// Removes this link from the map if assigned.
|
|
if (link->get_map() != nullptr) {
|
|
link->get_map()->remove_link(link);
|
|
link->set_map(nullptr);
|
|
}
|
|
|
|
link_owner.free(p_object);
|
|
|
|
} else if (agent_owner.owns(p_object)) {
|
|
internal_free_agent(p_object);
|
|
|
|
} else if (obstacle_owner.owns(p_object)) {
|
|
internal_free_obstacle(p_object);
|
|
|
|
} else {
|
|
ERR_PRINT("Attempted to free a NavigationServer RID that did not exist (or was already freed).");
|
|
}
|
|
}
|
|
|
|
void GodotNavigationServer2D::internal_free_agent(RID p_object) {
|
|
NavAgent2D *agent = agent_owner.get_or_null(p_object);
|
|
if (agent) {
|
|
if (agent->get_map() != nullptr) {
|
|
agent->get_map()->remove_agent(agent);
|
|
agent->set_map(nullptr);
|
|
}
|
|
agent_owner.free(p_object);
|
|
}
|
|
}
|
|
|
|
void GodotNavigationServer2D::internal_free_obstacle(RID p_object) {
|
|
NavObstacle2D *obstacle = obstacle_owner.get_or_null(p_object);
|
|
if (obstacle) {
|
|
NavAgent2D *obstacle_agent = obstacle->get_agent();
|
|
if (obstacle_agent) {
|
|
RID _agent_rid = obstacle_agent->get_self();
|
|
internal_free_agent(_agent_rid);
|
|
obstacle->set_agent(nullptr);
|
|
}
|
|
if (obstacle->get_map() != nullptr) {
|
|
obstacle->get_map()->remove_obstacle(obstacle);
|
|
obstacle->set_map(nullptr);
|
|
}
|
|
obstacle_owner.free(p_object);
|
|
}
|
|
}
|
|
|
|
void GodotNavigationServer2D::process(double p_delta_time) {
|
|
// Called for each main loop iteration AFTER node and user script process() and BEFORE RenderingServer sync.
|
|
// Will run reliably every rendered frame independent of the physics tick rate.
|
|
// Use for things that (only) need to update once per main loop iteration and rendered frame or is visible to the user.
|
|
// E.g. (final) sync of objects for this main loop iteration, updating rendered debug visuals, updating debug statistics, ...
|
|
}
|
|
|
|
void GodotNavigationServer2D::physics_process(double p_delta_time) {
|
|
// Called for each physics process step AFTER node and user script physics_process() and BEFORE PhysicsServer sync.
|
|
// Will NOT run reliably every rendered frame. If there is no physics step this function will not run.
|
|
// Use for physics or step depending calculations and updates where the result affects the next step calculation.
|
|
// E.g. anything physics sync related, avoidance simulations, physics space state queries, ...
|
|
// If physics process needs to play catchup this function will be called multiple times per frame so it should not hold
|
|
// costly updates that are not important outside the stepped calculations to avoid causing a physics performance death spiral.
|
|
|
|
flush_queries();
|
|
|
|
if (!active) {
|
|
return;
|
|
}
|
|
|
|
int _new_pm_region_count = 0;
|
|
int _new_pm_agent_count = 0;
|
|
int _new_pm_link_count = 0;
|
|
int _new_pm_polygon_count = 0;
|
|
int _new_pm_edge_count = 0;
|
|
int _new_pm_edge_merge_count = 0;
|
|
int _new_pm_edge_connection_count = 0;
|
|
int _new_pm_edge_free_count = 0;
|
|
int _new_pm_obstacle_count = 0;
|
|
|
|
// In c++ we can't be sure that this is performed in the main thread
|
|
// even with mutable functions.
|
|
MutexLock lock(operations_mutex);
|
|
for (uint32_t i(0); i < active_maps.size(); i++) {
|
|
active_maps[i]->sync();
|
|
active_maps[i]->step(p_delta_time);
|
|
active_maps[i]->dispatch_callbacks();
|
|
|
|
_new_pm_region_count += active_maps[i]->get_pm_region_count();
|
|
_new_pm_agent_count += active_maps[i]->get_pm_agent_count();
|
|
_new_pm_link_count += active_maps[i]->get_pm_link_count();
|
|
_new_pm_polygon_count += active_maps[i]->get_pm_polygon_count();
|
|
_new_pm_edge_count += active_maps[i]->get_pm_edge_count();
|
|
_new_pm_edge_merge_count += active_maps[i]->get_pm_edge_merge_count();
|
|
_new_pm_edge_connection_count += active_maps[i]->get_pm_edge_connection_count();
|
|
_new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count();
|
|
_new_pm_obstacle_count += active_maps[i]->get_pm_obstacle_count();
|
|
|
|
// Emit a signal if a map changed.
|
|
const uint32_t new_map_iteration_id = active_maps[i]->get_iteration_id();
|
|
if (new_map_iteration_id != active_maps_iteration_id[i]) {
|
|
emit_signal(SNAME("map_changed"), active_maps[i]->get_self());
|
|
active_maps_iteration_id[i] = new_map_iteration_id;
|
|
}
|
|
}
|
|
|
|
pm_region_count = _new_pm_region_count;
|
|
pm_agent_count = _new_pm_agent_count;
|
|
pm_link_count = _new_pm_link_count;
|
|
pm_polygon_count = _new_pm_polygon_count;
|
|
pm_edge_count = _new_pm_edge_count;
|
|
pm_edge_merge_count = _new_pm_edge_merge_count;
|
|
pm_edge_connection_count = _new_pm_edge_connection_count;
|
|
pm_edge_free_count = _new_pm_edge_free_count;
|
|
pm_obstacle_count = _new_pm_obstacle_count;
|
|
}
|
|
|
|
void GodotNavigationServer2D::set_active(bool p_active) {
|
|
MutexLock lock(operations_mutex);
|
|
|
|
active = p_active;
|
|
}
|
|
|
|
void GodotNavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result, const Callable &p_callback) {
|
|
ERR_FAIL_COND(p_query_parameters.is_null());
|
|
ERR_FAIL_COND(p_query_result.is_null());
|
|
|
|
NavMap2D *map = map_owner.get_or_null(p_query_parameters->get_map());
|
|
ERR_FAIL_NULL(map);
|
|
|
|
NavMeshQueries2D::map_query_path(map, p_query_parameters, p_query_result, p_callback);
|
|
}
|
|
|
|
RID GodotNavigationServer2D::source_geometry_parser_create() {
|
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RWLockWrite write_lock(geometry_parser_rwlock);
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|
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|
RID rid = geometry_parser_owner.make_rid();
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|
|
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NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(rid);
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parser->self = rid;
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|
|
|
generator_parsers.push_back(parser);
|
|
#ifdef CLIPPER2_ENABLED
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NavMeshGenerator2D::get_singleton()->set_generator_parsers(generator_parsers);
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|
#endif
|
|
return rid;
|
|
}
|
|
|
|
void GodotNavigationServer2D::source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) {
|
|
RWLockWrite write_lock(geometry_parser_rwlock);
|
|
|
|
NavMeshGeometryParser2D *parser = geometry_parser_owner.get_or_null(p_parser);
|
|
ERR_FAIL_NULL(parser);
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|
|
|
parser->callback = p_callback;
|
|
}
|
|
|
|
int GodotNavigationServer2D::get_process_info(ProcessInfo p_info) const {
|
|
switch (p_info) {
|
|
case INFO_ACTIVE_MAPS: {
|
|
return active_maps.size();
|
|
} break;
|
|
case INFO_REGION_COUNT: {
|
|
return pm_region_count;
|
|
} break;
|
|
case INFO_AGENT_COUNT: {
|
|
return pm_agent_count;
|
|
} break;
|
|
case INFO_LINK_COUNT: {
|
|
return pm_link_count;
|
|
} break;
|
|
case INFO_POLYGON_COUNT: {
|
|
return pm_polygon_count;
|
|
} break;
|
|
case INFO_EDGE_COUNT: {
|
|
return pm_edge_count;
|
|
} break;
|
|
case INFO_EDGE_MERGE_COUNT: {
|
|
return pm_edge_merge_count;
|
|
} break;
|
|
case INFO_EDGE_CONNECTION_COUNT: {
|
|
return pm_edge_connection_count;
|
|
} break;
|
|
case INFO_EDGE_FREE_COUNT: {
|
|
return pm_edge_free_count;
|
|
} break;
|
|
case INFO_OBSTACLE_COUNT: {
|
|
return pm_obstacle_count;
|
|
} break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#undef COMMAND_1
|
|
#undef COMMAND_2
|