godot-module-template/scene/debugger
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
runtime_node_select.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
runtime_node_select.h Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
scene_debugger.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
scene_debugger.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
scene_debugger_object.cpp Editor: Fix display of objects in the Remote Inspector 2026-02-27 17:54:33 +03:00
scene_debugger_object.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00