godot-module-template/engine/misc/scripts/purge_cache.py
2025-04-12 18:40:44 +02:00

48 lines
1.3 KiB
Python
Executable file

#!/usr/bin/env python3
import argparse
import glob
import os
if __name__ != "__main__":
raise ImportError(f"{__name__} should not be used as a module.")
def main():
parser = argparse.ArgumentParser(description="Cleanup old cache files")
parser.add_argument("timestamp", type=int, help="Unix timestamp cutoff")
parser.add_argument("directory", help="Path to cache directory")
args = parser.parse_args()
ret = 0
# TODO: Convert to non-hardcoded path
if os.path.exists("redundant.txt"):
with open("redundant.txt") as redundant:
for item in map(str.strip, redundant):
if os.path.isfile(item):
try:
os.remove(item)
except OSError:
print(f'Failed to handle "{item}"; skipping.')
ret += 1
for file in glob.glob(os.path.join(args.directory, "*", "*")):
try:
if os.path.getatime(file) < args.timestamp:
os.remove(file)
except OSError:
print(f'Failed to handle "{file}"; skipping.')
ret += 1
return ret
try:
raise SystemExit(main())
except KeyboardInterrupt:
import signal
signal.signal(signal.SIGINT, signal.SIG_DFL)
os.kill(os.getpid(), signal.SIGINT)