godot-module-template/engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Constants.cs

32 lines
1.1 KiB
C#

using System.IO;
using System.Reflection;
using Microsoft.CodeAnalysis.Testing;
namespace Godot.SourceGenerators.Tests;
public static class Constants
{
public static Assembly GodotSharpAssembly => typeof(GodotObject).Assembly;
// Can't find what needs updating to be able to access ReferenceAssemblies.Net.Net80, so we're making our own one.
public static ReferenceAssemblies Net80 => new ReferenceAssemblies(
"net8.0",
new PackageIdentity("Microsoft.NETCore.App.Ref", "8.0.0"),
Path.Combine("ref", "net8.0")
);
public static string ExecutingAssemblyPath { get; }
public static string SourceFolderPath { get; }
public static string GeneratedSourceFolderPath { get; }
static Constants()
{
ExecutingAssemblyPath = Path.GetFullPath(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location!)!);
var testDataPath = Path.Combine(ExecutingAssemblyPath, "TestData");
SourceFolderPath = Path.Combine(testDataPath, "Sources");
GeneratedSourceFolderPath = Path.Combine(testDataPath, "GeneratedSources");
}
}