godot-module-template/scene
Rémi Verschelde eb79fb80de
Merge pull request #113746 from sockeye-d/filedialog-erroneous-popup
Fix native FileDialogs popping up when `use_native_dialog` is modified
2025-12-09 17:17:33 +01:00
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2d Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
3d Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
animation Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
audio Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
debugger Merge pull request #108213 from YeldhamDev/no_grouping_here 2025-12-08 11:53:50 -06:00
gui Merge pull request #113746 from sockeye-d/filedialog-erroneous-popup 2025-12-09 17:17:33 +01:00
main Unmark Node::is_editable_instance() parameter as required 2025-12-03 08:34:04 -06:00
resources Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
theme Add scroll hints to ScrollContainer and Tree 2025-11-26 11:04:49 -03:00
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00