godot-module-template/engine/editor/icons/editor_icons_builders.py
2025-04-12 18:40:44 +02:00

48 lines
1.4 KiB
Python

"""Functions used to generate source files during build time"""
import os
import methods
# See also `scene/theme/icons/default_theme_icons_builders.py`.
def make_editor_icons_action(target, source, env):
icons_names = []
icons_raw = []
icons_med = []
icons_big = []
for idx, svg in enumerate(source):
path = str(svg)
with open(path, encoding="utf-8", newline="\n") as file:
icons_raw.append(methods.to_raw_cstring(file.read()))
name = os.path.splitext(os.path.basename(path))[0]
icons_names.append(f'"{name}"')
if name.endswith("MediumThumb"):
icons_med.append(str(idx))
elif name.endswith(("BigThumb", "GodotFile")):
icons_big.append(str(idx))
icons_names_str = ",\n\t".join(icons_names)
icons_raw_str = ",\n\t".join(icons_raw)
with methods.generated_wrapper(str(target[0])) as file:
file.write(f"""\
inline constexpr int editor_icons_count = {len(icons_names)};
inline constexpr const char *editor_icons_sources[] = {{
{icons_raw_str}
}};
inline constexpr const char *editor_icons_names[] = {{
{icons_names_str}
}};
inline constexpr int editor_md_thumbs_count = {len(icons_med)};
inline constexpr int editor_md_thumbs_indices[] = {{ {", ".join(icons_med)} }};
inline constexpr int editor_bg_thumbs_count = {len(icons_big)};
inline constexpr int editor_bg_thumbs_indices[] = {{ {", ".join(icons_big)} }};
""")